Legend of Zelda thread - Lorefags GTFO!

So what does everyone think the game after TOTK is gonna look like? TOTK basically being BOTW but with building being the gimmick of this game. Think they'll keep the building gimmick going forward into future games? Expand on it, even, and Zelda just becomes some building game in the minds of some people? Think they'll keep the BOTW template? What do you think they'll add, remove, or bring back?
 
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So what does everyone think the game after TOTK is gonna look like? TOTK basically being BOTW but with building being the gimmick of this game. Think they'll keep the building gimmick going forward into future games? Expand on it, even, and Zelda just becomes some building game in the minds of some people? Think they'll keep the BOTW template? What do you think they'll add, remove, or bring back?
I think they'll just do something completely "new" again. TOTK clearly was intended to be a Majora's Mask/Galaxy 2 where you reuse assets, give it a clever spin and have it delivered in a shoorter dev cycle... too bad this last part got sidetracked hard when they obsessed about delivering that Nuts and Bolts experience.

So something that should have been 2-3 years stretched to 6. If the Switch 2 was really intended to be a thing and it was assumed to work with that power, downsizing must have been a barrel of laughs as well.
 
Flip the map, and check the names. They are shrine names backwards. The depths height is also the surface inverted, mountains are valleys and valleys are mountains, water is solid walls.
it's fair to say this isn't a spoiler, as it comes up in pieces as tips on the loading screens.

The red lynel I found in the depths was a tank. I still haven't seen a blue, white, or silver one, but I think that's later game content. It's funny how frequently I ran into them in BotW, even being able to take on 2 at the same time in a couple of places, but in this game, I've only run into 2 after scouring the world for 20+ hours.
there's a fight with FIVE in a coliseum

So I've done about a dozen shrines now, and they're all kind of... samey? I've run into a couple of combat ones, but most of them seem to be just, like, "here are some components you've used before, time to make yet another simple fan-powered cart to cross this ravine and get to the goal". Were the puzzles all this similar and easy in BotW?
The puzzles in BOTW were different in that the mechanics were more open-ended for solutions. I distinctly remember one that was a balance beam, with a spike ball on a chain in the way(three actually?), and how differently people on 4chan approached that particular puzzle. You're encouraged to use Magnesis to move the ball, but one guy simply made it swing perpendicular to the beam and crossed it game-show style, I held it off to the side and carefully set it back to rest with no intertia, another guy wrapped it up and around the supporting beam so it was out of reach entirely, and I suppose in retrospect you could get it swinging and then time stop them to get past. The fact that there were 4 or more solutions for the same situation made BOTW's shrines really interesting to not only do, but also talk about.

In comparison, most of the shrines in TOTK have single solutions without room for variation. The only one that comes to mind was a shrine with prebuilt vehicles, it spawns a bunch of construct soldiers and you are stripped of your weapons and armor, and have to kill them with vehicles and no healing items. I chose a flatbed with 4 medium wheels to simply run into/over them all in about 10 passes around the arena, but if you got off and used a plane to fly into the center area, there was a monster truck with a spiked fender and two auto-fire cannons to drive as well. I guess you could try 9/11ing the robots with the plane and using Rewind to back it up into the air multiple times too for a challenge. Once you kill one, you can just take their weapons and fight normally too if you're comfortable with flurry rushing.
 
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there's a fight with FIVE in a coliseum
Oh I found that one, i wandered in bdecause a map said there was treasure in there, defeated the first lynel by the skin of my teeth and when the second came out I just telenoped out of there.

i think the next Zelda game will be a 2.5D like link's awakening or ALBW, but there's problably one or two more games that will work on an updated bversion of the BOTW engine. I think they might experiment with closing up the map a little, such as restricting your ability to climb and glide about until you get the glider after defeating a full temple in doom mountain that you can't get to unless you get fireproof armor that you get after defeating a temple at the bottom of lake hylia that you need a water-breathign item that you don't get until defeating a different temple, and so on.
 
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got too close to a Gleeok to get a picture for the encylopedia, got immediately one shot... I felt like a retarded journalist.

Also the reverse time shit can break some shrines, for example there is a shrine with a large wheel and a ton of stone balls below it, the wheel is connected to some mechanist but I'm not sure how you are supposed to activate it so I just picked a ball levitated it close to the top of the ladder for a few seconds, reversed time so it "floats up", climbed the ladder, grabbed the ball and done puzzle solved, but that is not the intended solution, and I've done this with other shrines
 
got too close to a Gleeok to get a picture for the encylopedia, got immediately one shot... I felt like a retarded journalist.

Also the reverse time shit can break some shrines, for example there is a shrine with a large wheel and a ton of stone balls below it, the wheel is connected to some mechanist but I'm not sure how you are supposed to activate it so I just picked a ball levitated it close to the top of the ladder for a few seconds, reversed time so it "floats up", climbed the ladder, grabbed the ball and done puzzle solved, but that is not the intended solution, and I've done this with other shrines
ah, that one confused me as i thought i needed to bring all the balls up so spent too much time making a scoop that failed. then i just fused a ball to the wheel and it popped off when it hit the structure trhat was like a scaper and it droppe dinto the hole.

Also towards the end game Riju's personal guard shows up int he lookout shelter and she told me I could fuse a shield to a two-handed weapon in order to guard when using the weapon, I was so annoysed that i didn't find that out earlier in the game
 
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I found a colloseum exploring an area of the depths and got excited about fighting the lynels, only to find out it was filled with different enemies. I pulled up the depths map and saw another colloseum, so I went over there, and that was the lynel one. On my first attempt, I got killed by the last lynel because he's a four-legged Smough, and I only had four hearts due to gloom damage from the other lynels. I made up some gloom-resistant and gloom-recovery food and beat them on the second attempt. I'm really rusty fighting these things, and I forgot how much of a pain it is that you can't toggle lock-on.
 
Managed to order TotK for $50 + tax today, looking forwards to getting it since I've avoided seeing pretty much anything from the game besides the giant flame penis thing. The small wait was worth not paying the fucking $70 markup, even got rewarded with $10 off of regular price.
 
Managed to order TotK for $50 + tax today, looking forwards to getting it since I've avoided seeing pretty much anything from the game besides the giant flame penis thing. The small wait was worth not paying the fucking $70 markup, even got rewarded with $10 off of regular price.
I'm surprised you ahven't seen the Korok war crimes as they're everywhere. I had a korok that had to go a long ass way away so i just chained him to my horse and dragged him the whole way
 
I am simultaneously doing the Rito and Zora stuff right now in chunks. The Zora plight is pretty neat and I love the animation on the goo. Hoping for some good old fashioned Mario Sunshine play.

Also I really need to open up some armor upgrades... and get some new armor. Have seriously neglected this.
 
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got too close to a Gleeok to get a picture for the encylopedia, got immediately one shot... I felt like a retarded journalist.

Also the reverse time shit can break some shrines, for example there is a shrine with a large wheel and a ton of stone balls below it, the wheel is connected to some mechanist but I'm not sure how you are supposed to activate it so I just picked a ball levitated it close to the top of the ladder for a few seconds, reversed time so it "floats up", climbed the ladder, grabbed the ball and done puzzle solved, but that is not the intended solution, and I've done this with other shrines
The intended solution is to power the wheel with a metal plate that completes an electrical circuit on the floor to power the wheel spinning, and fusing 4 square plates to the wheel to act as a scoop, it won't actually scoop balls, you have to Ultrahand one in, but the scoop should dump at the top and the ball rolls into the bowl/hole. It's a cute mechanism, the electrical grids start out kind of weird even if you've played with snap circuits in hobby shops so I'm not surprised it didn't click with you.

I am simultaneously doing the Rito and Zora stuff right now in chunks. The Zora plight is pretty neat and I love the animation on the goo. Hoping for some good old fashioned Mario Sunshine play.

Also I really need to open up some armor upgrades... and get some new armor. Have seriously neglected this.
The Zora slime made me mad because I went for the tower first for mapping, and only after talking to the main quest NPCs did it click to throw water fruit at the tower gate to cleanse the slime. Had a similar fight with the southern Lurelin tower, it has thorny vines all over it, and had a bitch of a time trying to suss out how to remove them. Turns out the weather there is cheating you, I plotted out a horse path and raced from the Inn sleeping for good weather and racing up the mountain several times for NOTHING, very mad.
 
The intended solution is to power the wheel with a metal plate that completes an electrical circuit on the floor to power the wheel spinning, and fusing 4 square plates to the wheel to act as a scoop, it won't actually scoop balls, you have to Ultrahand one in, but the scoop should dump at the top and the ball rolls into the bowl/hole. It's a cute mechanism, the electrical grids start out kind of weird even if you've played with snap circuits in hobby shops so I'm not surprised it didn't click with you.


The Zora slime made me mad because I went for the tower first for mapping, and only after talking to the main quest NPCs did it click to throw water fruit at the tower gate to cleanse the slime. Had a similar fight with the southern Lurelin tower, it has thorny vines all over it, and had a bitch of a time trying to suss out how to remove them. Turns out the weather there is cheating you, I plotted out a horse path and raced from the Inn sleeping for good weather and racing up the mountain several times for NOTHING, very mad.
where was the metal plate? I did see the incomplete circuit and recognized it from the previous game, but didn't find anything metallic to complete it.
 
where was the metal plate? I did see the incomplete circuit and recognized it from the previous game, but didn't find anything metallic to complete it.
I thought on the floor with the wheel, I remember it not standing out until I looked around with Ultrahand on, which highlights things you may not have seen with the naked eye. I turn it on in all the Depths workshops now too, because it's super dark and it lights up rockets which often hide on the top shelves of some of the parts racks.
 
The Zora slime made me mad because I went for the tower first for mapping, and only after talking to the main quest NPCs did it click to throw water fruit at the tower gate to cleanse the slime. Had a similar fight with the southern Lurelin tower, it has thorny vines all over it, and had a bitch of a time trying to suss out how to remove them. Turns out the weather there is cheating you, I plotted out a horse path and raced from the Inn sleeping for good weather and racing up the mountain several times for NOTHING, very mad.
I was lucky as i noticed they added splashfruit and fire hydrants to the game from BOTW and assumed they were needed.

For the tower i constructed a shelter over the front door so that the fire wouldn't be put out by rain

the ritu sage is good for travelling long distances in the air, the zora armor works the same way it did last game soi it's useful to get, and the goron sage give your vehicles a weapon
 
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