...Actually, as I was writing all of this I realized that it was Shadow Tower I played, not King's Field. Oops, I'm a retard in the end after all
Fair. Shadow Tower I can understand being rather divisive.
Actually, King's Field literally has a meme. If you walk straight at the start, you die to a trap. It's an intentional joke.
In general, I just don't remember any of From's games having these death traps (except for KF The Ancient City, that one I remember). Even Shadow Tower I never experienced this "die immediately to a trap you couldn't see" thing.
I mean, Shadow Tower starts you off on a bridge over vast darkness. I think most people who figured out that R2 was the "look down" key would probably guess that falling off that bridge is not a good thing.
In general that's how I play first person games: my first thought is not "go immediately forward" but instead "look around first." I think the only trap I've ever fallen to was the collapsing ground in The Ancient City. I have drowned in the water in KF1US, but in that case it was either I failed to make a jump (there's a bridge with a gap you CAN make if you have a running start) or else I was new to the game and testing to see if it had a swimming mechanic.
..............
So I finally played a copy of Skyrim that a friend sent me (the Switch version) and it kinda opened my eyes on a few things. I used to think I didn't like Open World games, but actually I think its just BOTW's specific implementation I have issues with.
that said, I'm not sure what all I could add to that conversation. It seems like anything I say is something someone else has already said.
One thing that does annoy me though is that most criticism of Open World Zelda tends to come from a perspective of people loving Classic Zelda (I wonder if a similar thing ever happened to Castlevania fans circa Symphony of the Night?). Like I said earlier Classic Zelda always had a lot of things that bothered me. The tedious wait times for every little thing, the "puzzles" that were just time wasters, the way the games would stop you in your tracks to warn you about a trap or an enemy even if you've already seen this trap or enemy several fucking times....
It occured to me that to some extent BOTW is no different. It's still a tedious time-waster with a lot of mechanics that don't really add depth, just give you some autistic grinding to do, and a lot of "features" that seem designed more to just take up time than to actually be good for the player.
Not to suck Skyrim's dick but it is kind of revelatory having come from BOTW and seeing that it is in fact possible to make a user interface that isn't garbage.... and quests where I actually kinda care about what's going on more than I do about any fucking reward.