Legend of Zelda thread - Lorefags GTFO!

That's more or less A Link to the Past and Ocarina of Time's structures: three pendants, then you get to the dark world/7 years in the future, where you collect eight triforce pieces.

I liked that structure. Starting small in scope like that makes the second phase of the game feel so much bigger.
I like OoT's 7 years skip because I never got far in it as a kid and now I'm all grown up there's an entire three quarters of the game where Link is all grown up like me.
Ok, pretty dumb but I think it's funny.
 
So @Epoch is Link's moveset with the weapons exactly the same or did they throw in some new attacks?
From what i've played exact same, the only difference is that you can stick shit in your weapons for various effects (most are worthless)
So no sword flourishes, no hidden moves, still no running and swinging your sword, and no Iaijutsu?
Iaijutsu Link.gif

Combine that with a lack of true dungeons, likely the same lack of memorable location themes, your legendary weapons breaking, nigger hylians being a thing, and the game once again starring TwinkLink... yeah, I'm probably gonna have to save some shekels on TotK. Still playing Metroid Prime remastered anyway.
 
Is the map the same? Like, the same rivers, mountains, biome, and shit like that?

I never finished BotW so I can't assess that, but apparently, it's very similar, right?
 
Wind Waker had it best with the parry system and various combos.
Windwaker also had breakable weapons but they were only the weapons dropped by the enemy and deku sticks, and even then some didn't break but couldn't be carried into other rooms due to you needing to climb up a ladder and them not having a specified inventory slot. Windwaker basically did what breath of the wild kinda tried to do without the extraneous shit like the master sword becoming useless after 30 swings and when combined with all the combat mechanics it had built up from combining shit from majora and oot with the new parry system it really was something else.




Is the map the same? Like, the same rivers, mountains, biome, and shit like that?

I never finished BotW so I can't assess that, but apparently, it's very similar, right?
I know this isn't gonna happen with tears ofthe kingdom or any fucking botw sequel if they make any more but they should have done something with Eventide island. It's blatantly and STRONGLY suggested in botw eventide island is clearly just an abandoned doomed timeline koholint island (as in we're in the timeline where link never crash landed on the island due to a sudden storm while boating meaning he never woke the windfish which means the island kept existing in perpetuity allowing the fucking nightmare spawned demons to conquer it and spread their influence beyond it )
If they really wanted to do another non-ganon zelda or give ganon some new allies they could have just done HD reimaginined versions of the bosses from link's awakening, I mean we KINDA got that with the remake from a few years ago that reused link between worlds assets for most enemies save for the bosses, but the artstyle of that game was also not the same as botw and was more just an hd-ification of the gameboy sprites. (which i dig but I also am kinda intrigued as to why the fuck they'd include a dead koholint and NOT do anything with it lore wise aside from a sage shrine challenge)
Also why the fuck didn't they remake the oracle games like link's awakening? Real missed opportunity.
 
how many times did you play and restart Botw? I'd imagine you'd get burnout even if it's the best game in the world if you repeatedly play it just before the next game launches with similar mechanics. It's why i only play Windwaker once every 5-10 years despite it being my favorite Zelda game.
But because of the size and general non linearity, you can kind of come up with different ways to play, create your own challenges
 
No... No, please... Tell me you're joking.
nigger hylians being a thing,
No hes not joking there are a bunch of black hylian NPCs all over the place for some reason. Also the ancient hylians that had sex with the furries have black skin too.
likely the same lack of memorable location theme
The dungeon had a unique music track, but it just kept blue balling me because it had two piano notes from the start of Midna's Lament and it never went in to it. Speaking of blue balling, there is also a track that plays at Zora's domain that starts with the same two notes as the Uraya theme from Xenoblade 2 and I also keep expecting it to go into it.

The royal weapons now literally give boosted flurry rush damage.
 
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From what I've played so far, it's like BOTW, but with all the things that made BOTW cool and fresh cut down and removed.

Comparing the tutorial areas -- in BOTW you end up in a miniature version of Hyrule as a whole. The Plateau is wide open, you can choose to ignore the old man prompts and bum around the scenery. You can tackle the shrines in whatever order. You can go hunt goblin camps that actually have a pretty decent chance of murdering you. The goblins have variety in their camps.

In TOTK you have a linear (well circular) singular path that YOU MUST FOLLOW because of fucking hook-platforms that lock you out of previous locations until (presumably) you clear everything. You're flat-out told exactly where to go every step of the way. There is a linear correct way to do things, and nothing else. This is fucking garbage design. I realize that people complained about lack of direction of BOTW, but fuck it, that's what made it somewhat interesting, even if the world was bland, [insert BOTW complaints here], etc, etc. And then you get to the enemy variety. Fucking Robots. Robots fucking everywhere. Why are they camping like goblins? Who the fuck knows! Who cares! ANCIENT FURRIES!

Also holy exposition dump batman. Fuck you, I don't want forced cutscenes, I don't want endless fucking monologing, just let me yeet myself off the nearest mountain, and make the shrines longer.

I swear, this game will make me play and appreciate Skyward Sword or something.

tl;dr, fuck this game.
 
From what I've played so far, it's like BOTW, but with all the things that made BOTW cool and fresh cut down and removed.

Comparing the tutorial areas -- in BOTW you end up in a miniature version of Hyrule as a whole. The Plateau is wide open, you can choose to ignore the old man prompts and bum around the scenery. You can tackle the shrines in whatever order. You can go hunt goblin camps that actually have a pretty decent chance of murdering you.

In TOTK you have a linear (well circular) singular path that YOU MUST FOLLOW because of fucking hook-platforms that lock you out of previous locations until (presumably) you clear everything. You're flat-out told exactly where to go every step of the way. There is a linear correct way to do things, and nothing else. This is fucking garbage design. I realize that people complained about lack of direction of BOTW, but fuck it, that's what made it somewhat interesting, even if the world was bland, [insert BOTW complaints here], etc, etc.

Also holy exposition dump batman. Fuck you, I don't want forced cutscenes, I don't want endless fucking monologing, just let me yeet myself off the nearest mountain, and make the shrines longer.

I swear, this game will make me play and appreciate Skyward Sword or something.
>botw fan doesnt like it
>botw hater doesnt like it
who will like it then? Nintendo soys?
 
I've reached the water temple, and its literally the same as the other 'dungeon', 5 maguffins and its still Zonai stuff

Also voice acting from what sounds like someone trying and failing to do a british accent
 
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