Legend of Zelda thread - Lorefags GTFO!

I mean, the Gods flooded the world to hide Hyrule. Why wouldn't they just also turn Zora into Rito as well?
It's the same game where forest midgets turn into tree monsters, a king turns into a boat, and a brown girl turns into an Aryan princess. But fish turning into birds doesn't make a lick of sense.
 
TLoZ 3d combat has already been perfected and it's called Soulsbourne.
That being said, a game doesn't have to be the world's hardest game to be fun. So who cares.
I'm still going to die on the hill that Batman Arkham games do Zelda stuff better because the gadgets you get actually have use in combat.
 
I'm still going to die on the hill that Batman Arkham games do Zelda stuff better because the gadgets you get actually have use in combat.
Gadget stuff yeah, actual combat no.
Arkham games are cool but the mash x to win combat is a little meh.
 
Gadget stuff yeah, actual combat no.
Arkham games are cool but the mash x to win combat is a little meh.
Compared to dodge roll, dodge roll, light attack, repeat. Tunic proves that copying Souls combat isn't fun.

Zeldas combat has always been shit, and of you were copy another game's approach I'd rather take the one that best does the other Zelda elements.
 
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Compared to dodge roll, dodge roll, light attack, repeat. Tunic proves that copying Souls combat isn't fun.
I never understood why people say turn based RPGs are boring when "you have to dodge until it's time to hit the other button" is trumpeted as peak gaming. Games are either easy enough for millions to play or they can't afford to make them. There are ways to make fights complicated and intense but almost nobody actually wants that.
 
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I never understood why people say turn based RPGs are boring when "you have to dodge until it's time to hit the other button" is trumpeted as peak gaming. Games are either easy enough for millions to play or they can't afford to make them. There are ways to make fights complicated and intense but almost nobody actually wants that.
Because people like to shit on genres for no reason, it is the same reason that the "JRPGS are all about grinding" exists.

If you need go actually grind in an RPG you are fucking bad at it and need to stop sucking.
 
I never understood why people say turn based RPGs are boring when "you have to dodge until it's time to hit the other button" is trumpeted as peak gaming. Games are either easy enough for millions to play or they can't afford to make them. There are ways to make fights complicated and intense but almost nobody actually wants that.
I'm not shit talking exactly. I'm just saying that I don't think that should Zelda's combat go in a different direction, I'd much rather not have it be like a souls game.

Tunic's gameplay is sluggish as all hell though. I despise that game
 
While BOTW's story was threadbare, there's a few things it did really well.

Some, such as making me wonder what the cinnamon toast fuck was going on when a random Korok popped up, are more surreal than I'd care to acknowledge, but for now I'd like to focus on something it did especially well: Worldbuilding. BOTW may actually be one of the richer Zeldas in this regard, especially if you're the type of dipshit who goes avidly exploring for the sake of it.

Some things are just cool finds, like that one cave where you find a shitload of Knight Broadswords.

Others are involve the kind of Autism any super-fan would enjoy and are haunting in their implications; the Plateau you start on has what is very clearly the remains of Hyrule Castle Town, to the point where the maps match up almost exactly, which fucked with me. Other times you'll be investigating some stuff in the desert looking for stuff like Fairy Fountains, and you realize that the giant fish skeleton inexplicably in the desert is, in fact, very clearly the bleached bones of the now-long-since-deceased Wind Fish from Link's Awakening, giving the whole area a much more tragic tone.

The game is replete with this like this, and it extends to characterization as well. The fact that the game hinted that Mipha had plans to marry link (with the Zora Armor something she made for him as a dowery) gave a neat view that maybe this Link would have been romantically linked to someone else had everything not gone tits-up. There's certainly not enough emotional payoff for it, due to the way the narrative is structured, but it's hardly bad.

For every problem I had with BOTW, and there was a lot, I found myself pushed on hardest by two things: My ability to do stupid shit and what else I could find out about the world and the setting. And while part of me will wax nostalgic about committing war crimes, sending Guardians to the Shadow Realm, and wielding the strongest weapon known to the Build Engine (doors), it was learning more and putting together the pieces that kept me going. That and rampaging across Hyrule Field on a Magitek Harley Davidson, anyway.

I kept wanting more story shit to find, and that's something I think BOTW could absolutely work into further games.
That and making the weapon system less shit, at any rate.
 
Link's Awakening was just a dream, sorry to disappoint you. The giant dead fish might as well be Jabu Jabu or, most likely, a random dead sea creature.

There's a lot of theory crafting the community has done about the game being set post-dimensional merge, what with there being both Koroks and Zoras about but oh well, guess we'll find out for sure at some unspecified future time.
 
Link's Awakening was just a dream, sorry to disappoint you. The giant dead fish might as well be Jabu Jabu or, most likely, a random dead sea creature.

There's a lot of theory crafting the community has done about the game being set post-dimensional merge, what with there being both Koroks and Zoras about but oh well, guess we'll find out for sure at some unspecified future time.
While the bulk of Link's Awakening was entirely within a dream, the Wind Fish itself wasn't, because Link saw the fucking thing after he woke up.

All four of the giant skeletons reference shit from other games. One of them is the Skyloft whale. The one in the desert is very clearly the bones of a whale with two tiny wings.
 
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ruined the long term growth of Star Fox.
I thought making the same game five times in a row did that and not any story content.
Presumably because a lot of it isn't always expressly laid out. It opens up opportunities for explorative storytelling, which, of course, gets the 'tism flowing.
That makes sense, but that logic should apply to all big franchises that allude to depth instead of spelling things out. Maybe its just the curse of Nintendo's family friendly image that just innately attracts the biggest retards around.
 
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