Legend of Zelda thread - Lorefags GTFO!

Elden Ring's dungeons were the best part of that game because they weren't open world
Yeah exactly but the open world aspect fucks the balancing all to hell since you can just go around collecting all the good shit before hitting up the parts of the game that had some sort of game design put into them.
 
As for Shrines, BOTW already has a system to use them as markers/teleporters even without clearing them. You can easily pull a Metroid and make players come back based on an item function, or once again, place more advanced shrines in areas unattainable at the start like the water or sky.
Joseph Anderson actually had an idea I liked to make the Shrines a bit better. He proposed that if there were say 200 shrines, the first 25 you encounter would be the beginning shrines, then after that the next 25 build on the previous ideas or are new tougher challenges and so on. You can still go to any shrine you want, its just instead of a set puzzle inside that specific shrine, shrines will now pull puzzles depending on what you've completed. It could also be extended based on any story quests or dungeons you've done and any items you would get from them like a traditional Zelda. That way you can still explore freely, but the game will only give you puzzles it knows you can complete.
 
Joseph Anderson actually had an idea I liked to make the Shrines a bit better. He proposed that if there were say 200 shrines, the first 25 you encounter would be the beginning shrines, then after that the next 25 build on the previous ideas or are new tougher challenges and so on. You can still go to any shrine you want, its just instead of a set puzzle inside that specific shrine, shrines will now pull puzzles depending on what you've completed. It could also be extended based on any story quests or dungeons you've done and any items you would get from them like a traditional Zelda. That way you can still explore freely, but the game will only give you puzzles it knows you can complete.
Then you would lose the shrines that build on concepts from that area of the map. I remember quite a few in Botw that were based around elements of the location and used to teach mechanics running up to a divine beast, like wind shrines by the Rito village, electric shrines in the desert, with one introducing the mechanics near the start of the area. I just think that shrines are not the way to go for the future, but if they insist on keeping them then the least they could do is theme them to the area, or have different styles or something. It would be cool to find a destroyed shrine and have to solve it through all the rubble and broken collapsed pieces, it could even be pitch black because it has no power or something, like that forest in Botw.

Did Totk even have any overworld challenge areas like Botw at all? Like eventide island or that dark forest, or even the lost woods? The only thing I can think of was the mazes, but those aren't limiting or isolated or anything.
 
I just think that shrines are not the way to go for the future
I agree and there's too many compromises to be made. Theoretically you could combine the two ideas by having different areas with themed shrines that are only accessible after certain events, but it could make things feel uneven or out of place.


Did Totk even have any overworld challenge areas like Botw at all?
I can't think of anything other than bringing the green thing to the shrine entrance or going through the rings while glinding or riding your shield. It's not really the same, but I think that's the closest it got.
 
I can't think of anything other than bringing the green thing to the shrine entrance or going through the rings while glinding or riding your shield. It's not really the same, but I think that's the closest it got.
That's really bizzare considering all the praise people had for Eventide island. It's almost like they didn't listen to any feedback at all
 
...Actually, as I was writing all of this I realized that it was Shadow Tower I played, not King's Field. Oops, I'm a retard in the end after all
Fair. Shadow Tower I can understand being rather divisive.

Actually, King's Field literally has a meme. If you walk straight at the start, you die to a trap. It's an intentional joke.
In general, I just don't remember any of From's games having these death traps (except for KF The Ancient City, that one I remember). Even Shadow Tower I never experienced this "die immediately to a trap you couldn't see" thing.

I mean, Shadow Tower starts you off on a bridge over vast darkness. I think most people who figured out that R2 was the "look down" key would probably guess that falling off that bridge is not a good thing.

In general that's how I play first person games: my first thought is not "go immediately forward" but instead "look around first." I think the only trap I've ever fallen to was the collapsing ground in The Ancient City. I have drowned in the water in KF1US, but in that case it was either I failed to make a jump (there's a bridge with a gap you CAN make if you have a running start) or else I was new to the game and testing to see if it had a swimming mechanic.

..............

So I finally played a copy of Skyrim that a friend sent me (the Switch version) and it kinda opened my eyes on a few things. I used to think I didn't like Open World games, but actually I think its just BOTW's specific implementation I have issues with.

that said, I'm not sure what all I could add to that conversation. It seems like anything I say is something someone else has already said.

One thing that does annoy me though is that most criticism of Open World Zelda tends to come from a perspective of people loving Classic Zelda (I wonder if a similar thing ever happened to Castlevania fans circa Symphony of the Night?). Like I said earlier Classic Zelda always had a lot of things that bothered me. The tedious wait times for every little thing, the "puzzles" that were just time wasters, the way the games would stop you in your tracks to warn you about a trap or an enemy even if you've already seen this trap or enemy several fucking times....

It occured to me that to some extent BOTW is no different. It's still a tedious time-waster with a lot of mechanics that don't really add depth, just give you some autistic grinding to do, and a lot of "features" that seem designed more to just take up time than to actually be good for the player.

Not to suck Skyrim's dick but it is kind of revelatory having come from BOTW and seeing that it is in fact possible to make a user interface that isn't garbage.... and quests where I actually kinda care about what's going on more than I do about any fucking reward.
 
Did Totk even have any overworld challenge areas like Botw at all? Like eventide island or that dark forest, or even the lost woods? The only thing I can think of was the mazes, but those aren't limiting or isolated or anything.
From what I have played, not really. There is the bringing the rock to the shrine as @Kit Marz stated, but beyond that repeated puzzle, I have not come across anything. Eventide, I am pretty sure is now a general area with no challenge. The dark woods are removed and are just a ruins area currently. As for Korok Forest, much of the shrines are severely trimmed down. There is one that is just enter from the sky. There is one that is find and hand a Korok 10 golden apples, which is a challenge that can be bypassed before even getting to the Forest. Much of the challenge comes through getting in through the Depths than fighting a Phantom Ganon in a very enclosed space.

From my experience, there are quite a few shrines out in the open that are blessing shrines. The worst offender being in the Gerudo Highlands where there is no challenge in finding it. Then there was one that was just in a well so rounded by water in the Great Hyrule Forest.
 
This is funny because Skyrim's UI is commonly considered absolute dogshit
I can't speak to the PC (yet), but on Switch it's fine, allowing me to quickly switch out spells and equipment without it feeling (sorry for overusing this word) tedious. While I got used to BOTW there's a lot of little things it does that annoy me. Even after 150 hours I still sometimes think a shoulder button will take me to a different set of inventory (from clothes to ingredients, say) and it actually takes me to the system and then I'm like "oh, right, I'm supposed to navigate with the right analog stick."
 
Finally got around to finishing TotK after a several-month break, and... it's okay, I guess. It's not a bad game, or anything. It's just not a Zelda game, you know?

I liked it more than BotW, but I think that's just because I was expecting it to be like BotW, so I didn't get an (unpleasant) surprise when I started playing. Plus, there was a bit more to do, with the Depths, the sky islands, and all of the caved scattered about. That said, I don't think I'll replay it any time soon.

Edit: I'm still pissed off that you can't max both your hearts and your stamina. What the fuck, Nintendo?
 
Having just beaten Spirit Tracks last night, I can't recommend it enough. The dungeons are well put together, the bosses are a lot of fun, and I think Zelda might be my favorite companion to Link now. The final fight was great and it puts Botw's last boss to shame. I know the train can be off putting to some, but I think it works. Fuck some of those bunnies though. Pain in the ass to catch.
 
Having just beaten Spirit Tracks last night, I can't recommend it enough. The dungeons are well put together, the bosses are a lot of fun, and I think Zelda might be my favorite companion to Link now. The final fight was great and it puts Botw's last boss to shame. I know the train can be off putting to some, but I think it works. Fuck some of those bunnies though. Pain in the ass to catch.
How long do the controls take to get used to? I tried Phantom Hourglass, but I put it down when I found out that using the stylus is mandatory.
 

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Finally got around to finishing TotK after a several-month break, and... it's okay, I guess. It's not a bad game, or anything. It's just not a Zelda game, you know?

I liked it more than BotW, but I think that's just because I was expecting it to be like BotW, so I didn't get an (unpleasant) surprise when I started playing. Plus, there was a bit more to do, with the Depths, the sky islands, and all of the caved scattered about. That said, I don't think I'll replay it any time soon.

Edit: I'm still pissed off that you can't max both your hearts and your stamina. What the fuck, Nintendo?
That's how I feel. I had family and friends who also got it day one with me and we played it for about a week or two straight and we would talk about the different thinks we liked. Then I took a break for a few months and when I picked it up again I couldn't get into it. I haven't felt a desire to return to BOTW and I have no desire to return to TOTK.

During the break I did replay the Wii U version of Twilight Princess and I really liked the dungeons and the atmosphere, but hated that it felt like I was still in tutorial mode until I could finally switch between Link and Wolf Link. The handheld games, LTTP, OOT, MM, and WW are still enjoyable and replayable to me. After that I have some mixed feelings about the later games.
 
That's how I feel. I had family and friends who also got it day one with me and we played it for about a week or two straight and we would talk about the different thinks we liked. Then I took a break for a few months and when I picked it up again I couldn't get into it. I haven't felt a desire to return to BOTW and I have no desire to return to TOTK.

During the break I did replay the Wii U version of Twilight Princess and I really liked the dungeons and the atmosphere, but hated that it felt like I was still in tutorial mode until I could finally switch between Link and Wolf Link. The handheld games, LTTP, OOT, MM, and WW are still enjoyable and replayable to me. After that I have some mixed feelings about the later games.
The worst part is that all of the future Zelda games are probably going to use this engine.

I really hope that they either keep making new 2D Zelda games as well, or remake the older games, so I can actually enjoy new/"new" games. I'd kill for a remake of the Oracles games or ALttP.
 
The worst part is that all of the future Zelda games are probably going to use this engine.

I really hope that they either keep making new 2D Zelda games as well, or remake the older games, so I can actually enjoy new/"new" games. I'd kill for a remake of the Oracles games or ALttP.
Those would be nice to have as a remake, but I'm worried they would do them in the toy style they did for LA. It's not that I hated the design, but that game ran pretty atrociously considering what it was. If it looked and played like LBW I would be happy
 
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Those would be nice to have as a remake, but I'm worried they would do them in the toy style they did for LA. It's not that I hated the design, but that game ran pretty atrociously considering what it was. If it looked and played like LBW I would be happy
I was a fan of the pseudo-claymation style, but I doubt they'd use it for other remakes.
 
How long do the controls take to get used to? I tried Phantom Hourglass, but I put it down when I found out that using the stylus is mandatory.
It didn't take long for me to get used to the controls, although any DS game that requires constant use of the stylus can cause issues. I had to take breaks. Definitely look into other ways to try it out and give it a chance. Maybe using an emulator is exactly what you need, or even a modded 3DS.

It does suck that the stylus is mandatory, and I failed to mention the yelling into the mic. In Phantom Hourglass to acquire the salvage arm for your boat you have to literally scream "I WANT IT." Plus the louder you scream the cheaper the guy sells it to you. Let's just say I got it for pretty cheap.
 
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