- Joined
- May 4, 2020
Nah that's your problem.BotW is a joyless game, so it brings me no joy, that's the developer's fault.
Breath of the Wild was packed with joy and whimsy.
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Nah that's your problem.BotW is a joyless game, so it brings me no joy, that's the developer's fault.
It's a good start. BotW was like a really polished beta. Now they just need to add real content. I'm playing Fallout: New Vegas and I think it might be a bit too densely packed. I don't think it needed a dozen factions and tons of boring quests, with samey locales.Nah that's your problem.
Breath of the Wild was packed with joy and whimsy.
I agree with you on a lot of what you said. It's surprising how important diagonal movement makes an overhead game feel better.sorry for double posting, but I've been playing the original the legend of zelda, and I have to say that I don't think I like it, my biggest problem with it is that the combat feels extremely stiff and the enemies are too erratic, then the overworld exploration feels like just total trial and error. The dungeons are fun tho.
It starts to feel a lot better after the first two or three dungeons as you learn the overworld and start to really get into the game designers' minds. That said, you will probably eventually need to use a guide to figure out all the stupid bullshit you have to do to unlock dungeons in the second half of the game.sorry for double posting, but I've been playing the original the legend of zelda, and I have to say that I don't think I like it, my biggest problem with it is that the combat feels extremely stiff and the enemies are too erratic, then the overworld exploration feels like just total trial and error. The dungeons are fun tho.
Not saying you are wrong, I started enjoying it more after the 3rd dungeon, but the wizzrobes in the 6th one make me want to kill myselfIt starts to feel a lot better after the first two or three dungeons as you learn the overworld and start to really get into the game designers' minds. That said, you will probably eventually need to use a guide to figure out all the stupid bullshit you have to do to unlock dungeons in the second half of the game.
Yeah, fuck those guys.Not saying you are wrong, I started enjoying it more after the 3rd dungeon, but the wizzrobes in the 6th one make me want to kill myself
That remake of Zelda 1 for GBC that was to be released alongside Oracles would have been great. Zelda 1's very primitive and could have really used the update.NES has only a few games that truly hold up and are 10/10. Neither Zelda makes the list. It's like, Super Mario Bros. 3 and
That would be really cool, Nintendo has a pretty good track record with remakes, even if they're not perfect. I think Zelda 2 has even more potential, let WayForward take a crack at it (Shantae kinda reminds me of it).That remake of Zelda 1 for GBC that was to be released alongside Oracles would have been great. Zelda 1's very primitive and could have really used the update.
If Famicom counts there is DQ IV. I think that one holds up. And, uh, Duck Hunt is fine for what it is. Duck Hunt/Mario is a good pack-in for early to mid-life cycle NES buyers.NES has only a few games that truly hold up and are 10/10. Neither Zelda makes the list. It's like, Super Mario Bros. 3 and
This hack makes Zelda 2 so much more enjoyable. It's actually a pretty great game once all the annoying shit's removed.NES has only a few games that truly hold up and are 10/10. Neither Zelda makes the list. It's like, Super Mario Bros. 3 and
Castlevania?NES has only a few games that truly hold up and are 10/10. Neither Zelda makes the list. It's like, Super Mario Bros. 3 and
I really don't think there is another game that's the epitome of its genre on NES, or near perfect in general like SMB3. Not to say there aren't any other good games, but when you go play something like Ninja Gaiden you need to make mental concessions to forgive it along the way and make excuses for dogshit design you encounter, which isn't so for SMB3.Castlevania?
Ninja Gaiden?
Megaman 2?
that one game where you play as a werewolf with robot arms that has the really awesome shot of the werewolf in front of a giant American flag for some reason?
You're leaving me in suspense my nigga
(please be that werewolf game it sounds fucking kickass)
I found it, guess it's just called Werewolf which is disappointing I was hoping for something stupider which would be way better.I really don't think there is another game that's the epitome of its genre on NES, or near perfect in general like SMB3. Not to say there aren't any other good games, but when you go play something like Ninja Gaiden you need to make mental concessions to forgive it along the way and make excuses for dogshit design you encounter, which isn't so for SMB3.
Like, "wow these cutscene sure were ahead of their time, and this feels great to play! o-oh, haha, wow that bird sure is in a pretty fucked up position but it's okay, it's still fu--woah! that guy's just gonna keep respawning infinitely right there, what the fuck can I do?! its cool tho, it's...it's supposed to be hard!"
But what game are you describing with the werewolf and all that? I gotta try that.
They should do it in a dark souls 1 style world layout with majora's mask atmosphere.One thing that I think would be interesting, is if Nintendo actually made a game based on the "old Link" concept that has been floating around in the fanart world. Basically, Link as a middle-aged, grizzled veteran and perhaps a game based on how much things have changed for Link and Hyrule as the years went by. It would be best portrayed as a darker Zelda game, but not full-on "grimdark" territory.
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Its not a game (the game sucks) but Dynowarz perfected game boxart and has never been beaten.I really don't think there is another game that's the epitome of its genre on NES, or near perfect in general like SMB3. Not to say there aren't any other good games, but when you go play something like Ninja Gaiden you need to make mental concessions to forgive it along the way and make excuses for dogshit design you encounter, which isn't so for SMB3.
Like, "wow these cutscene sure were ahead of their time, and this feels great to play! o-oh, haha, wow that bird sure is in a pretty fucked up position but it's okay, it's still fu--woah! that guy's just gonna keep respawning infinitely right there, what the fuck can I do?! its cool tho, it's...it's supposed to be hard!"
But what game are you describing with the werewolf and all that? I gotta try that.