Legend of Zelda thread - Lorefags GTFO!

This post makes you sound like you jerk off to anime.

Also, I don't know how you can look at a chibi artstyle and not equate it to children. It just reeks of the kind of cope that leads to grown dudes who watch cartoons saying "it's for *everyone* not children!"
My brother in christ, you are in a thread where we about Nintendo games. We are all literally playing games made for children. Get over it.
 
It didn't have to be dark and edgy, it just didn't have to look like a game made for creeps who jerk off to anime.
"The game series made in Japan looks like Japanese animation and now im mad, how could this happen to me?"

now im mad.jpg
 
"The game series made in Japan looks like Japanese animation and now im mad, how could this happen to me?"

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"All Japanese animation looks the exact same"

You must have been the least popular person among the people that wore cat tails, huh?

Wind Waker fags somehow make BotW fags look decent in comparison, I swear.
 
>RE TP discussion:

I like Twilight Princess, but the thing that always makes me dread replaying it is the long-ass introductory segment. Compare it to Ocarina of Time, for instance. You wander around the forest for a couple minutes, grab a sword and shield, before you wander off to go talk to a tree that's dying because Ganondorf gave him Cancer-AIDS, and just like that, you're Zeldaing. Meanwhile, starting a new file for Twilight Princess, you must:
  • Herd goats
  • Help a pregnant woman get her basket back
  • Use a fishing rod to give a fish to a cat
  • Scrounge up enough cash to buy a slingshot
  • Babysit some stupid kids that chase a monkey and get kidnapped
  • Herd goats AGAIN
  • Get yelled at by some dumb cunt
  • Get knocked out and turned into a furry
  • Wander around the sewers so you can meet up with Zelda
  • Go back to your village to steal a sword and shield
  • Kill some disgusting black creatures and get yapped at by a deity
  • Go into the Dark World Twilight Dimension
  • Get yapped at by another deity
  • Go collect 15 fucking bugs to restore the forest and yourself back to normal
  • Buy a lantern
  • Get your lantern stolen by a monkey who takes the longest possible route through the poison
  • Buy more lantern oil
...before you're FINALLY allowed to play a single dungeon. This whole process takes like 2-3 hours, and you're not even done with all the tedious bullshit and backtracking TP has to offer. While I do have fond memories playing it, this whole process makes me not want to bother with all that hassle.
 
>RE TP discussion:

I like Twilight Princess, but the thing that always makes me dread replaying it is the long-ass introductory segment. Compare it to Ocarina of Time, for instance. You wander around the forest for a couple minutes, grab a sword and shield, before you wander off to go talk to a tree that's dying because Ganondorf gave him Cancer-AIDS, and just like that, you're Zeldaing. Meanwhile, starting a new file for Twilight Princess, you must:

That's why Link to the Past is great. Wake up, find wounded Uncle, raid Hyrule Kingdom dungeon and rescue Zelda.

All this is the first ten minutes.
 
That's about how far I got before shelving it forever. I intended on playing it someday, but its been 18 years now and I just don't care anymore.
I promise you, Twilight Princess has some great moments, some of the greatest in the series in my opinion. If you ask me, it has one of the best Hyrule Field themes, the best Link tunic designs, the best partner character in the series, fantastic boss themes, and some truly epic showdowns with some of the major antagonists, especially Ganondorf at the end.

However, it's all held back by the agonizingly long intro. Every time I play it from the start, I'm just thinking to myself "I just want to get to the cool parts! Why do I have to be a goat farmer for THREE. FUCKING. HOURS?"
 
I like Twilight Princess, but the thing that always makes me dread replaying it is the long-ass introductory segment.
I enjoyed Skyward Sword, but that's one of the reasons I'll probably never touch it again.

Also, since I have a direct comparison due to playing them back to back, I'm under the impression that TP controls worse than TWW. Moving and jumping doesn't feel as precise, and I missed a few jumps I'm dead certain I would have made in TWW.
 
Also, since I have a direct comparison due to playing them back to back, I'm under the impression that TP controls worse than TWW. Moving and jumping doesn't feel as precise, and I missed a few jumps I'm dead certain I would have made in TWW.
Clanking your sword against the wall was really, really annoying in TP. Yes, it's realistic, but that doesn't make it any less aggravating when it happens. At least the HD version lets the sword clip into the wall.
 
You know, I don't know if this will be controversial or not, but I feel like Wind Waker easily has the best art direction and character design in the series.

OOT has that cool alien other worldly quality a lot of N64 games have. However, I feel like they just nailed it so perfectly in Wind Waker, the graphics haven't aged a day.
I think a Link to the Past has the best art.
From like promotional material to in-game spritework its leagues above everything else.
Nintendo will never be this high effort again.

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Wind Waker is definitely up there though. Maybe number 2 for me personally?
 
I enjoyed Skyward Sword, but that's one of the reasons I'll probably never touch it again.
I remember liking SS a lot more than most people seem to these days. However, the thing that sticks out most in my mind about that game nowadays is how annoying Fi was. "Master, did you know you're low on health?" Yes, Fi, there's a fucking health meter in the corner of the screen, and I can hear the low health alert beep. I didn't need you to beep at me to stop me in my tracks to tell me information I can readily gather using my eyes and ears.

Plus, replaying it now would require me digging through some boxes to dust off the necessary hardware, and that alone feels like a hassle.

Ghirahim was cool, though.
 
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Ghirahim was cool, though.
It’s a shame that a game with such high points as Ghirahim and Groose, neither of which seem to even get referenced ever again, are held back by lows such as the poor overworld (complete a dungeon to get to the dungeon, but not exactly in a fun way) or the Imprisoned fights.

Also, I’m baffled at the idea of the intro to Twilight Princess taking more than an hour tops for any one, especially on subsequent playthroughs. Even as a kid I understood the tears of light were intended to familiarize the player with each overworld area, and considered the criticism of them overblown. Frankly, it comes across as a remnant of TP entering the Zelda Cycle.
 
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I promise you, Twilight Princess has some great moments, some of the greatest in the series in my opinion. If you ask me, it has one of the best Hyrule Field themes, the best Link tunic designs, the best partner character in the series, fantastic boss themes, and some truly epic showdowns with some of the major antagonists, especially Ganondorf at the end.

However, it's all held back by the agonizingly long intro. Every time I play it from the start, I'm just thinking to myself "I just want to get to the cool parts! Why do I have to be a goat farmer for THREE. FUCKING. HOURS?"
To be honest, it kind of felt like the whole game was like that. Like, every 20 minutes or so I was getting locked into an overly long tutorial, piece of exposition, or some event or something, and it didn't give you a lot of room to just breath and dick around in the overworld. I haven't played it since it came out, though. However, it totally soured me on the series to the point that I skipped Skyward Sword and didn't come back until BOTW.

I'm not going to say anyone is wrong for liking TP because it's totally subjective, but at some point I want to game to just give me control and let me figure shit out for myself and I feel like TP is very reluctant to do that throughout. It's like someone took Navi nagging you from OOT and made that the whole game.
 
The problem I have with the Switch LA artstyle is primarily the eyes. They look like a variation on Funko Pops.
Wind Waker's style grew on me after a while (WW HD was a great looking game tbh) but the LA remake character design is kind of off-putting. I think you nailed exactly why, it has that "globohomo art" look that is so bland, generic and soulless; sometimes even creepy. It would've been better if the characters were closer to Phantom Hourglass/Spirit Tracks style redone with current year graphics. They are much more distinctive and have, well, character. I didn't mind the LA style environments, those could stay as is and the DS game models wouldn't clash with it.

I'm still holding out hope that it isn't too open. Something like A Link Between Worlds where the world is pretty open, but there are still traditional dungeons.
The items mostly all being available in Ravio's shop at once was an interesting idea, but the dungeons don't really have much of a difficulty arc when you can choose the order and there is no additional reward for tackling the more difficult ones first, and there's no such thing as sequence breaking. I really missed being rewarded in each dungeon by finding a unique item that opens up other areas for exploration, going in knowing you'll probably find nothing but rupees, ore, or heart pieces felt like kind of a letdown and the dungeons seemed almost empty. I preferred the Botw/Totk approach where you can do whatever, but at least the big four reward you with a cool/unique ability that can open up the map a bit.

At least the N64 ones have some kind of nostalgic old school charm to them. In Twilight, I think the main characters and villains are the only characters that don't fall into the uncanny valley.
N64 graphics are ugly and janky as fuck. 3D games had a rough period in the 90s. The 3DS remakes are the definitive way to play those games imo. TP characters were weird and creepy looking but it was a deliberate choice, I thought they had a certain kind of charm. Malo Mart FTW
 
On the topic of Twilight Princess it's up there with A Link To The Past and Majora's Mask as my favorite zelda games but my god is the first half of the game so slow and boring like others have said, I haven't replayed it in a hot minute specifically because I remember how awful it is and with how even more limited my patience is today I wouldn't be able to muster it, the game does not pick up until you reach Lake Hylia in my eyes and even then you have to do the annoying master sword quest and then later on to reach city in the sky the skybook quest and it feels like such filler, I don't remember OOT, ALLTP, MM, or even WW having any of these problems(yea WW has the triforce shard hunt but i'll excuse that as the game is short and getting to every other main quest was straight to the point until here)
if I ever decide to replay twilight princess i'll just play a randomizer so the entire world is open and I can go at my own leisure
 
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N64 graphics are ugly and janky as fuck.
Bro, when I was 15, I thought WWF Attitude for N64 looked real.

They have aged horribly, but part of the issue is they were meant for a 20 inch 480i screen.

I found this picture of Princess Toadstool from Super Mario RPG. Look how much better the CRT version looks.
smrpg.jpg
See how the softness of the CRT smooths out the jagged edges? N64 and PS1 polygonal models didn't look as bad on a CRT as they do on a modern display for the same reason.
 
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