Legend of Zelda thread - Lorefags GTFO!

I'm starting to feel like a lot of the puzzles in the world weren't even designed with an actual solution in mind. They just stick you in a room with a goal location and throw a bunch of physics objects around. I'm sure the physics tards will love it, but I'm not.
 
Is there anything in here that justifies the 6 year development time, in your opinion?

You say the puzzles don't have much thought to them, but like do the new locations actually feel like there was thought put into them?
Pretty much the entire world map is different. Some paths are the same, and all major landmarks. But actually getting around is new. Not 6 years worth though. There is little actually in the sky, someone posted the sky map earlier in the thread. It's not a second overworld like people were expecting, and there is no underground map or underground overworld either. Just caves that act like shrines without the puzzles, little combat areas that give weapons or items at the end.

I could be missing stuff though, so always remember that.

Also regarding all the sheika stuff just being gone, I went to the shrine of resurrection (still called that) and its just a regular cave, not even a hint there was any sheika stuff. So unless they pull something in the time travel story department, all the sheika stuff is just gone. The only Guardian corpse I could find was on the roof of the Hateno research lab
 
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Tried to reach ganon, got into the hyrule castle cave where he apparently squats like a bum
Was stuck mining for 4 FUCKING HOURS, reached a dead end and said fuck it
 
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I could be missing stuff though, so always remember that.
Understood, but I feel like if I have to play more than 8 hours to get to some hidden great stuff it's a bad sign.

The worst thing is that this sounds like it would have been cool if it was BotW. But a six year wait and 70 dollars isn't worth it now.

I'd probably play it if I pirated Switch games or could get it at a discount, but lol @ that idea with Nintendo.

People want to claim we're haters, but I actually enjoyed Breath of the Wild for what it was but like the game is fucking played out. I'm not 9 years old anymore and can't be arsed to replay games dozens of times, let alone play glorified expansion packs when I've played the original to death 6 years later. But I guess I'm an old man and this is a childrens series and I should respect that.

But to put it in perspective, if Nintendo just completely stopped making Zelda games after OoT, and then in 2004 decided to release Master Quest, I'd be disappointed and say it's dog shit too.
 
The worst thing is that this sounds like it would have been cool if it was BotW. But a six year wait and 70 dollars isn't worth it now.
Yeah based on them ignoring botw's story at any chance they can, and everything being the same gameplay wise, this is just botw as it should have been. Still no dungeons though

Regarding a question a few pages back about house building and stuff. There seems to be a few quests where you rebuild bridges and the like, and there also seems to be a new house building location outside of Tarrey Town. Link's house isn't your home anymore, its been squatted in by Zelda and there are no weapon mounts or anything.

Also talking about inconvenient shrine locations, the Gerudo Town shrine is now on top of the oasis rock
 
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Is there anything in here that justifies the 6 year development time, in your opinion?
My hot take is that the physics engine shenanigans to enable Nuts and Bolts gave a shit ton more trouble than anybody expected. But that's just a suspicion. Only Zelda I've played to completion was Link Between Worlds, so I'll just wait to see how the dust settles and after Tears has been out for a while I'll confirm if Tears is too derivative and if so, which one of the two I should give a go.
 
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It's not a second overworld like people were expecting, and there is no underground map or underground overworld either. Just caves that act like shrines without the puzzles, little combat areas that give weapons or items at the end.
Did you follow up on any of the Purah's assistant stuff in the beginning of the game?
Where you jump down a pit? I don't know if it matches the overworld in scale but it seems big. Pretty much all I've been doing is bumming around the underground looking for statues and farming poes to try and get the dark link outfit.
 
Did you follow up on any of the Purah's assistant stuff in the beginning of the game?
Where you jump down a pit? I don't know if it matches the overworld in scale but it seems big. Pretty much all I've been doing is bumming around the underground looking for statues and farming poes to try and get the dark link outfit.
Yeah I just started this now, seems I missed it. For the zelda supports saying I'm on copium (you know who), I was mistaken, there is an underground map and an underground overworld, I just delved in now but it seems more like Elden Ring's underground than an entire overworld map, but I just started. Will update as I go.
 
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Okay the underground seems to cover the entire overworld map, but it from my little exploration of it, its much more basic in design. Seems that they want you to do 'expeditions' into it from various locations on the surface. Pretty interesting, something I missed because I didn't start a side quest right away, I can see this adding a year or two to development, but thats assuming there is more to it than what I'm seeing so far
 
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I'm starting to feel like a lot of the puzzles in the world weren't even designed with an actual solution in mind. They just stick you in a room with a goal location and throw a bunch of physics objects around. I'm sure the physics tards will love it, but I'm not.
I want a screenshot of the next shrine you're doing and an explanation on how you solved it
 
I want a screenshot of the next shrine you're doing and an explanation on how you solved it
I should have clarified more, Shrines seem to be the same, I meant overworld puzzles. Like chests and some of the run up to the dungeon stuff. I can still try and get you a screenshot if you want. But I had to update my Switch firmware and it broke my easy transfer screenshot tool so it might be a little bit.
 
So,does the Underground has the same shit in it as Totally Not Hell™ from Minecraft?

Also talking about inconvenient shrine locations, the Gerudo Town shrine is now on top of the oasis rock
That's only inconvenient once if you can freely warp back to it. It might actually be an improvement.
 
So,does the Underground has the same shit in it as Totally Not Hell™ from Minecraft?


That's only inconvenient once if you can freely warp back to it. It might actually be an improvement.
Underground seems like a long term goal. You have to explore by lighting it up, there are map stations that light up larger areas and they seem to be spread out in a grid. You can find treasure maps in the sky that mark locations underground. There are mining locations that give Zonite (used for crafting Zonai stuff for the banjoo kazooie things) and probably lead to secret caves. Doesn't seem to be any shrines underground, and the layout is extremely basic, flat areas with monster camps and cavern walls that block off stuff. There is the 'not malice' gloom (not capitalized) that drains your max health when you stand in it, and the enemies are infected with gloom, damaging your max health. You get your health back by going to one of the map stations, or the surface. There are multiple locations to enter the underground around the map, outlined with the gloom stuff.

You can collect poes (not an enemy, just a floaty whisp) and they are used as currency with a rock thing at the castle base camp.

I would compare it to the underground in Pokemon Pearl/Diamond, it covers the whole map, but its basic and only used for resource gathering it seems.
 
Given these revelations about Zelda's ancestors, I hope she snaps in the next game and gives us a scene like this.
"...who count on us for protection from Zoras! From Rito! From Oocca! And from all those smart-ass folks say we come descended from goatfuckers! That's not my culture and heritage!"
Bonus points if she sings a Hylian rendition of "O Death" beforehand.
 
I've been thinking that Nintendo seems to care so little about the story of their games that even direct sequels will outright contradict the previous game, an example is Mario Galaxy 2, where Mario doesn't know what a Luma is, and the Toad Brigade meet for the first time, even though they should already be a thing, and Rosalina introduces herself at the end of the game as if Mario didn't know who she is.

Tears of the Kingdom seems to do something similar, based on your comments of the Sheikah stuff just being missing with no explanation, this is of course assuming Zelda didn't do something in the past that erased the sheikah stuff, or that there isn't some NPC somewhere that says something like: "Kill Sheikas. Behead Sheikas. Roundhouse kick a Sheika into the Zonai Ruins. Slam dunk a Sheika baby into the trashcan. Crucify filthy Sheika. Defecate in a Sheika's food. Launch Sheikas into the sky islands..."
 
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