What QOL additions besides that did you find missing?
The UI is so much worse. I hate the new wheel of powers when BOTW was handled the same as quick select weapons. It reeks of poor design.
The handling of the bow fusion was awfully implemented as only a few objects will ever be useful to put on the bow, yet your entire inventory is stacked, making you scroll to the thing you need. Bombs, fire fruit, electric fruit, ice fruit and bloom seeds should be placed together at the beginning of the menu if they want all objects usable, otherwise remove all the useless shit.
Sage powers are self explainatory. The sages just run off or don't appear (some caves such as Hyrule castle remove them) when you need them and Yunobo in particular is a detriment as any flying vehicle jolts downwards as he slams into it.
The removal of Revali's gale was also pretty shitty as Ascension does not work outside specific contexts. If you want an easy way to climb a mountain or some weirder objects, you are shit out of luck as ascension only functions in caves and very specific flat top surfaces.
Weapon durability is worse than BOTW and so is attack strength of enemies. I also feel like combat/dodging got worse
Korok puzzles got even more time consuming and they seem to appear less frequently than BOTW which is odd as there is 100 more and none are in the Depths.
You cannot put the hood down unless you complete the Hateno side quest and talk to the fashion woman, even though all artwork and promotional material has Link with the hood down. You also cannot put it back up without her.
Restrictions on clothing colors and leveling remain the same as BOTW, which is really stupid. Why can't I have a blue,yellow, red, purple, or pink version of classic Link.
Still no counter of objectives per region (at least give it for endgame or after a quest line) or even an outline remaining on the region after going to the tower.