Legend of Zelda thread - Lorefags GTFO!

Oh, cool. Not only does it not drown if you drop it in water, the octorok can swim up and down to reach the level it needs to hit its target.

Edit: Also, if you haven't figured it out yet, you can sleep in the beds you create to recover hearts. The first bed you get recovers half a heart every couple of seconds, and the Soft Bed recovers a full heart. There might be better beds later on that I haven't discovered.
 
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Now this is how you do an open(ish)-world Zelda game. If they had done a 3D version of this for BotW and TotK, they probably would have been the best games in the series. They clearly remember how to make dungeons, so I don't know why they didn't include any.
If there is no longer a console/handheld divide with Zelda (and other) games, it puts Nintendo in a unique position to leverage its development capacity and deliver both options.
 
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If there is no longer a console/handheld divide with Zelda (and other) games, it puts Nintendo in a unique position to leverage its development capacity and deliver both options.
You know, it's funny you say that.
Thank you. You used the phrase "a brand-new top-down Legend of Zelda game." What led to the development of a new game this time?

Aonuma
: Actually, I've always wanted to establish a 2D top-down Legend of Zelda series that's separate from the 3D entries like The Legend of Zelda: Breath of the Wild. The game style and how it feels are completely different when the world is viewed in 3D from behind the character to when the world is viewed from a top-down perspective. We wanted to cherish that kind of diversity in the Legend of Zelda series. Amid all this, we felt that the remake of The Legend of Zelda: Link's Awakening on Nintendo Switch, which we developed with Grezzo, had become our new approach in terms of graphics and gameplay feel, as a top-down Legend of Zelda game for the Nintendo Switch generation. Grezzo had established an excellent way of reviving the top-down Legend of Zelda experience for a modern era, so I thought we could develop something completely new that had never been done before.

Also, since I know everyone in this thread loves lore as much as I do, it's becoming increasingly obvious as I play through Echoes of Wisdom that it (unsurprisingly) falls in the Downfall timeline. After A Link Between Worlds, I'm guessing, from the looks of Hyrule..
 
And if you haven't figured it out yet, you can sleep in the beds you create to recover hearts. The first bed you get recovers half a heart every couple of seconds, and the Soft Bed recovers a full heart. There might be better beds later on that I haven't discovered.
> Be in the middle of a dungeon full of enemies that want to kill you
> Fuck this bullshit
> Summon a soft bed to sleep in right next to the lava pool
 
Started playing today, and I'm getting framerate problems in multiple areas. Pretty annoying.
Emulating or playing on a switch? I haven't noticed anything, but I'm on an OLED model. Maybe it's different on the old model.
 
Emulating or playing on a switch? I haven't noticed anything, but I'm on an OLED model. Maybe it's different on the old model.
I'm playing docked on an original Switch and the framerate definitely dips from time to time. I thought the OLED was the same hardware guts, just with a different screen?

Really liking the game so far though. I appreciate that they didn't just give Zelda a sword and have her be a girlboss, but she can also Devil Trigger and turn into Link for a few seconds. Playing around with finding the best echoes to beat various enemy types and get through the platforming bits has been a lot of fun. And running hero mode, I've actually died a couple times in the desert area. Having the free healing bed kind of negates the disadvantage of no heart drops, but those enemy attacks hurt.
 
I'm playing docked on an original Switch and the framerate definitely dips from time to time. I thought the OLED was the same hardware guts, just with a different screen?

Really liking the game so far though. I appreciate that they didn't just give Zelda a sword and have her be a girlboss, but she can also Devil Trigger and turn into Link for a few seconds. Playing around with finding the best echoes to beat various enemy types and get through the platforming bits has been a lot of fun. And running hero mode, I've actually died a couple times in the desert area. Having the free healing bed kind of negates the disadvantage of no heart drops, but those enemy attacks hurt.
Ah, I'm in handheld mode. Maybe it's less stress on the system that way.
 
I'm enjoying this game quite a lot. It brings back the familiar highlights of prior games with interesting concepts of its own. The echo chooser is a very inefficient design though, I would prefer something like a grid where you can arrange them as you see fit.

It's cute that you can speak to cats and they meow back. They don't seem to do anything else, but there's so many cats
 
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Honestly I'm surprised by all the little BotW elements that have been reused for this game, little things that I recognize as not being in any 2d Zelda before.

And it really is open world. In the older 2d games you would see a row of trees and it would be an impassible barrier separating regions. Here, just stack some beds and you can climb over the trees and end up in nearly any region from any direction, as long as there aren't really, really tall cliffs
 
For those who don't know:

The main antagonist of Echoes of Wisdom is called Null. I chuckled a bit.
I was delighted to see Deer Feeder getting acknowledged.
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Whoever designer the Short Flag Racing Course needs to be shot.
so I don't know why they didn't include any.
Because at the time ToTK started developmemt - you have to remember at the beginning of the Wii U - open worllds were all the age. And people were asking for non linear open worlds in general. And then as far as Zelda was concerned, moanimg to high heaven about the linearity of dungeons to death.

So that was never going to be BoTW. Nor was it going to be ToTK, which was built off of it. The framework just simply was not there.

To get Echoes of Wisdom took them making a remake in order to develop the tools and framework for it to work.
e is a quest
but she can also Devil Trigger and turn into Link for a few seconds.
Frankly it is a massive down grade and honestly the only time I’ve ever needed to use it is when the game forces you to.

Everything Echo Link can do Tri can do way more effectively.

I really wish it was more useable outside of dungeon boss fights. I really wish it felt like all the Might Crystals were worth it.
I would prefer something like a grid where you can arrange them as you see fit.
That or at the very least allow you to mark favorites and have them be a option layout like Last Used etc.
They don't seem to do anything else, but there's so many cats
There is of course a quest line.
 
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