Legend of Zelda thread - Lorefags GTFO!

I'm not really enjoying it, but I'm saying it as I see it. Someone who went in to it expecting perfection probably wouldn't say it how it is. Just know that when I'm posting its someone who has played BotW multiple times, and on master mode, but doesn't like the game very much.
how many times did you play and restart Botw? I'd imagine you'd get burnout even if it's the best game in the world if you repeatedly play it just before the next game launches with similar mechanics. It's why i only play Windwaker once every 5-10 years despite it being my favorite Zelda game.
 
how many times did you play and restart Botw? I'd imagine you'd get burnout even if it's the best game in the world if you repeatedly play it just before the next game launches with similar mechanics. It's why i only play Windwaker once every 5-10 years despite it being my favorite Zelda game.
I've played through it to completion twice, once on normal when it came out, and once on master after the DLC came out. I've messed around a bit in-between with mods, but I haven't played it since 2019 at the latest beyond starting up the plateau to test Cemu or something.
 
I'm done for today, kinda getting bored because they put all the towers in extremely obtuse locations, and then tell you to go to a location by name in a quest, and it doesn't update the marker on the map so you are pretty much forced to go to the towers.
Wait, do you have to do that tower bullshit from botw all over again in this game?
 
So, I went to /v/ and watched a particular cutscene with Zelda. I did this because the plot is never the reason to play, but this looks really bad. Good gameplay will save it, since no one cares anyway, but if the gameplay can't save it, then this is looking to be hilariously bad.
 
So, I went to /v/ and watched a particular cutscene with Zelda. I did this because the plot is never the reason to play, but this looks really bad. Good gameplay will save it, since no one cares anyway, but if the gameplay can't save it, then this is looking to be hilariously bad.
The plot of botw was pretty mediocre, but this game looks like it has an awful plot with the time travel bullshit.
 
So, I went to /v/ and watched a particular cutscene with Zelda. I did this because the plot is never the reason to play, but this looks really bad. Good gameplay will save it, since no one cares anyway, but if the gameplay can't save it, then this is looking to be hilariously bad.
I've been avoiding talking about story stuff since that would be spoilers, but I'll just spoiler tag it
They have gone out of there way to completely undo botw's existence. All traces of sheika tech are just gone with no remains, not even a hint that it was there. All guardians and guardian corpses are also just gone. All the characters act like they have known link for years so its probably 6 or 7 years after botw like how the game is, but nobody is saying anything about the events that happened in botw beyond zelda mentioning the 'calamity'.

The stuff with the Zonai is so obviously retconned in, they aren't even trying to make it fit in the slightest, apparently now Hyrule was founded by the Zonai and Rauru (the Zonai that gives link the arm) was the king, and he married a Hylian (the black skinned woman from the art book/trailer) founding the kingdom of Hyrule. Zelda got teleported back in time when she fell in the pit, and lands next to the King and Queen. Based on some of the stuff I've seen so far, the master sword gets sent back in time at the end of the tutorial zone and will probably be repaired, like in Skyward Sword. Zelda is doing the same thing she did in Skyward Sword as well, going around talking to all the sages, warning them of the 'Demon King'. They just call Ganon the 'Demon King' now. The voice acting makes this awful rehashed plot even worse by being the absolute worst voice acting I've heard. It sounds on par with those shitty Skyrim mods.

Unless something fundamentally changes about this story (which I'm only at the very start of, single dungeon and only 1 flashback collected, because we are doing that again), it sounds exactly like Skyward Sword's second half, running around figuring out what Zelda did in the past. Watch them do this to set up some time loop thing (the Oroboros dragon in the logo and in Zonai brickwork), fanfiction tier story truly.
Going straight from the Xenoblade 3 DLC then marathoning the Xenosaga trilogy right in to this is giving me severe whiplash in the story department.
 
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The plot of botw was pretty mediocre, but this game looks like it has an awful plot with the time travel bullshit.
Apparently, the tears of the kingdom are Zelda's tears after she transforms into a dragon for some reason.

I doubt the cutscene I watched was somehow faked, so this is really what happens, apparently. Honestly, it's irrelevant if the game is otherwise good, I used to joke about how Breath of the Wild spoiled its entire plot on the back of the box, but still.
 
Apparently, the tears of the kingdom are Zelda's tears after she transforms into a dragon for some reason.

I doubt the cutscene I watched was somehow faked, so this is really what happens, apparently. Honestly, it's irrelevant if the game is otherwise good, I used to joke about how Breath of the Wild spoiled its entire plot on the back of the box, but still.
The fuck.....lmao.
 
Something shitty writers love to do is insert their nonsense into the beginning and the end of an ongoing story. It's their way of saying Now no matter what happens afterwards, whatever I wrote happens, regardless of how poorly written, and no one can ever change or ignore it now. Frankly, the behaviour disgusts me, because I only see it happening with shitty writers.

Of course, and again, no one except fools truly gives a fuck about the plot of these games. If it turns out to be bad, it will be ignored except for mockery, no differently than the CD-i games.

I'm reading conflicting accounts on the dungeon front. I'm reading accounts that there are real dungeons, and accounts that they're no better than the divine beasts were.
 
I'm reading conflicting accounts on the dungeon front. I'm reading accounts that there are real dungeons, and accounts that they're no better than the divine beasts were.
Until I complete the game I only have what I have done so far to go off of.
I did the first recommended 'dungeon', the Rito 'Wind Temple'. It's a floating sky ship, but still Zonai designs. The goal was to unlock a grate in the middle that had 5 locks. As soon as I arrived the map unlocked and there was a cutscene telling me to unlock the locks, and then the 5 locks got marked on the map. You fight your way up to the dungeon like the little events before the divine beasts. You fight up with a companion character who has a special ability (replaces the champion abilities), you use the ability of the character to trigger the maguffins, in this case wind turbines. Once you do the 5 turbines the middle opens and the boss comes out. The boss does not have any unique mechanics and is for all intents a single stage fight with a half health enrage that just adds one more thing to avoid. Completing the 'dungeon' (the game calls them dungeons, but they are not dungeons) unlocks a summon of that companion available whenever, they fight with you and give you access to that characters ability.

There were no actual puzzles, there were a few enemies lying around. They are quite literally divine beats but with different things to collect instead of terminals, and they don't have the 3d map that you control. I don't know how different the other dungeons are, or if there is a fundamental change after finishing the first 4 or what. The only ability I even had to use was the master hand, and that was just to open a door and stick a stick on broken levers. Nintendo may call them dungeons, but they are NOT dungeons, they aren't even shrine puzzles.

Screenshot 2023-05-02 010517.png
Snipped from the complete sky map posted earlier, this is the entire 'dungeon', its 3 floors but the bottom and middle floors are literally a single hallway. Its even simpler than the divine beasts because there is no controlling the map to change areas. There was nothing that was even a puzzle beyond 'stick something on this lever because the handle fell off'. I'm HOPING that this is because this was the first one (game guides you to do this one first) and that the other ones will have actual puzzles or anything. I HOPE that after the first 4, there are REAL dungeons. I am still missing 2 of the abilities (2 missing in the select wheel, but I think there were 4 more slots). But until I get to that part of the game, I am stuck with this, which is a very poor first impression.
 
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Isn't there a few older Zelda games where you had "phases," where you had to go around to a few different dungeons to collect three orbs or something, and doing that would unlock a bigger "phase" which had more complicated dungeons that you needed a wider set of tools to complete, which unlocked the final phase that had a complicated dungeon (usually Hyrule castle) then the boss fight?

 
Isn't there a few older Zelda games where you had "phases," where you had to go around to a few different dungeons to collect three orbs or something, and doing that would unlock a bigger "phase" which had more complicated dungeons that you needed a wider set of tools to complete, which unlocked the final phase that had a complicated dungeon (usually Hyrule castle) then the boss fight?
The last 2 dungeons of Minish Cap, Arbiter's Grounds and that Twilight Palace, the Spirit Temple from OoT. And that's essentially it
 
Isn't there a few older Zelda games where you had "phases," where you had to go around to a few different dungeons to collect three orbs or something, and doing that would unlock a bigger "phase" which had more complicated dungeons that you needed a wider set of tools to complete, which unlocked the final phase that had a complicated dungeon (usually Hyrule castle) then the boss fight?

That's more or less A Link to the Past and Ocarina of Time's structures: three pendants, then you get to the dark world/7 years in the future, where you collect eight triforce pieces.

I liked that structure. Starting small in scope like that makes the second phase of the game feel so much bigger.
 
It may be autistic but the #1 litmus test for the game to me is whether or not you can still use physics to do funky stuff like bomb-launching yourself or going full Tao Pai Pai on a tree.
 
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Zelda is doing the same thing she did in Skyward Sword as well, going around talking to all the sages, warning them of the 'Demon King'. They just call Ganon the 'Demon King' now.
If he's not explicitly called Ganon, there could be a chance it's just Demise being shoehorned into the story.
 
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