Legend of Zelda thread - Lorefags GTFO!

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Echoes of Wisdom brought back the Golden Goddesses.
Oh, good. But, then again, that game was outsourced, right? I still can't shake the feeling Nintendo is gonna try memoryholing the older games to turn the series into BotW slop.

I just find Hylia strange because she seems like she should be a minor goddess, but basically replaces the creators of the Zelda world for the most part.
You know, it's funny. I have no idea what Hylia actually is a goddess  of. I'm guessing time, but has that ever been stated anywhere?
 
  • Thunk-Provoking
Reactions: UERISIMILITUDO
Where does Nintendo even go from here? BoTW was basically just the non temple parts of the other 3d Zelda games anyways. Make navigating the overworld between the temples and doing side quests the whole game, that's BoTW. If we take BoTW and add in a series of eight temples or however many then you're just going to have every other 3d Zelda where you have an open overworld that serves to connect the temples and then the temples have to be done in a specific order, the only thing BoTW would feasibly add to this is very basic crafting and loot mechanics and better movement tech.
 
Where does Nintendo even go from here? BoTW was basically just the non temple parts of the other 3d Zelda games anyways. Make navigating the overworld between the temples and doing side quests the whole game, that's BoTW. If we take BoTW and add in a series of eight temples or however many then you're just going to have every other 3d Zelda where you have an open overworld that serves to connect the temples and then the temples have to be done in a specific order, the only thing BoTW would feasibly add to this is very basic crafting and loot mechanics and better movement tech.
I always thought it would be interesting to do a "Starlit Ocean" Zelda where the premise was that Hyrule was destroyed and the people evacuated to space in massive ships made from stone or wood or so on, with you traversing the fleet with a Master Cycle style space-doo, with ships containing large habitat spaces and dungeon mazes. There could be ships in the fleet that were hidden or lost, and there could be evil chasing the fleet, with the finale having Zelda and Link (and maybe a close ally who is forced to become the role of Ganon) seal the evil below the ground of a newly formed Hyrule. Would be a great way to connect to the technologically advanced ancient races.
 
I wouldn't want to go into outer space but going full sci-fi or full fantasy would be good for Zelda at this point. I hate magitech shit. The bigger issue is where does LoZ go from here gameplay wise? They've put themselves in a corner on a technical level.
 
  • Thunk-Provoking
Reactions: UERISIMILITUDO
The problem with going to space is it would end up structured almost exactly identical to how Skyward Sword was.
I don't see how, as the whole point is that there's no land. It'd be closer to Wind Waker, and could benefit from being a similar style. There could be different themes for each ship, like there could be The Great Deku ship that is completely made of wood and has a mazelike forest in it with gravity in unpredictable directions. There could be a temple ship made completely from stone, and the Gorons could live in a factory ship that's all iron inside a hollowed out asteroid. Hyrule Castle itself could be the lead ship, just planted on a circle of grassy earth with a magic dome around it. Either each ship contains its own atmosphere or the entire fleet could be enveloped in an atmosphere bubble maintained by the three Goddesses/AIs. The lost forest could be a debris field you have to search for the Master Sword with Fi. Major ships can either be dungeons and mazes with no clear down, or massive open spaces.
 
Tears of the Kingdom is a huge wasted opportunity and the Nintendo representative reading this thread right now should come up with more DLC.
Maybe something that expands the pathetically shallow war side quest, where it just cycles between three locations forever, into a full fledged "take territory from bokoblins" gamemode.
GTA San Andreas already did something like this 40 years ago.

The only cool part I remember was the castle wall squatted by monsters, everything else was a slog.

They built this huge sandbox world but nothing ever happens on it.
 
I just finished Skyward Sword HD (haven't touched the original for years, and I am still on a bit of a zelda kick after finishing the TP manga) and oh my lord is it goddamn incredible I have no idea why I dropped it the first time. The entire thing was just fantastic, the gameplay, the dungeons, the artsyle, the story - I actually think this might be my favourite Zelda even with considering recency bias an all.

I feel bad dogging on TOTK and BOTW even more than everyone already has, but with TOTK especially, they just have such a lack a soul compared to 3D zelda before. The final part from when Ghirahim takes zelda and then you have to sprint down while attack by the horde followed by two outstanding fights has more energy then any part of the switch games.
Actually that's one more thing I'll lament about, is the fact the Nu-Zelda doesn't feel like a fairytale anymore like the previous ones did.

(btw the imprisoned fights are actually fun and they get better with each round, but people wouldn't complain so much if; 1. 2nd and 3rd fights were more spaced out, and 2. they actually tried different ways of takin him down instead of blindly hacking at the toes - like using the grooseinator to stun him or jumping down on top of him from a higher ledge, or even using the bow to destroy the toes)
 
I like the BOTW style (it is my all time favorite video game after all) but should the next game be following in its footsteps, it does need to do more to differentiate itself.
The only way I'll forgive them for shitting out another BotW turd is if it's Wind Waker 2.

I always thought it would be interesting to do a "Starlit Ocean" Zelda where the premise was that Hyrule was destroyed and the people evacuated to space in massive ships made from stone or wood or so on, with you traversing the fleet with a Master Cycle style space-doo, with ships containing large habitat spaces and dungeon mazes.
The original concept for Zelda was scifi, I'd love to see it, especially with its original designs.

Going full on sci-fi for a Zelda game does honestly sound like an interesting idea, I'm not gonna lie. Heck, maybe it could be like Wind Waker, only instead of exploring a sea and islands, you're exploring a solar system.
I want a sci-fi Zelda but I don't want it to be our new Wind Waker if we finally get one. Let it be a 2D Zelda, as originally conceived.
 
It was? I've never heard of that.
Yeah, here's some concept art of it. I'm really surprised they never revisited the idea at all.

d8q1kqh-3cf5ae17-587e-4bae-8371-0eaddf2cf52f.webp
 
  • Thunk-Provoking
Reactions: UERISIMILITUDO
Back