Legend of Zelda thread - Lorefags GTFO!

This shrine is literally:
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I'm a colossal retard, and it only took me like 4 minutes at most, and that was because the rotation takes some getting used to at first but still, how can these niggers struggle with something so simple.

Speaking of niggers struggling to do something simple, do the tires have "correct" way to be placed? I'm doing the side quest where you have to take 4 stone eyes to a statue, and they give you parts to build a car I attached the wheels and the driving stick to one of the stone slabs, but the car only moves around in circles, what am I doing wrong?
 
I'm a colossal retard, and it only took me like 4 minutes at most, and that was because the rotation takes some getting used to at first but still, how can these niggers struggle with something so simple.
Every time I find an easy shrine I'm going to look up a YouTube solution and hunt for funny comments.

Speaking of niggers struggling to do something simple, do the tires have "correct" way to be placed? I'm doing the side quest where you have to take 4 stone eyes to a statue, and they give you parts to build a car I attached the wheels and the driving stick to one of the stone slabs, but the car only moves around in circles, what am I doing wrong?
They can only go one way, and they have an arrow on them pointing on their way forward. You probably put one or two on backwards
 
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I'm a colossal retard, and it only took me like 4 minutes at most, and that was because the rotation takes some getting used to at first but still, how can these niggers struggle with something so simple.
You may think you're a colossal retard, but these people are in fact profoundly retarded.

These are the people that need to cope by screaming at the top of their lungs that Zelda is a "family game" and not a "childrens game" because they can't figure shit out like this.
 
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Well that happened.

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I love this game.
I have had this happen a few times now. It is probably some mean trick the devs put in.

You plan out your jump and then this semi-rare material juat appears next to you to tempt you into fucking up your trajectory and sending you way off course so that you have to walk the rest of the way and get into sticky situations.
 
Ive been playing for 10 or so hours now, I am enjoying it, the world feels more populated than in breath of the wild, the caves and underground mines make exploration feel more natural, and the constructions are fun.
I havent actualy done any of the main dungeons yet so i cant comment on those, but not sure how everyone else feels about them, but the sky islands have been easily the part I cared the least about, they look cool, and have some good items sometimes, but I dont feel like they add much.
 
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I can't get over how fucking ugly this game looks, which is weird because I played BOTW on WiiU and don't remember being this repulsed by the visuals. Did they have to make it look even worse for building to function?
 
I can't get over how fucking ugly this game looks, which is weird because I played BOTW on WiiU and don't remember being this repulsed by the visuals. Did they have to make it look even worse for building to function?
They desaturated it like crazy for some reason (look at something that should be white, its gray) and the resolution drops constantly, even when the camera is in motion, in order to keep the framerate barely 30fps. They are also using FidelityFX FSR 1.0, and Contrast Adaptive Sharpening. The game looks and runs worse for very little actually being changed and I don't really understand how that is.
 
It's the meme of having trials to the hero that are made for 10 year olds to solve
We could argue that similar to how in previous games the towns where meant to be bigger but coudn't due to console limitations (An example Windfall Island has a population of around 40 people yet there is only one house in the entire Island), in this case we could say that the trials are more complicated in Universe, but for gameplay purposes they are dumbed down since the game is aimed at kids and if they were too complicated they would drop the game.
The other if you want to go full lore schizo, since the game takes place in a sort of middle-ages time, stuff like the shrine puzzles could be somewhat hard to figure out to the people from that time.
 
For the past couple of days I have not seen any spoilers on twitter excepts for mechs and warcrimes against the Korok.

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Yeah, I've been seeing these floating around on YT. The aim bot bombing run was fucking hilarious
maybe tied in to Age of Calamity? I didn't play it)
Age of Calamity is essentially an piece of fanfiction that "fixes" the plot of BOTW
For what it's worth, it takes some serious autism to build stuff that big, scouring the world for all the right parts and getting them all to work right, all within TotK's fiddly framework for building that's full of wonky problems.
Too bad that an lot of this stuff looked like it took an eternity of playing with that vending machine just to actually get the parts for your war machines.

By the way, how much mileage do you guys normally get out of them? I want an dune buggy that shoots off an assload of lasers
You may think you're a colossal retard, but these people are in fact profoundly retarded.
Well, an lack in spatial reasoning is an pretty big red flag for being actually retarded, though
 
No matter how I try I still don’t like the default button mapping.

Anyone have any bespoke set-ups I can crib while I experiment around?
I swap the jump control in the game menu and then assign X to R and vice versa in the Switch controller settings. That allows me to run without clawing the controller as much. I still have to claw to throw, but I'm only doing that with weapons. I like the jump button being closer to the joystick since I'm jumping a lot.

I wish they allowed remapping in the game menu like Sekiro does, so I don't have to close the stupid alert message every time I go to the home menu.
 
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Too bad that an lot of this stuff looked like it took an eternity of playing with that vending machine just to actually get the parts for your war machines.
Oh are those things like vending machines? I've never used them. Like I mentioned in my little review post, as of ten or fifteen hours in I haven't used the ultrahand stuff very much. Now rounding out 20 hours I still haven't used it very much.

I still expect to a bit more. But otherwise I'm just doing what I did in the first game. Which I enjoy, mind you. Another oddity: I have only been running into fire wizzrobes. Probably just a coincidence.

One of my new gripes is that the map has been added to the powers menu wheel. I accidentally open the map more often than I should and my default is to press the minus button like God intended.
 
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I swap the jump control in the game menu and then assign X to R and vice versa in the Switch controller settings. That allows me to run without clawing the controller as much. I still have to claw to throw, but I'm only doing that with weapons. I like the jump button being closer to the joystick since I'm jumping a lot.

I wish they allowed remapping in the game menu like Sekiro does, so I don't have to close the stupid alert message every time I go to the home menu.
Thank you. And I agree. Button Remapping can really improve an experience.
 
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One of my new gripes is that the map has been added to the powers menu wheel. I accidentally open the map more often than I should and my default is to press the minus button like God intended.
Was probably added there to make the powers not look as empty compared to Botw, since they removed the bombs which took 2 slots, and there are only really main 3 powers in this game compared to the 4 in botw (5 with the two bomb versions). I never used the map in the power wheel ever.
 
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