Legend of Zelda thread - Lorefags GTFO!

I've joined r/HyruleEngineering and the sheer amount of capability ToTK's physics engine is capable of is astonishing. so many people are creating new ways to play, new engine types and so on. Little wonder that TotK sold so many copies.

I expect them to expand on this in the next game so you're building a full-on industrial revolution - and this next game will be used to determine the hardware the next console will use and do it's damndest to push it to the max.
 
I've joined r/HyruleEngineering and the sheer amount of capability ToTK's physics engine is capable of is astonishing. so many people are creating new ways to play, new engine types and so on. Little wonder that TotK sold so many copies.

I expect them to expand on this in the next game so you're building a full-on industrial revolution - and this next game will be used to determine the hardware the next console will use and do it's damndest to push it to the max.
Tears of the Kingdom is a poor Zelda game but it's a good sandbox game. Kinda like Banjo Kazooie: Nuts and Bolts.
 
Wake up babe, Nerrel's TOTK review just dropped and it's the most objective one of all.
He makes some good points. I definitely agree that Ascend is the best ability and makes exploration a lot more fun. I can't say I've experienced any framerate drops or real issues with the building mechanic (if things failed it was generally pretty clear why, like lol yes dude obviously untreated wood won't be slippery). But his main points are well taken:

* The depths by and large are not fun. The Yiga clan outposts were a change of pace but the strategy of "come in from above and pick them off with arrows" hasn't failed me yet.
* It's way too easy to miss crucial things: I also didn't find auto-build or the Purah Pad upgrades until way later than I suspect I was "supposed" to.
* On the flip side, it's way too easy to stumble upon things before you're "supposed" to. I found Mineru's shrine long before its appearance in the plot, and the Phantom Ganon boss fight was unsurprising because I'd already encountered him through exploration.
* Lack of UI optimization with picking arrow fusions.
* The Sages get in the way, and Sidon's ability in particular is useless outside of one specific, obnoxious boss battle.
* The story is thin and the fact that each post-temple cutscene is a near-repeat of all the others is disappointing. I'm not expecting From Software here but it was clear where the plot was going basically from the beginning and the characters' endless, lunkheaded stupefaction at the patently obvious (the bad guy is Ganondorf! that silent wraith who looks like Zelda isn't actually Zelda!) got real tiresome, real quickly.

Overall I'd say it's a good game that's stretched too thin. I think they should have binned the depths and focused on making the overworld and skyworld more interesting, maybe move the more interesting aspects of the depths to the skyworld or the caves (why are the depths pitch-black but caves aren't?), and perhaps also come up with a better plot and characters. I suspect it's intended to be played in short spurts rather than marathoned, because the latter scenario is when the repetition really starts to grate.
 
Finished the main story, around 70 shrines and explored most of the sky and underground areas, I think overall I did enjoy this one more, the story is more interesting, the final boss feels like an actual climax, the building mechanics are very fun to play around with, and the dungeons are at the very least a small step up from the ones in BotW.
I still would not consider it as being in my top Zelda games tho, but it is a solid 7-8 / 10 game.
 
This is the worst final area and final boss in the series and it's not even close.

Fighting Demise without using Skyward Strike was a more interesting fight than this shit.
 
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I feel like the fact that nobody's talking about TOTK anymore barely two months after its release says a lot about that game.

I have seen 0 discussion of it outside of Zelda circles since late May. No Youtube videos save for initial reviews (and like two separate Arlo spergs that I didn't watch, the most recent of which was in early June I think), no discussion from anyone around me, no more memes (the only two I ever saw anyways were the flaming dick robot (alongside short compilations of other cool builds that vanished within a week or two) and korok decimation, the latter of which was arguably a carryover from BOTW's meme culture).

Nobody's even talking about the price anymore, despite the $70 tag being a total fucking rip-off. From what i've played, this shit should be a $40 expansion at the ABSOLUTE most. I'm not surprised that Nintendo fans aren't talking about it because duh, but the only place i've even seen the price mentioned is here.

Meanwhile, when Breath of the Wild released, nobody would shut up about it for MONTHS. I still remember seeing new stuff about it into early 2019. It revolutionized the industry (whether you want to admit it or not) and brought about a fuck ton of clones that supplanted the old GTA-clone formula, it practically rebooted the Zelda franchise for a totally new audience, it prompted years of complaining about weapon durability, and the amount of memes and other content it spurred on was RIDICULOUS.

BOTW even had discussion of its plot once in a blue moon- mainly because people were thirsting over Sidon or complaining about the final boss fight basically being scripted- while TOTK, despite its hilariously god-awful plot being infinitely more memorable than BOTW's nothingburger, hasn't gotten shit. Not even laughs at how infinitely stupid the dragon thing was or the purpose of those ever-prevalent retcons to BOTW's own lore.

I guess the large dearth of new content combined with the obscenely long development time and ridiculous price tag didn't leave any hype to carry over into release or something. I know that, by the time TOTK had done enough marketing for actual hype to be showing up in my vicinity, the game was maybe 2 weeks away from release, so...
 
Meanwhile, when Breath of the Wild released, nobody would shut up about it for MONTHS.
tbf, part of that could be attributed to the fact that, until Mario Odyssey came out that October, BOTW was pretty much all the Switch had.

Also, you guys talking about TOTK like brainlets while I, a true intellectual, just beat
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for the first time through mGBA and had a blast the whole way through.
 
Well for starters Reddit is dead, and everyone played it at once and got burnout at the same time instead of having players come in waves as they buy their first Switch
 
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tbf, part of that could be attributed to the fact that, until Mario Odyssey came out that October, BOTW was pretty much all the Switch had.
I'd argue that while the Switch has games now, it's not like there's been some big major release to take attention away from TOTK. It's only been a month and I also don't see much about it outside this thread.

Like even the couple Zelda fangirls I know don't talk or post about it on social media.

The honeymoon phase has passed, and Nintendo taking away some of the glitches that people were having the most fun with certainly didn't help.
 
I don't think the short attention span is unique to TOTK tbh. When Mario Odyssey came out people were all over it for like two months. When was the last time someone made a reference to that game?
I remember discussion surrounding that game lasting a long time, too. There were over 800 moons to collect and apparently Dark Side and Darker Side were tough as nails. It really revitalized Mario and sold a lot of Switches.
 
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