Not gonna lie, Zelda 2 is a very hard one to defend. But I swear to you, I promise you, there's a very good game in there behind some of the straight-up autistic bullshit that game has, and it desperately needs a revamp.
- Get rid of the enemies that dock your XP by 10 every time they hit you, especially considering they're in the very first dungeon when you're only netting 2-5 XP per enemy otherwise
- The Life spell is hidden behind a quest where someone tells you they lost their mirror, and their mirror is under a table in that town, where you crouch and attack a certain table to pick it up. There's no indication it's there, that it would be in a town at all, and every other item you've found has been at the end of a cave or in a dungeon. Make it visible and/or give a clear hint that it's underneath a table somewhere, for fuck's sake.
- Have enemies drop hearts every now and then, since the only ways to heal are with the aformentioned Life spell, seeing a healer in town, or by leveling up.
- Don't reset your XP when you save and quit, or get a game over. Having to hike all the way back to wherever you were is punishment enough. I know we're talking about a game from 1986, but they couldn't dedicate two bytes to the XP counter? Really?
- It's not exactly clear where to use, um, the magic spell that is literally named "SPELL", in order to access the final dungeon
- Final boss is lol
It's weird. Zelda 2 was a game I didn't enjoy until something bit me and I had an urge to play through the game a couple of years ago. I used save states, but I really discovered that there's something really enjoyable there after having the game for practically my entire life and never even getting past Death Mountain. Combat is very difficult and viscerally satisfying in a sort of Punch-Out way, and even with save states and not giving a fuck about savescumming, it's still really satisfying to get through a dungeon.
The game is an awful nightmare if you've only ever played it on a cartridge, or if you refuse to savescum. You have to git gud like a
motherfucker. But it's a pretty good game, especially for its time. It's just a very awkward fit into the Zelda franchise and just doesn't fit with the rest of the series at all, but it was early enough to where the series didn't really have an identity yet. It's practically closer to being a Metroid game than a Zelda game, come to think of it.