Legend of Zelda thread - Lorefags GTFO!

Even though you, again I repeat, don't need that 100% to get anything essential.
Vice City is the exception.
Lousy_T-shirt2_2163.jpg
 
Don't bother arguing, you're talking to an soy-faced retard.
Y'know, that percentage stuff might be a hint for something else about the game. Like, remember how's GTA main story alone took just under 50% with a load of side-content that isn't even accounted, like stunts, bitches robbery stuff and gang wars.
70% on korok sneeds is, like, not very good.
 
  • Autistic
Reactions: HIVidaBoheme
Y'know, that percentage stuff might be a hint for something else about the game. Like, remember how's GTA main story alone took just under 50% with a load of side-content that isn't even accounted, like stunts, bitches robbery stuff and gang wars.
70% on korok sneeds is, like, not very good.
Well, it's already been established that the wilderness of BOTW is barren, outside of the occasional monster camp and wandering merchant. There's only 3 or 4 different types of giant monsters and only the Lynel actually puts up a good fight.

The side quests...rarely take you outside of the village that they're in and most of them are kind of forgettable.

It's closer to being a walking simulator than a Skyrim clone.
 
Well, it's already been established that the wilderness of BOTW is barren, outside of the occasional monster camp and wandering merchant. There's only 3 or 4 different types of giant monsters and only the Lynel actually puts up a good fight.

The side quests...rarely take you outside of the village that they're in and most of them are kind of forgettable.

It's closer to being a walking simulator than a Skyrim clone.
Lol these ding dangs get so butthurt about BOTW having some peace and quiet. That was the best part, crabapple.
 
Let me tell you why, in the lower left corner there's a 100% counter. Seeds are worth a signifigant amount and make up around 72% of that 100% completion.

This is a series that got a major boost on the n64 with OOT and MM, what was also on the n64? Rareware games. What did Rare games usually have? a fuckload of collecting. It penitraited our genes remade us down to the atomic level, we must collect everything in a game and leave no stone unturned. Many have suffered through 100%ing DK64 and lived.
DK64 was the game that made me say "you know what, 100% completion is for chimps chumps."

I managed to catch the Hylian loach without the sinking lure exactly once and never could repeat it. My whole family would waste lazy Sunday afternoons just fishing in the OOT water hole.
 
Even though you, again I repeat, don't need that 100% to get anything essential.
I finished the second quest to the original zelda with every item collected
I finished Zelda 2 with everything
I finished LTTP with everything collected
I finished Link's Awakening with not only a full inventory but a maximum amount of shells and got the Seagull ending
OOT and MM I had everything collected including the deku stick and nut capacity upgrades(depending on what version you're playing, you can actually lock yourself out of these)
Windwaker I had everything collected including the full Gallery.
Twilight Princess I collected everything
Skyward Sword I collected everything and activated every cube.

To just suddenly hold BOTW on a pedestal as if it's flaws somehow are not allowed to be mentioned is ridiculous. It had many bad design choices for it's open world especially coming from a series that required you to go through many dungeons to get items and upgrades. Everything should have been better implemented, if they didn't want people to get the seeds then why tie them to completion %? Why not just make them a currency like rupees? I mean hell most of the interesting items in BOTW were all tied to amiibo DLC. The only real secrets the world had was the Zelda and Gannon horse as well as the horse fairy. There really wasn't a whole lot going on to justify it's size. It had a general lack of variety and they really stretched everything out.
 
Last edited:
Windwaker I had everything collected including the full Gallery.
wew lad. I've 100% almost every zelda, windwaker being one I haven't because of the gallery. fuck that noise.
I enjoyed botw a lot, and I completed everything including trial of the sword, but fuck the koroks. I found a couple hundred and stopped. botw could have been a lot better, I'm hoping botw2 adds real dungeons and ganon as a real character. I really didn't like the whole calamity ganon thing.
 
  • Feels
Reactions: The-Mad-Asshatter
That's one of the best bits. You never had to concidere the surface structrure and the elements in those games. Zelda did climbing right.
Until climbing mechanics get to the point where you have to hold down a button and then rotate your controller 45 degrees to simulate reaching out either your left or right hand to grab the next available rock and you have to make sure not to hold down the button too tight or the rock will break, so you have to take into account button pressure sensitivity.

Some games do this already, and for short stints it's fine, but for longer periods it may wind up being annoying and people are going to want more convenient means of scaling shit.

I mean it's vertical exploration, it ideally shouldn't be any more of a pain than just regular walking. Xenoblade X didn't even have the player take fall damage and that game had amazing exploration with nothing holding you down.
 
Ocarina of Time has been fully decompiled as of about a week ago (Majora's Mask is around 25%, Minish Cap is around 50%), so I'm looking forward to a PC port and playing it all over again in native widescreen.

I wonder why Minish Cap is being focused on. It's not like the GBA has particularly bad emulators, and to me the biggest thing about Minish Cap that can be corrected is uncompressed music. Would be nice to play it graphically upscaled though.
 
  • Like
Reactions: Haram Exercise
Back