Legend of Zelda thread - Lorefags GTFO!

The motion controls are the best part. Actually standing there, holding the sword and watching it move exactly, was really cool, even though the game simplified it to nine distinct sword movements.

When I first fought against Ghirahim, someone was too close behind me and I knocked soup all over her; it was a horrible mess. That kind of immersion is hard to get without the motion controls.
I generally consider motion controls a gimmick, so I tried out the joystick controls when I first got the game and quickly decided there was no way I was gonna play an entire game like that so I put the game aside. When I came back to it and tried the motion controls I was pleasantly surprised. Aside from the constant need to resync the gyro they worked really well, even better when I got a feel for it and stopped flailing the joycon and picked up how to reliably control the strikes.

Only nitpicks really would be the bug net was a pain to figure out and the harp could've been more involved than just strumming back and forth.
 
I generally consider motion controls a gimmick, so I tried out the joystick controls when I first got the game and quickly decided there was no way I was gonna play an entire game like that so I put the game aside. When I came back to it and tried the motion controls I was pleasantly surprised. Aside from the constant need to resync the gyro they worked really well, even better when I got a feel for it and stopped flailing the joycon and picked up how to reliably control the strikes.

Only nitpicks really would be the bug net was a pain to figure out and the harp could've been more involved than just strumming back and forth.
To clarify, I meant the motion controls for the Wii version.
 
im not much interested in the zelda timeline either because its clear the developers dont care for it but it still bugs me how inconsistent totk is when its supposed to be a direct botw sequel tbh like the fact that npcs dont know who link is... is so stupid.

Shit like that completely soured the game back when it came out even if its inconsequential. Also the temples were really disappointing because it was the same terminal thing just with a different coat of paint. I know im latefagging right now but man.... (:_(


onto another topic, though, which one is you kiwis favorite zelda game and why?

i just started playing oracle of seasons (is oracle of ages better?) and i think i really like it. I had never played a 2d zelda prior to this and its so charming... the visuals look amazing, i never knew gba games looked so good.

Those 2 are actually Gameboy Color games that has a few extra items for people that played them on the GBA. The main Zelda game that come out for the GBA was Minish Cap. The re-release of LttP (with extras) and multiplayer only 4 swords were also release for the GBA in one cartridge.
 
I'm very basic regarding my favorite Zelda game, it's OoT. Simply because it perfectly executed what was the classic Zelda formula for over 20 years perfectly, even though it was an early 3D game. Also, it has aged remarkably well, both in terms of visuals and gameplay.

I'm playing the GameCube version of TP right now and I'm still not really feeling it, even 20 years later. The whole thing just feels uninspired, even though at the same time, it feels more epic than other games in the series. It's weird.
 
I'm very basic regarding my favorite Zelda game, it's OoT. Simply because it perfectly executed what was the classic Zelda formula for over 20 years perfectly, even though it was an early 3D game. Also, it has aged remarkably well, both in terms of visuals and gameplay.
Personally, I find the N64 version of Oot a bit hard to go back to because it is locked at 20 FPS. Thankfully the 3DS port is very faithful, changes very little and runs at 30 FPS.

Oot used to be my favourite, but it's been overtaken by Link to the Past over the years. I got Oot for Christmas the year it came out and it blew me out of the water. I maintained it was my favourite game of all time for years afterward. However, over the last decade or so, I've found it more and more difficult to revisit than Link to the Past, and it just feel like SNES games in general have aged better than N64 games.
 
Personally, I find the N64 version of Oot a bit hard to go back to because it is locked at 20 FPS. Thankfully the 3DS port is very faithful, changes very little and runs at 30 FPS.
Fair, but the 20 FPS never bothered me because I have a high tolerance for low FPS.

The 3DS version is indeed one of the best remakes/remasters out there. The only thing I could critizise is that the updated graphics don't have as much charm.
 
I'm playing the GameCube version of TP right now and I'm still not really feeling it, even 20 years later. The whole thing just feels uninspired, even though at the same time, it feels more epic than other games in the series. It's weird.
Think of it as a finale to the child timeline trilogy, with OoT/MM being games to be played before it as they have threads that continue directly into TP's story. Unlike nuZelda which has old references just for the sake of references, when TP does it there are typically reasons for it. For example, the song of healing being reused isn't simply a cheeky nod to Majora, it's used to make a thematic point. Wolf Link howls the song of healing at the first shiekah stone, something that summons the spirit of OoT Link the Hero's Shade. This character speaks of "having regrets" about his life, in not being able to pass on his sword skills to the next generation. The song of healing was used in MM to calm the spirits of the dead, and what does TP Link do? He eases the regrets of the Hero's Shade over the course of the game, and allows him to pass on. That's not the only direct parallel to Majora, there are many others like a certain mask-making "hexing tribe" possibly being connected to a tribe of banished mask-wearing "interlopers".
What some confuse for unoriginality is actually TP's greatest strength, mixing both elements and themes of Ocarina/Majora together, and setting the clock forward a few hundred years. TP is actually very inspired, you just have to dig a little deeper. That's not even getting into the partner character Midna, who has so much relevance to the plot her name is on the damn box. A character who gets more development than Link OR Zelda do in most of the games in the franchise. One with her own story arc, musical leitmotif, and even final boss... If you don't care about the story, the dungeons in TP are second to none, so there's plenty of content to enjoy.
 
You know, I get where you're coming from, and all of what you wrote is true, but all of that doesn't change the fact that it feels like TP tries a little too hard to be Ocarina of Time 2. I think it can be compared to Wind Waker, which is also a sequel to the N64 duology, but WW has more of its own identity with the art style and the essentially post-apocalyptic setting. It feels like WW effortlessly stepped out of OoTs shadow, whereas TP never even tried.

To me, it still feels like an average game. Of course, an average Zelda game is great by other games standards, but I still think it fell short.
 
I'm very basic regarding my favorite Zelda game, it's OoT. Simply because it perfectly executed what was the classic Zelda formula for over 20 years perfectly, even though it was an early 3D game. Also, it has aged remarkably well, both in terms of visuals and gameplay.

I'm playing the GameCube version of TP right now and I'm still not really feeling it, even 20 years later. The whole thing just feels uninspired, even though at the same time, it feels more epic than other games in the series. It's weird.
Personally, I find the N64 version of Oot a bit hard to go back to because it is locked at 20 FPS. Thankfully the 3DS port is very faithful, changes very little and runs at 30 FPS.

Oot used to be my favourite, but it's been overtaken by Link to the Past over the years. I got Oot for Christmas the year it came out and it blew me out of the water. I maintained it was my favourite game of all time for years afterward. However, over the last decade or so, I've found it more and more difficult to revisit than Link to the Past, and it just feel like SNES games in general have aged better than N64 games.
I honestly like Majora's Mask the best. I like how the world actual feels very soulful and lived in. One of my main gripes with ALTTP is how the characters are practically just signposts. Yeah I know it's an old entry, but at least Majora's Mask's characters (and Ocarina of Time's to a lesser extent), from Malon/Cremia to the Gorons, have their own quirks and charm. Even though it's a direct sequel that came out just two years after ALTTP, it's amazing how much Link's Awakening improved in this aspect, with how lively the NPCs feel.
 
I wish TP would have actually been OoT 2 instead of what it was.
TP had:
- Adult (kinda) Link
- Fey-like companion
- Epona
- Lost Woods (complete with theme!)*
- Temple of Time (complete with theme!)
- Death Mountain (complete with Gorons!)*

Basically what I'm saying is I don't know how TP could be more Ocarina-y without actually being Ocarina.

* I'm well aware that the Lost Woods and Death Mountain existed before Ocarina,. But Ocarina "set" the appearance and feel of these places IMO.
 
TP had:
- Adult (kinda) Link
- Epona
- Lost Woods (complete with theme!)*
- Temple of Time (complete with theme!)
- Death Mountain (complete with Gorons!)*
I feel like these apply to BotW too...

IDK, TP never "felt" like Ocarina of Time to me. The pacing and structure was waaaaaay different to me, but it has been a long ass time since I played it so maybe my memories betray me.
 
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