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- Apr 19, 2019
Erasing the 100% completion just means I get to do it againMaybe Yoko Taro was on to something when he designed his games's sidequests and completion percentage.

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Erasing the 100% completion just means I get to do it againMaybe Yoko Taro was on to something when he designed his games's sidequests and completion percentage.
Vice City is the exception.Even though you, again I repeat, don't need that 100% to get anything essential.
Don't bother arguing, you're talking to an soy-faced retard.Man, you are obsessed with that percentage completion.
Y'know, that percentage stuff might be a hint for something else about the game. Like, remember how's GTA main story alone took just under 50% with a load of side-content that isn't even accounted, like stunts, bitches robbery stuff and gang wars.Don't bother arguing, you're talking to an soy-faced retard.
Well, it's already been established that the wilderness of BOTW is barren, outside of the occasional monster camp and wandering merchant. There's only 3 or 4 different types of giant monsters and only the Lynel actually puts up a good fight.Y'know, that percentage stuff might be a hint for something else about the game. Like, remember how's GTA main story alone took just under 50% with a load of side-content that isn't even accounted, like stunts, bitches robbery stuff and gang wars.
70% on korok sneeds is, like, not very good.
Lol these ding dangs get so butthurt about BOTW having some peace and quiet. That was the best part, crabapple.Well, it's already been established that the wilderness of BOTW is barren, outside of the occasional monster camp and wandering merchant. There's only 3 or 4 different types of giant monsters and only the Lynel actually puts up a good fight.
The side quests...rarely take you outside of the village that they're in and most of them are kind of forgettable.
It's closer to being a walking simulator than a Skyrim clone.
I really liked the quiet parts and landscapes. Sometimes they were ugly as hell though, no grass, no nothing.Lol these ding dangs get so butthurt about BOTW having some peace and quiet. That was the best part, crabapple.
Agreed. The overall concept and aesthetic was great and refreshing. But the Wii U's hardware didn't let the developers fully realize it.I really liked the quiet parts and landscapes. Sometimes they were ugly as hell though, no grass, no nothing.
DK64 was the game that made me say "you know what, 100% completion is forLet me tell you why, in the lower left corner there's a 100% counter. Seeds are worth a signifigant amount and make up around 72% of that 100% completion.
This is a series that got a major boost on the n64 with OOT and MM, what was also on the n64? Rareware games. What did Rare games usually have? a fuckload of collecting. It penitraited our genes remade us down to the atomic level, we must collect everything in a game and leave no stone unturned. Many have suffered through 100%ing DK64 and lived.
Adreed. And when people say they did "Skyrim" I think Nintendo actually made a better Far Cry with improved elements of AssCreeed.Agreed. The overall concept and aesthetic was great and refreshing. But the Wii U's hardware didn't let the developers fully realize it.
I finished the second quest to the original zelda with every item collectedEven though you, again I repeat, don't need that 100% to get anything essential.
"You can climb that mountain" is one of the best jabs Nintendo made in the runup to the game's release.Adreed. And when people say they did "Skyrim" I think Nintendo actually made a better Far Cry with improved elements of AssCreeed.
Except when it's raining."You can climb that mountain" is one of the best jabs Nintendo made in the runup to the game's release.
What are you talking about, Clydesdale?Except when it's raining.
wew lad. I've 100% almost every zelda, windwaker being one I haven't because of the gallery. fuck that noise.Windwaker I had everything collected including the full Gallery.
"You can climb that mountain" is one of the best jabs Nintendo made in the runup to the game's release.
That's one of the best bits. You never had to concidere the surface structrure and the elements in those games. Zelda did climbing right.Except when it's raining.
Until climbing mechanics get to the point where you have to hold down a button and then rotate your controller 45 degrees to simulate reaching out either your left or right hand to grab the next available rock and you have to make sure not to hold down the button too tight or the rock will break, so you have to take into account button pressure sensitivity.That's one of the best bits. You never had to concidere the surface structrure and the elements in those games. Zelda did climbing right.