Legend of Zelda thread - Lorefags GTFO!

Alundra is the best 2D Zelda-like
Alundra is fucking great, working designs localization be damned. The gameplay is kinda mid considering the camera angle makes some of the platforming and puzzles more annoying than they should be (and speaking of the puzzles, one of them was so infamous the company had to release on their website the solution because so few people could solve it) but the story was great and the music is seriously underrated: lake shrine, the nightmare theme, the theme for the nightmare bosses, the theme for Klein's dream are only some of the more memorable songs in that game.
 
  • Like
Reactions: SSj_Ness (Yiffed)
Alundra is fucking great, working designs localization be damned. The gameplay is kinda mid considering the camera angle makes some of the platforming and puzzles more annoying than they should be (and speaking of the puzzles, one of them was so infamous the company had to release on their website the solution because so few people could solve it) but the story was great and the music is seriously underrated: lake shrine, the nightmare theme, the theme for the nightmare bosses, the theme for Klein's dream are only some of the more memorable songs in that game.
Which puzzle?

I beat that shit when I was like 14 or 15 and don't recall having that much trouble.
 
I got stuck near the beginning of Alundra. I'm kinda shit at games, apparently. I liked what little I played though.
 
Which puzzle?

I beat that shit when I was like 14 or 15 and don't recall having that much trouble.
The ice puzzle on the ice manor and Klein's dream. I personally remember it being hard and looking the solution online, and my guess as to why the devs posted the solution online was because they couldn't get someone to make a guidebook or maybe they just didn't want people to pay for a piece of paper to get the answers.
 
  • Like
Reactions: SSj_Ness (Yiffed)
The other gimmick is that this game makes you collect a literal manual that contains hints, plot points, and your map. The gimmick is that this horseshit is in a different language.
What, you don't like learning phonemes to decrypt a made up language of squiggles? This more than anything is what made me refund it an hour in. The manual gimmick itself was actually kind of cool to start with, but having to decode a language that's both phonetic and made up of nothing but lines with few to no clues as to what it all actually means to get the true ending is fucking garbage. The exploration and combat aren't strong enough to carry it on their own, and with a lack of any real world or characters being built up, there's just nothing going on, but everywhere I go I see people sucking it off as an amazing piece of art. Is this the power of putting a fox character in a green tunic?
 
What, you don't like learning phonemes to decrypt a made up language of squiggles? This more than anything is what made me refund it an hour in. The manual gimmick itself was actually kind of cool to start with, but having to decode a language that's both phonetic and made up of nothing but lines with few to no clues as to what it all actually means to get the true ending is fucking garbage. The exploration and combat aren't strong enough to carry it on their own, and with a lack of any real world or characters being built up, there's just nothing going on, but everywhere I go I see people sucking it off as an amazing piece of art. Is this the power of putting a fox character in a green tunic?
For me the perspective puzzles killed it but the manual didn't help. I don't think it helped that I jumped on this game right after dropping Legend of Grimrock 2 for practically the same reason (you have to stare at ever fucking wall looking for special buttons.)
 
  • Like
Reactions: ce gars
For me the perspective puzzles killed it but the manual didn't help. I don't think it helped that I jumped on this game right after dropping Legend of Grimrock 2 for practically the same reason (you have to stare at ever fucking wall looking for special buttons.)
I didn't mind some of the perspective stuff, but like I said, I was only about an hour in, so I was nowhere near the real shit, and learning what it was all in service of and leading up to completely killed it for me. The last time I did any heavy puzzle solving like that was learning a base-25 number system for Riven, but that game had talented people working on it who included a diegetic, easy to understand way of actually learning it. Shame too, Zelda-likes seem kind of rare these days, so I was hoping it would be good.
 
Also a derail, but don't have a better place to put it. Tales of Destiny: Director's Cut & Tales of Destiny 2 (No, not the US Tales of Destiny 2, which was actually Tales of Eternia), released only in Japan for the PS2, both are being actively translated. Tales of Destiny 2 should be done by the end of the year, with Tales of Destiny: Director's Cut coming next.

I thought I'd mention this since some Kiwi's may not know about it.


Another project I'd like to mention is Metal Max 3, Metal Max 2 Reloaded. These are both unconventional RPG's set in a post-apocalyptic Earth inhabited by mutants, humans, and rogue robots/cyborgs. They both involve you getting tanks and outfitting them with various weapons and taking down Mad-Max style villains. One of the more interesting parts is that it actually involves real-world tank designs and weapons from around the world. They were both only released in Japan, but are completely translated:


 
I am trying to 100% Majora's mask. Do you ever play through MM and end up just so done with the game by the time you get halfway through Stone Tower? That's where I'm at now.

Anyway I would be extremely grateful to anyone who could tell me how to get to this door:
how???????.png
Finding this exact spot in a walkthrough is sapping my will to live. Nobody here is my PA. But if anyone happens to know of the top of their head how to get over here, like I said I'd be grateful.
 
Alundra is fucking great, working designs localization be damned. The gameplay is kinda mid considering the camera angle makes some of the platforming and puzzles more annoying than they should be (and speaking of the puzzles, one of them was so infamous the company had to release on their website the solution because so few people could solve it) but the story was great and the music is seriously underrated: lake shrine, the nightmare theme, the theme for the nightmare bosses, the theme for Klein's dream are only some of the more memorable songs in that game.
Alundra was good, but I seem to remember that it was also called a 32-bit version of Landstalker. It was also one of the first games I remember where you couldn't really say you really "won" at the end. Sure the big bad was defeated, but considering everything that happens...

Avoid the second game, you're missing nothing.

No one ever talks about Beyond Oasis/Story of Thor. It was hailed as Sega's Zelda for the Mega Drive.
Probably because nobody even knows about them.
 
I am trying to 100% Majora's mask. Do you ever play through MM and end up just so done with the game by the time you get halfway through Stone Tower? That's where I'm at now.

Anyway I would be extremely grateful to anyone who could tell me how to get to this door:
View attachment 3278541
Finding this exact spot in a walkthrough is sapping my will to live. Nobody here is my PA. But if anyone happens to know of the top of their head how to get over here, like I said I'd be grateful.
I remember spending the majority of that dungeon trying to get a couple fairies.

I don't think I have the patience to replay that game anymore, I will be happy with the good memories while forgetting the sloggish parts.
 
People say it’s established that the Rito clan and the Zoras are linked by evolution. That theory is shit, doesn’t matter what Nintendo says right now, and guess what?

Despite what the developers have said that the Rito became created when they needed to find a way to reuse Zora models (which people use to justify that they are in fact related), I have here an official comic in Nintendo Power dated 10 years before Wind Waker

9E8FA290-C53A-4917-BC89-4D5E1E847095.jpeg


The Zoras and the Ritos have NOTHING to do with each other. Back then the Zoras were enemy fish monsters and only luckily became a different thing when R and L misnamed them.
 
People say it’s established that the Rito clan and the Zoras are linked by evolution. That theory is shit, doesn’t matter what Nintendo says right now, and guess what?

Despite what the developers have said that the Rito became created when they needed to find a way to reuse Zora models (which people use to justify that they are in fact related), I have here an official comic in Nintendo Power dated 10 years before Wind Waker

View attachment 3302168

The Zoras and the Ritos have NOTHING to do with each other. Back then the Zoras were enemy fish monsters and only luckily became a different thing when R and L misnamed them.

Yeah, but that guy you are showing is a shapeshifter, isn't he? As a Human/Bird shifter he's an Ornithrope. Rito's are not Ornithrope's (or at least there is no proof they are).
 
  • Informative
Reactions: SSj_Ness (Yiffed)
Back