Legend of Zelda thread - Lorefags GTFO!

I'll be brief. I've played for a few hours now. That acquaintance of mine bought a second copy of the game, by the by. It's fun, but I don't want the next game in the series to be another directionless physics engine playground.

I did a sky island segment, which almost but not quite feels like an open air dungeon, and noticed a cube in the distance. So, I built a flying machine and made some stamina meals, but just barely missed, and ended up on some very small sky islands underneath it. I had no platforms on which to attach rockets, and had forgotten about the shield rocket since I'd never used them at that point; that acquaintance recommended using cooking pots as the substrate, and it worked. I made it to the shrine, and got the warp point, by crouching on cooking pots with rockets attached, which was fun.

I fought an ice wizzrobe, to get a rusty sword with a sapphire attached to it. I made a fire rod by fusing my magic rod with a ruby. This is neat, because now I don't need to treat elemental rods as limited and crucial, because I can make them rather than farm them. I like the change here. It's also much easier and justifiable to use elemental arrows in this game. I occasionally get confused with all of the menu-switching, however.

I noticed the Rito region's sky islands, near the Wind Temple, and built a machine to get over there. I avoided over half of the archipelago or whatever. I got into the Wind Temple, bypassing the story and helper character, but the Zonai device that makes a warp point denied me, and I knew I was unable to progress without Tulin, the Rito helper whose existence explains the porn I've been seeing lately, based on the devices in the temple. I had to do it all over again, but with Tulin, which wasn't annoying, but I thought I was supposed to be able to do anything in any order I wanted. It was better than a divine beast, but still not quite a real dungeon.

The developers talked about how they want puzzles to have multiple solutions, but I've noticed that means each puzzle is simple enough to have multiple solutions. I care less about multiple solutions when all of the puzzles must be simple enough to accommodate that.

The story is fucked, since the Rito are older than Hyrule, but I don't care. None of these games should have such a continuity anyway.

Lastly, I've noticed in my group that we're sharing discoveries more than I recall with any other game in the series, and this is something the developers may have wanted to capture from the first game back on the NES, since I've read sharing secrets learned was common between players back then, and noticing this detail interests me.
 
I forgot to mention I like how the constructs will fuse weapons when fighting, and I enjoy setting them up to clear out other enemies so I can pick off the survivors. The game is filled with instances where the constructs do something to show the player it's possible, which is welcome. The combat's still not great, however.

I'd forgotten the name Gleeok, and when I landed somewhere and got the boss header, I was wondering where it was. It was directly above me, and I was instantly killed. It's much more common to die in these games than other games in the series.

Those construct bosses are probably the coolest new addition. It's obvious they were easy to model, and they remind me of Super Mario 64. On that note, I wonder when the next Mario game will come out.
 
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dark link one seems to just be aesthetics as it has no gloom protection.
It's a callback to the Zelda 2 final boss where you fight a shadow version of yourself, it ought to be enhanceable but it was probably just a lazy thing they'll fix with a patch. If you wanted to be hardcore, playing the game with that shit-ass armor on would both look cool and be hard.
 
Haven't reached that part, how big can the house be or what are the limitations? can I make a penis tower Castle? Also I can think of at least 6 things I'd like to do with Zelda in that house but thats just me
The limitations pissed me off when I first started. 15 room max, inside of a square area not much bigger than the house in my video. You probably could make something resembling genitalia, or just a bunch of staircase rooms leading to the bedroom so that Zelda is too tired after climbing them to let you ravage her. Now I'm curious if a staircase tower would topple over, though.

It's in Tarrey town that you do a side quest to unlock the house-building. Go find Hudson and Rhondson and talk to them.
 
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The limitations pissed me off when I first started. 15 room max, inside of a square area not much bigger than the house in my video. You probably could make something resembling genitalia, or just a bunch of staircase rooms leading to the bedroom so that Zelda is too tired after climbing them to let you ravage her. Now I'm curious if a staircase tower would topple over, though.

It's in Tarrey town that you do a side quest to unlock the house-building. Go find Hudson and Rhondson and talk to them.
The components are a bedroom, cooking room, shrine room, shield room, sword room, bow room, painting room, stable, indoor two-story staircase room, outdoor staircase, entrance room with door, square rooms, triangle rooms, and a flower bed and pond. if you try to make a house that has everything you can't get too fancy, unless you don't care if rooms are open to the outside or are usable.

I would like that beign improved in the future, like a DLC that gives me paints and further customization options. Central staircase rooms would be neat
 
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I'm annoyed they patched out the dupe glitches. Accidentally updated when letting a friend play.
It's a single player game! Why does it matter? I'm worried this means they're planning on releasing shitty microtransactions where you can buy items with real money.
Re: @Spitz , thank you for the advice, I want to try this - do you know if save data is retained after following this process? I do have cartridge version thankfully
 
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If you're using a cartridge follow these steps to restore to a version that allows duplication: >take out the cartridge, >uninstall the game, >system settings, >system, >automatic software updates, >set to off, >insert the cartridge and reinstall. If you downloaded it off of the eshop then you're probably stuck with the 1.1.2 patch.
 
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The economy is problably fine, but with the dupe glitches you can max out your good armor quickly without having to defeat several frox and lynels, efectively skipping out on part of the game where you'd otherwise make murder contraptions.
 
@thyme save data is separate in the system settings. It's under >data management, >delete save data. I still have all my save data from games I uninstalled ages ago. You'll be on a buggy version by doing this, but you'll be able to duplicate and you can reinstall/uninstall the game/new patch as needed. It's a pain the ass, but you can't choose which patch to install, unfortunately. I've been on 1.1.0 because I don't connect to the internet and I have auto updates turned off. The game chugs sometimes and I might get a quest bug later, but once I have all the items I need to upgrade the armor I want then I'll update to 1.1.2. I really don't want to farm a bunch of shit, especially the rarer items.
 
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The fact so many people are relying on the dupe glitches says a lot about the game's economy balance
those are just poorfags who can't afford a shitton of amiibos.
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Buy a stack of writable NFC chips and program Amiibos to them using your phone, its fairly easy to do. Even easier is using Emuiibo, but if you already have a hacked Switch (or emulator), at that point just use cheats, also use this mod.
You can buy a card pack with all 39 amiibos on ebay for $25 if you're lazy
 
I hate this game. I don't know why. I cannot put my finger on it. Its just.......meh? The ending was meh.

I think its more that nothing can top all of our first experience with botw. It was something special that you just can't really capture twice. Sky Islands and depths are meh.

Love all my gerudo women though. Ascend was neat ability too.
 
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Now that I've had about a week to put into the game, I gotta say it really refines on BotW. I was worried the re-used world would be an issue, but not having played BotW since it's release helped there - I thought about replaying it like 2 years back and decided not to because of that and it probably helped.

I have a story about stupidity and determination. I started getting a couple of the old maps before I ever went to the depths, so I had no idea what they did. When I finally got there I finally saw the 5 or so marks, however they where all way far away from where I'd been. I then got a map that was relatively close to explored area so I went to get it.

I jumped into an arena and the first Lyonel I'd encountered so far appeared. It took getting re-acquainted with flurry attacks and about 100 hits, but I got it down... then another stronger Lyonel. Then another... and another... and another. It's worth mentioning I have 6 hearts and all direct attacks one shot me and the inderect hits that do less then 6 have that stupid gloom locking effect. It took me a couple hours to do this shit perfectly with only what I had and I ended up using up all my resources and weapons.

My reward? Majora's Mask, holy shit! What kind of awesome power will it give? ...reduced enemy detection. FUUUUUCCCKKK, that shit is useless! I wasted my time.
 
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My reward? Majora's Mask, holy shit! What kind of awesome power will it give? ...reduced enemy detection. FUUUUUCCCKKK, that shit is useless!
Actually it's pretty OP. You can just run by enemies and farm.

By the way, is my game bugged? After I completed the dragon tears questline and told Impa what happened to Zelda she said she'd go back to Kakariko, but I can't find her anywhere there. She pretty much just vanished from the game. Not to mention the game never even acknowledges I completed the questline other than when I spoke to Impa in the abandoned temple and I couldn't tell anyone else that I knew where Zelda is, even up until beating the final boss. Did I do the quest too early or something?
 
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