Legend of Zelda thread - Lorefags GTFO!

They're fine games but I guess I was expecting more like Far Cry 2 and less Just Cause. Just Cause is a lot of fun, too. I didn't play much of 5 but it seemed alright. Crysis has been coming up a lot in comparisons and I really liked that game. Some of the situations that cropped up organically in Crysis were extremely fun; much the same with Far Cry 2.
5 was good, but I especially liked it because it reminds me of fun country trips when I was growing up.

Which Far Cry was the one with the dude in the pink suit that asks you to sit at the table at the start of the game?
4

If this post seems to parse a bit strangely, forgive me. Me and the woman are coming down off of a 24 hour bender and the hangover is real. :semperfidelis:
Drink more water amigo
 
Everybody is talking about the building, nobody is talking about The Depths. I'm really impressed with the three-tiered world map and the transitions between them, and the Sky is as sparse as Winder Waker's map, which I kind of expect. But man, The Depths is absolutely my jam. Easily triples my interest and it's the exact gameplay I like. Gather supplies for light above ground, find entrances, it's crazy dark and exploration down there and lighting the lightroots feels really rewarding. Peeking at somebody else's map for it would ruin it but I love going in blind. 11/10
 
The depths kicked my ass the first time I went in (4 hearts). Have done about 36 shrines, are there any annoying ones that force you to use the switch motion controls? Those were the ones I hated

I also hate those hands and those dragons. I never thought the guardians were that bad unless there were more than 4 but my first encounter with the hands ended as well as you'd expect
 
I beat the story on emulator before it released, started again on switch when it released last week, got all the shrines, light roots, towers and sages wills. I also plan on getting all the koroks which something I never did in BOTW. It's a good ass game tbh
 
The gloom hands scared the shit outta me. They seem to kill themselves though if you stand on a narrow high enough point that they can't reach. There's one in the center of the Hebra labyrinth that spawns a phantom ganondorf that gives you really neat weapons, though
Agree with the enthusiasm for the Depths- generally, the dark angle overall in the game is fun, the impression makes me think of twilight princess. If I run into gloom hands down there though... I wonder if I can hit them with my zonaite car. They glow well enough I suppose
ETA also the wolf link amiibo doesn't give you any special Zelda related items, just a ton of meat. My disappointment is immeasurable
 
I think the fusion mechanic doomed this game to development hell for at least an additional two years. I can't imagine the kind of headache inducing nightmare it must have been to try and get that shit up and running on the ancient switch hardware without slowing the game down to a slideshow mode. You can see the sacrifices made everywhere. Texture wise things look way worse than BOTW.

I don't doubt for a second that this game was meant to debut alongside a Switch 2 at some point.
 
I just got done with the Rito "dungeon," and it was way too short and easy. The boss fight was a cool design but had the same problem as the dungeon.

I accidentally got the Master Sword after that because my dumbass thought Naydra was off in the distance, and I didn't have any of its parts. Lo and behold this dragon was way the fuck up there so I had to hop around the sky islands using Tulin's ability and some jerry-rigged shit I made along the way. The cutscene was pretty cringeworthy, but it was good to get the sword without having to do a bunch of running around, talking to NPCs, and collecting shit.
 
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I just got done with the Rito "dungeon," and it was way too short and easy. The boss fight was a cool design but had the same problem as the dungeon.
This is where I am at right now. The approach to the dungeon itself has been a lot of fun. Need to find more time to keep playing. I figured I needed to do at least one dungeon sooner rather than later just to push the general narrative forward and potentially open up new shit.

Still very much enjoying the game. But I am intentionally taking it slow.

How many hearts and stamina did you have for your first dungeon?
 
How many hearts and stamina did you have for your first dungeon?
Rito one is the easiest, I did it immediately with 4 hearts and no stamina upgrades. In order of easiest to hardest:

Rito (Had the best boss fight)
Zora
Zonai (Accessible whenever but the quest lead up requires previous dungeons to be finished, also health gated requiring 11 hearts)
Hyrule Castle (No puzzles, just enemy gauntlet, and the layout is actually simplified due to collapsed hallways and such, progress gated until after 4 regional dungeons)
Goron (Not really hard, the layout is just really annoying to navigate)
Gerudo (Most like a real dungeon, but still really lacking)

I still did them with no upgrades beyond the health containers from previous dungeons. I think the bosses are much easier than the blight ganons despite actually being unique now, the gerudo having the hardest, but that was only difficult because the framerate was in the low 20s the entire fight.

The Rito and Zora ones are the most divine beast styled in terms of layout and gameplay. It's really weird because they really stand out as far below the others thematically and challenge wise, its like they made them first and then later decided to lean more towards traditional dungeon but didn't bother to go back and update them.

If you are wondering what order I did:
Rito
Zora
Gerudo
Goron
Hyrule Castle
Zonai
 
I'm trying to do the Zonia one now. Then I plan to light up as many as the lightroots as possible - I heard someone say that all the lightroots are immediately below shrines but I haven't confirmed that.
 
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I'm trying to do the Zonia one now. Then I plan to light up as many as the lightroots as possible - I heard someone say that all the lightroots are immediately below shrines but I haven't confirmed that.
Flip the map, and check the names. They are shrine names backwards. The depths height is also the surface inverted, mountains are valleys and valleys are mountains, water is solid walls.
 
How many hearts and stamina did you have
8 hearts and max stamina. I maxed stamina first, so I went through the first 20~hours on four hearts, mostly collecting stuff, fighting enemies, and doing a few side quests. I was grinding out shrines to get my hearts up, but I got sick of it and decided to do the Rito dungeon because I'd been up there earlier.

I learned from BotW to max stamina asap so I can climb all over shit without falling off. They removed some of the climbing cheese in this game, especially on slippery surfaces.
 
8 hearts and max stamina. I maxed stamina first, so I went through the first 20~hours on four hearts, mostly collecting stuff, fighting enemies, and doing a few side quests. I was grinding out shrines to get my hearts up, but I got sick of it and decided to do the Rito dungeon because I'd been up there earlier.

I learned from BotW to max stamina asap so I can climb all over shit without falling off. They removed some of the climbing cheese in this game, especially on slippery surfaces.
I quit dying so often once i hit six hearts, so I started buying stamina from that point on.
 
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I quit dying so often once i hit six hearts
When I only had four hearts, I got one-shot blindsided a few times, and I also forgot that continuous attacks don't always stagger enemies and got killed by that. I found some fairy fountains pretty early on and got five of them. That helped me stay alive until I found a red lynel up in the Gerudo mountains. I lost them all and died and lost another three before I killed him on the second try. Their move-set hasn't changed, iirc, which sucks. He used the bite attack more often than I remembered, so there were 6 years of development well spent...

The red lynel I found in the depths was a tank. I still haven't seen a blue, white, or silver one, but I think that's later game content. It's funny how frequently I ran into them in BotW, even being able to take on 2 at the same time in a couple of places, but in this game, I've only run into 2 after scouring the world for 20+ hours. There are 22 in baseline BotW and an extra one on the plateau on Master Mode. I'm hoping there's at least that many, if not more, in this one.
 
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Flip the map, and check the names. They are shrine names backwards. The depths height is also the surface inverted, mountains are valleys and valleys are mountains, water is solid walls.
That helps a lot in completing the game. Unlock the sky view towers to get the terrain and find the visible light roots to find the shrines or vice versa. Then complete the shrines to get maximum stamina and heats so you can easily mine. Doesn't look like sky island shrines or temples count but I already got 60% of the map illuminated. And the korok are bitching aboutrthe forest so I should do that soon.
 
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