Thank you. You used the phrase "a brand-new top-down Legend of Zelda game." What led to the development of a new game this time?
Aonuma: Actually, I've always wanted to establish a 2D top-down Legend of Zelda series that's separate from the 3D entries like
The Legend of Zelda: Breath of the Wild. The game style and how it feels are completely different when the world is viewed in 3D from behind the character to when the world is viewed from a top-down perspective. We wanted to cherish that kind of diversity in the Legend of Zelda series. Amid all this, we felt that the remake of The Legend of Zelda: Link's Awakening on Nintendo Switch, which we developed with Grezzo, had become our new approach in terms of graphics and gameplay feel, as a top-down Legend of Zelda game for the Nintendo Switch generation. Grezzo had established an excellent way of reviving the top-down Legend of Zelda experience for a modern era, so I thought we could develop something completely new that had never been done before.