Let's Sperg kiwifarms.net Inner Circle Plays: Game Dev Tycoon (RIP: Y8 M7 W1)

Should We Stop Doing Text-Based Games and Always Choose The Highest Graphics?

  • Yes - I'm tired of losing money due to text-based games

    Votes: 12 57.1%
  • No - It would ruin the fun of X Plays

    Votes: 9 42.9%

  • Total voters
    21
  • Poll closed .
WE'RE RAKING IN THE MONEYYYYY (poo dire chronicles, a PC text-based prison simulation game for the young)

Stage 1: Engine (100%), Gameplay (100%), Story/Quests(100%)
Stage 2: Dialogues (0%), Level Design (70%), AI (90%)
Stage 3: World Design (100%), Graphics (100%), Sound (100%)

SxVn4GF.jpg

O6SSSdB.jpg

sfkOGqN.jpg
HjOlom1.jpg
GlbYoAH.jpg
A1BqHGF.jpg
5sBuh4N.jpg

cYrV6GP.jpg

Current Cash: 42.4K
Research Points: 53
Fans: 590
Current Time: Y5 M1 W4 (In order to beat the game we need to reach 35 years)

Move #44: LOTZA MONEY
  • Research on a New Topic: Life, Detective, Law, Fashion (10 RP for each)
  • Research Game Tutorials (15 RP, 40K)
  • Better User Experience (15 RP, 40K)
  • Research Casual Genre (20RP, 25K)
  • Research Level Editor (10RP, 20K)
  • Marketing (40RP, 50K)
  • Simple Cutscenes (15RP, 40K)
  • Open World (15RP, 40K)
  • Develop Custom Engine (With Added Research: Mono Sound)
  • Do Contract Work
  • Develop our eleventh game
 
Last edited:
Really sorry was sleeping lol

Move #45: MOAR MONEY

Game Title: Elsa gets pregnant
Target Audience: Young, Everyone, Mature Mature was chosen
Topics Available: Movies, Comedy, Zombies, Superheroes, Vocabulary, Cyberpunk, Martial Arts, Ninja, City, Military, Prison, Dance, Dungeon, Evolution Vocabulary was chosen (We haven't researched Law yet)
Genres Available: Action, Adventure, RPG, Simulation, Strategy
Platforms Available:
  • Gameling: Dev cost: 30K, Marketshare: 29.1% License cost: 50K
  • Vena Gear: Dev cost: 30K, Marketshare: 22.2% License cost: 50K
  • Master V: Dev cost: 30K, Marketshare: 16.4%
  • TES: Dev cost: 30K, Marketshare: 16.2%
  • PC: Dev cost: 5K, Marketshare: 16.1%
Graphics Available: Text-based ($5k), 2D Graphics V1 ($10k), 2D Graphics V2 ($30k)
Stage 1: Engine, Gameplay, Story/Quests
Stage 2: Dialogues, Level Design, AI
Stage 3: World Design, Graphics, Sound
 
Genre: Adventure
Platform: TES
Graphics: 2D Graphics V2
Stage 1: Engine (10%), Gameplay (50%), Story/Quests (50%)
Stage 2: Dialogues (50%), Level Design (50%), AI (0%)
Stage 3: World Design (34%), Graphics (33%), Sound (33%)

Welp that was fun

u9nyr3X.jpg
07tNfUK.jpg
GHu7zjX.jpg
crf2LlO.jpg
TNCI9bm.jpg

Current Cash: 31.1K
Research Points: 75
Fans: 658
Current Time: Y5 M4 W3 (In order to beat the game we need to reach 35 years)

Move #46: gg again?
  • Research on a New Topic: Life, Detective, Law, Fashion (10 RP for each)
  • Research Game Tutorials (15 RP, 40K)
  • Better User Experience (15 RP, 40K)
  • Research Casual Genre (20RP, 25K)
  • Research Level Editor (10RP, 20K)
  • Marketing (40RP, 50K)
  • Simple Cutscenes (15RP, 40K)
  • Open World (15RP, 40K)
  • Better Dialogue (10RP, 20K)
  • Develop Custom Engine (With Added Research: Mono Sound)
  • Do Contract Work
  • Develop our 12th game
 
Move #47: You know what to do now

Game Title: Game #12
Target Audience: Young, Everyone, Mature
Topics Available:Movies, Comedy, Zombies, Superheroes, Vocabulary, Cyberpunk, Martial Arts, Ninja, City, Military, Prison, Dance, Dungeon, Evolution
Genres Available: Action, Adventure, RPG, Simulation, Strategy
Platforms Available:
  • Gameling: Dev cost: 30K, Marketshare: 29.1% License cost: 50K
  • Vena Gear: Dev cost: 30K, Marketshare: 22.2% License cost: 50K
  • Master V: Dev cost: 30K, Marketshare: 16.4%
  • TES: Dev cost: 30K, Marketshare: 16.2%
  • PC: Dev cost: 5K, Marketshare: 16.1%
Graphics Available: Text-based ($5k), 2D Graphics V1 ($10k), 2D Graphics V2 ($30k)
Stage 1: Engine, Gameplay, Story/Quests
Stage 2: Dialogues, Level Design, AI
Stage 3: World Design, Graphics, Sound
 
Back