Let's Sperg Let's Play OFF - Little side idea.

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
I wouldn't mind hearing about how you go about doing all this without losing your hair and your mind.
Well, doing an LP is both easier than it looks and way more frustrating than it looks. The people who like my LPs and say I'm good at this may be surprised to learn that my XCOM LP last year was the first ever LP I've done in my life. I'm not actually the alterego of some oldschool board user, I've just autistically read a bunch of extremely long LPs instead of doing something more normal with my time.

I'm cheating a little too, since almost every game I've done so far actually has a preceding LP someone did years ago. GuavaMoment named his troops after people in the thread, so I did that too. Wiz had those long as fuck Nations of the World posts between stages in his Paradox thread, so I did that too. Obviously, I only follow the leader when this makes sense to me. Like I think GuavaMoment's XCOM LPs eventually got bogged down too much in character shenanigans so I just made a conscious choice to avoid drawing too much attention to that in favor of keeping the gameplay rolling.

Otherwise, most of the time its just describing what happened in the gameplay surrounding the screenshot. Every so often you have to explain how something works (or admit you don't know). Its really that simple. With stuff like XCOM its actually pretty hard not to headcanon your own little stories for your troops in between the action so you don't even need to be terribly skilled or creative to write it. Sometimes I go out of my way to come up with some kind of bonus entry, like with The Empire That Was Russia or the Mr. Velcro Fastener Laser Squad album, but in both of those cases those were things I knew about years beforehand that just came to me while I was writing.

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The part that turned out to be way harder than I thought is keeping all the screenshots straight. I err on the side of having tons of screenshots so I have exactly the right shot I want to use when I want it. I realize I might have picked this up from a friend who studied photography, but honestly its kind of a no brainier anyway. I do a lot of archiving music, videos and TV shows since I live at my desk so I just naturally arrange stuff into file trees to keep my story straight. Also if I need to go back and find something, i know where it is.

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Scrolling through hundreds of shots to pick the ones you want sucks though, so I tend to break it up by keeping a "First Half" folder that i shove all the extra in. Other subfolders include stuff like New Soldiers for the XCOM LPs, Icons for if there's any voting in the thread and for this LP in particular I need a folder to keep those little dialogue portraits where I can get to them easily.

It still takes me a few hours to write a post, something I never in a million years expected from something as simple as an LP. The overwhelming majority of that is dicking around with screenshots though.
 
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Longer ago than that. Something like 2016-2017. So 4 or 5 years ago. Could be seriously mistaken though.
Ah, right. I remember it was a thing way back when I was still lurking, chiefly from the Darkest Dungeon threads that @Jaimas did (which were an amazing romp of breaking that game over his knee). I think it was still around about the time I signed up, but the specifics are mostly academic now.

E: Holy fuck that's a lot of screenshots man
 
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E: Holy fuck that's a lot of screenshots man
Well, I average about 1000-1200 over the course of an hour or two of playtime. The overwhelming majority of which as useless. I've never actually counted the number I used in an average post but I estimate I use perhaps a hundred or so at the most, probably far less.

I'd rather take 30 screenshots of one thing happening and have 29 of them be worthless than risk missing what I want to show off and have to go back and play again. I've actually had to replay parts of this game already and its a major pain in the ass. For stuff like XCOM or the Paradox games its flat out not an option most of the time. Sometimes its just me being a spastic retard with the button though, like in Laser Squad I know I would have like eight shots of the victory screen just because I really didn't want to have to replay the level again if I missed it.
 
Well, I average about 1000-1200 over the course of an hour or two of playtime. The overwhelming majority of which as useless. I've never actually counted the number I used in an average post but I estimate I use perhaps a hundred or so at the most, probably far less.

I'd rather take 30 screenshots of one thing happening and have 29 of them be worthless than risk missing what I want to show off and have to go back and play again. I've actually had to replay parts of this game already and its a major pain in the ass. For stuff like XCOM or the Paradox games its flat out not an option most of the time. Sometimes its just me being a spastic retard with the button though, like in Laser Squad I know I would have like eight shots of the victory screen just because I really didn't want to have to replay the level again if I missed it.
I think back in the XPiratez thread the question of using video came up, and how it was too resource intense for your current rig to handle.
Not to sound like an ass, but I'm so glad I don't have to use your method. Not only am I slower on the draw, but you seem to have a pretty good eye for picking out appropriate images to use from the God-only-knows how many you take.
 
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I think back in the XPiratez thread the question of using video came up, and how it was too resource intense for your current rig to handle.
Not to sound like an ass, but I'm so glad I don't have to use your method. Not only am I slower on the draw, but you seem to have a pretty good eye for picking out appropriate images to use from the God-only-knows how many you take.
Yeah, I suspect there's a better way to do it, but some of it is just my stubborn unfamiliarity with video capture. That said, while I have a better rig for taking and editing video now, I still don't really have the space for it. 6 minutes of footage is about 100 MB, while, for comparison, the largest folder of about 1700 screenshots in this LP so far, Zone 1 Part 2, is only 23 MB in total, so its still more space efficient even if it looks messier.

This does occasionally backfire though. Hearts of Iron 2, because the game was so antiquated, captured screenshots in uncompressed BMP format. One folder of 700ish screenshots was 200 MB, and the entire LP's screenshot folder sits at 1.5 GB because of this. For comparison, my entire Terror From The Deep screenshot archive is about 130 MB, including the video rips of the intro, defeat and victory cutscenes.

Usually the thumbnails will be divided into layers like rock strata in the folder, and they're named sequentially so at worst its just a matter of clicking the start of the "scene" and then going through by hand until you find what you're looking for. Then again, I'm nearsighted to the point where I can read the fine print off a watch battery, so maybe that comes easier to me than it would to someone else.
 
I note a distinct lack of War in the Pacific in that sentence.
Great game, but Gary Grigsby's War in the Pacific (or any of his titles really), is the ultimate test of WWII Autism. A grand campaign can take a literal year or more to play through. Logistics, real hard logistics dominates the game. The sheer scale of the game, as well as it's requisite accuracy is mind boggling. There are 1320 parts archived in that LP, it is a day-by-day, that means 1320 turns and a little over 3 years of play in game.

It has its foibles, the Chinese theatre being the largest area of contention. House rules usually need to be put in place to prevent a few somewhat gamey pseudo-exploits, if you are playing head to head anyway.
 
Its not dead, I've just been tied up the last few weeks, Memorial Day weekend is probably a no go but I've got some time coming up during the week where I plan on getting back to this and XPiratez.
 
5. Zone 2, Part 2


(Alias Conrad Coldwood - Windows Licking)

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Now, where was I?

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It occurs to me that Zacharie is in some strange way an almost positive depiction of the Happy Merchant. I think its a total coincidence though, just something funny I noticed.

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I suppose now is as good a time as any to explain the weapons and armor system in this game. The Batter has Tunics for armor and Bats for weapons. I believe the names attached to both are named after famous baseball players, though not the superstars that a non-sports fan like me would be familiar with. Some of them go as far as referencing Asian baseball players. If anyone is a baseball nerd they can list all the players, but my dedication to this LP goes only so far.

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Addons have Symbols as their weapons, which to be honest with you I find it a little unfortunate that we don't get to see what those symbols look like as their descriptors are be somewhat abstract (Battlesome Symbol?). The Epidermis armor is named after various bones in the human arms and legs.

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Auras appear to be named after leadership traits, with the exception of Aura of Fear which is probably just an awkward reference to Machiavelli's axiom that its better for a leader to be feared than loved. Colours are all named after negative qualities, and grow in power according to the displeasure said negative traits cause. We currently have no special items.


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Ironically given my intense and some would say irrational hatred for advertising, I'm going to make a point to show you every single advertisement available in the shopping mall. At least all of them that i can reach, I tried to be pretty thorough. I find it noteworthy that there's an ad for baseball bats when clearly only The Batter would ever purchase such a thing. Targeted advertising?

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Looks like one of those Pedalo Recovery Points beyond this barrier, I wonder what that's doing inside a shopping mall?

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Given my rampant hatred for consoomerism, it may be no surprise to learn I'm actually quite fond of this level. Though in part that's due to the lovely no-fi track Windows Licking, which really captures the mood of wandering through a samey shopping mall where nothing for sale is particularly anything you'd want to buy. I've included the full track rather than the game loop since I think it works better here.

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The layout of this place is admittedly very unlike a shopping mall, being a maze of small cubicles rather than a large open space.

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I do like how every ad references an object or item we've come across in the game instead of selling generic products that we've otherwise seen no evidence of. Its a forgettable detail but it really makes the world feel consistent, and underlines how weirdly simple and samey life must be for the Elsens.

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The mall is a bit confusing to traverse but any wrong direction you pick will lead you to a dead end with some kind of bonus in it, so its not too bad.

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What's a dystopic mall without a giant rat infestation? Gilles de Rais was a French knight who was also a child murderer. There's the typical historical contrarian crowd who insists he was innocent, backed up by the fact that most confessions in his time were obtained via torture. I'm not certain what significance the man has to this game though, other than the fact that these creatures apparently prey on the vaguely childlike Elsens.

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Smoke needing to be sold in bottles does raise a few questions though. Perhaps indoor places with poor ventilation need it to be regularly replenished?

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I come across another room with a save block inside. The ad here is particularly interesting, revealing that even the waves in the liquid plastic seas of this world are artificially generated. One can only imagine what an airless world with no wind and no tides must sound like.

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After I step out there's another battle with a second unique enemy. Its unclear who Massu refers to, though French history turns up a general who infamously had little issue using torture on the populace of Algeria, though he claimed to regret it in a later life.

It also just now occurs to me that we're fighting literal mallrats.

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One of these ads claims Luck Tickets are infact manufactured by denizens of this world. Fuckin aye, forget telling me about the elements and shit, I want to know how the hell they do that. The game also breaks that thing I said earlier about not advertising shit you can't find in the game, since there's no corresponding item to "Modestia". Can't win em all I guess, though it does imply at least some of the Elsens take medication for their condition.

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There's a familiar face pacing around nearby, but no clear way to get over to him yet.

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what the fuck

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It... is infact a whale, a sperm whale no less.

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It dies like anything else.

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One of the rooms leads to this location with creepy Elsen mannequins lined up. The chest contains our first Special item, a Monday.

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Named after days of the week, these items have specific effects that are usually better than just plain bonuses. I give this one to The Batter since he's the designated healer of our group and protection from criticals seems like a good idea.

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Another room has an Elsen paralyzed by fear hiding in it. Granted, unlike the smoke mines, getting out of this place might be rather difficult for someone unarmed. Or at least that would make sense, except he seems to be more afraid of starting a campfire than the spectres!

Also begs the question how exactly you get fire in this world. Can even you do the rubbing two sticks together thing with hard plastic?

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Zacharie must be delighted to have a human customer after all this time since he made a sign especially for us. Unlike the ad for baseball bats though, this one would seem to imply he bothered walking all the way in here to place it.

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As if this place wasn't already confusing enough, it also somehow loops around.

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There's also a shameless plug for Unproductive Funtime that appears to have been butchered in the translation.

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"For silkier hair: The meat fountains of Alma "
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Oh, you can read?
I have to admit I felt mildly insulted by that line the first time I heard it, though the game does take pains to remind you that you aren't The Batter but instead some separate entity.

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Anyway, I am glad to have found you. Maybe you can help me unravel the mystery that fate has placed before me. It turns out that my brother has been living in this area for many years. He has a special affinity for colors of the cool kind. Unfortunately, I have so far failed to cross his path. I have tried to betake myself to the roof of the library, where he resides. However, I found the door closed. Even the long hours of intensive, repeated meowing and compulsive scratching did not do a thing.
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My request is as follows: If at the bend of a corridor you happen to see Valerie, give him my greetings.

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Anyway, when we get out of there it turns out that the indicator is indeed a Pedalo Recovery Point like i suspected.

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There's only one place on the sea in this town, so I head over there right away.

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Paddling off the screen in any direction takes you to a seemingly empty expanse.

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Traveling diagonally to the northwest eventually brings you to this little stash containing a slightly better tunic for The Batter.

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Traveling east at any time brings you back to town.

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This game is fond of long empty hallways leading up to things. It does break up the pacing surprisingly well.


(Alias Conrad Coldwood - A Stab Of Happiness)
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These balloons seem to act as loot chests for this location.

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Evidently whoever built this place had big plans for it, its a little sad to see it abandoned like this.

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Well, there are a few people here at least.

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Only three attractions though. The loud noises the third one refers to is the fact that the balloons make a satisfying pop when you burst one.

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I've seen a lot of scary amusement parks in media, but I have to admit I've seen relatively few amusement parks of depression. At least, done this way, where the parkgoers are the depressed ones but the place is in otherwise pristine working order.

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This guy calls the liquid plastic in here water, which is probably just the creator not paying attention. I don't think water is pink.

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Lets do the Cruise of Happiness first. I notice its not called anything to the effect of a Tunnel of Love since the Elsens, being all the same, presumably have no direct means of reproduction and are probably incapable of romantic relationships.

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Guess we have to figure out who's in charge here.

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More ominous instructions have never been spoken in a videogame. Also note The Batter calling the plastic water.

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As I expected, the thing labeled "Cruise of Happiness" is infact one of the most frustrating puzzles in the entire game. If you look closely at the above screenshot you'll notice dark patches beneath the water (plastic?). these are little motors that will drag the boat across a specific path. Some of them only take you a certain distance, others drag you straight along a track and past all of the possible stopping points where you can collect loot.

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Getting yanked all over the place by these things is about as fun as it looks. You'd think the smaller motors would be the hint as to which path to choose, but sometimes even those just yeet you along and its the larger ones you need to cross to not get taken as far. This puzzle just becomes trial and error. At least the game doesn't charge you an admission fee to keep retrying the ride.

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\
I do eventually get all the loot, though its nothing special. The Inspiration is an attack item that deals 75 base damage but increases at some unknown rate with your Attack and Esprit stats. I've never found much use for it.

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Eventually we come across a switch, evidently preventing access to the roller coaster attraction. Strange, I don't remember seeing a set of blocks in the lobby.

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Lets see what all the hype is about.

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One of the better jokes of this game; the "safe" version of the roller coaster is just a set of chairs lined up, and the little dipshits are so nervous that the act of sitting still and staring off into the distance terrifies them.

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Much like the movie Demolition Man, I've found this segment has gotten less funny over the years as I've actually met people like this and learned they exist for real. one has to wonder what these guys are all so terrified of when there was a literal advertisement for fucking resurrection items in the shopping mall.

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At least this guy has the balls to have some kind of interest in the actual roller coaster, which was apparently blocked off before I hit that lever. He still doesn't follow The Batter to it though.

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Despite the ride being closed, this Elsen still reports to work every day. Zone 2's residents must have the same work dedication as Zone 1, when they have something to do anyway.

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Again, no admission fee.

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The staircase is something of a climb.

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Funnily enough, I've never actually been on a roller coaster. Just not a theme park guy I guess.

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The Batter refuses to ride anywhere but the front of the roller coaster.

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He also raises his arms on the descent. There's a camera flash between here and when you arrive at the bottom.

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:story:

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I have The Batter head back up and shove that statue of Zacharie on the ride.

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Excellent, I think I know right where to take this.

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The guard is of course more concerned with the danger of riding on a roller coaster rather than letting a potential stranger into his boss's office.

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Whatever, get out of the way nerd.

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Once again we acquire six orbs. I split them amongst the party again, The Batter getting most of them due to his importance as the healer.

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Play, play play the Balloon Game!
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If... If you win, you get the grand prize. But... But if you lose, you might be sad. So... uh... be careful.
Christ.

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When its your turn, you can choose to pop one, two or three balloons. When its my turn, i'll do the same. The one who's left with the last balloon loses the game.

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The rules of this game are the same as the rules for Nim, one of the most ponderous and tedious games you can play with a pen and paper or even random objects. The novelty of playing it in a videogame is a bit amusing, considering the Nimatron is commonly accepted to be the first electronic computer game, though not a videogame since it just had a display of lights rather than a proper screen.

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The computer handily defeats me on the first try. Being left with five balloons at any point is a death sentence since no matter what you pick, the other player can pick however many it takes to leave you with a single balloon on your next turn.

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The trick is to just pop one balloon at a time, which the computer will mirror, until you reach eight balloons. At that point you can pop three of them and stiff the computer with the fatal five balloons that it can't answer without giving you the ability to win the game.

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Is it even possible to cheat clandestinely at this game?

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He doesn't take it well.


(Pepper Steak)
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Finally, I was sick of that fucking theme park music.

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The word Valzong is apparently made up, as it only leads back to this game when searching for it. I'm positive that symbol with the four overlapping circles has a proper name though.

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Valzong Burnt have a stronger spell than Swing, Murmur of the Flies, which has both a metal as fuck name and can inflict Mute, preventing spellcasting.

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I estimate the Valzong Burnt are about twice as tough as the regular Burnt, perhaps closer to three times their health, but they still go down relatively easily.

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Next time: Zone 2, Part 3.

 

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6. Zone 2 Part 3


(Alias Conrad Coldwood - A Stab of Happiness)

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The album version of A Stab Of Happiness is slightly different. I don't know how to describe that whirring(?) sound added in.

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The Elsens in the lobby absolutely lose it when they find out there was a battle in the next room over. Strangely enough, they don't pay any heed to the the fact that it was one of their own that turned into a monster.


(Desperately Safe)

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Anyway, let's put that tie to use. The Elsen guarding the entrance doesn't remark on The Batter putting the tie on right in front of him, nor does he have any different dialogue when you do it. I forgot to go talk to the one that remarks "You don't have a tie?" though, sorry.

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The camera pans over this nice little walled town. I'm gonna be honest with you though, magenta just ain't my color.

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Valerie 1.png
Crave my pardon immediately, or I will send you back to limbo this instant.
Town Elsen 1.png
Did you hear something?
Valerie 1.png
Poor cretins!! I am here, right in front of you, ready to send you to hell! So? Are you ready to apologize to your father and protector, you band of wimps?
Town Elsen 1.png
There's nothing but an old cat, up there.
I guess none of these Elsens have ever met The judge.

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It could be a dangerous cat... It has sharp claws.
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Yes, and it can spread disease...
Town Elsen 1.png
Have you heard the story of the guy who got scratched by a cat?
Evidently not everyone loves cats.

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Town Elsen 1.png
Must be someone who's in a bad mood...
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Yes, he should take the time to relax and enjoy this place... So flat and quiet.
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Here, we're safe.
Valerie 1.png
But that was me! It was I who made it all like that for you! Are you all so blinded by your pathetic fear of living?
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This is all rather strange isn't it?
Valerie 1.png
That is it!! I am going to teach you to respect me...

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(Alias Conrad Coldwood - Unreasonable Behavior)
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You have four minutes to purify all eight spectres.

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On their own they aren't really that tough.

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However, after only a few seconds they split into seven clusters of smaller ghosts, refereed to by the game files as Junior Spectres. Each one gives a little laugh as they spawn.

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The time fortunately does not run during the battle.

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Most of the residents are running around screaming, though there are a few structures you can enter.

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Whoops.

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Hmm, so the bunkers scattered around the corners of the map can be accessible, we've just got to get our hands on the codes.

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A one-two punch of Alpha's Converted Chain and The Batter's Furious Homerun can obliterate the Porter Spectres before they have a chance to split apart.

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Elsens that turn into Burnt don't actually count towards the total. I could have tried fleeing from these battles I suppose, but that seemed out of character for The Batter.

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Its worth noting not every one of them does this though.

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We're rocking and rolling right though every encounter.

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I'm starting to feel pretty confident with how quickly I've cleared most of the enemies.

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The city Elsens are absolutely useless in any kind of stressful situation, they can't even get into their own bunkers. This is a far cry from that one we saw in the mine suicidally working despite being surrounded by ghosts.

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Well, that's a start, now I need to figure out which of the two it goes to. We can't get into the one with the screaming Elsen in front of it and doesn't turn into a Burnt either, meaning we can't kill him to get him out of the way.

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Ok, I've got some time left over, let's raid that bunker.

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I bleed a lot of time trying the code on the wrong bunker first.

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I find another Elsen hiding indoors.

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If you ask this guy about two of the bunkers, he has the same answer.

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He does give The Batter the code to the southwest bunker, but I don't have time to make it down there and then back to kill off the last spectre.

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Anyway.


(Desperately Safe)

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Batter 1.png
Where can I find Japhet?
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Japhet? Who's Japhet?
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The cat who directs the specters.
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Uh... the cat? Um... I don't know... A... Anyway, we thank you for helping us. But, uh... That thing you have there...
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Yes... your... bat... That's an awfully dangerous object... I'll have to ask you to leave the residential area.
Town Elsen 2.png
...and give us you tie...
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You... you should understand, of course... it's a measure of security...

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Rats. The Judge walks into frame after this prompt is dismissed, I didn't get any shots of him coming up.

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Valerie, my beloved brother, appears to have fallen off the rails of consciousness and into the depths of uncontrollable madness. He calls himself Japhet, and, in addition to being the royal agent he has never been, proclaims himself chief of the spectres. Two roles he has usurped, no doubt. Nobody in this world, I can assure you, has any control over the ectoplasms...
This would seem to be consistent with our first encounter with Japhet/Valerie, but not with the second given how effortlessly he summoned to the Porter Spectres to attack the townsfolk.

Judge 1.png
...Except perhaps the Queen, but I have yet to find any concrete evidence or testimony to prove this hypothesis. Anyway, Valerie settled on the roof of the library. And, although I suppose this could have been just a coincidence, it seems that ghosts are swarming the corridors of the same building. I believe this is a perfect mission for you, full of all that gratuitous violence which you seem to revel with glee.
Batter 1.png
Okay. I'll go to the library.
The man is just totally unfazed by that comment.

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The Judge's sprite walks forward and vanishes behind The Batter.

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I guess being homeless is less of a problem when all you do is just stand around anyway.

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The Elsen librarian doesn't make any mention of the barrier still being present.

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The other Elsens in the library have nothing new to say other than this guy.

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The upper floor is indeed unblocked.

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There are naturally random encounters on all of the floors above the previous one. You'll notice The Judge isn't actually present in the battles, despite the tutorial battle showing us very clearly that he has a battle sprite.

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Once again, we have to read from a set of books to figure out how to proceed. Whoever the writer is, I assume Japhet, also tells us the story of this Zone's Guardian, finally.


(Alias Conrad Coldwood - Dramatic Crescendo)

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The background up here gives the impression of a stormy sky.

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Again!?

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Burnt are also wandering some of these upper floors.

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I fight one more whale in between book 7 and book 8.

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Incase you haven't guessed, the first page number in each book is the order, and the second is the corresponding piece of the code.

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Which makes the code 49971640.

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I'm suffering from no particular shortage of credits so I upgrade the party's equipment to full yet again.

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A Fleur De Lis, a symbolized version of the flower in the book with an unreadable title, appears on the wall of this tower as The Batter ascends.

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Valerie 2.png
Valerie? That... is the name of the cat. You are mistaking me for someone else. I am Japhet the fire bird, guardian of zone 2!
Judge 2.png
Stop with these paranoid delusions, dear brother! Come with me to zone 0. I have built a cellar where we can forget our sorrows...
Valerie 2.png
I am not your brother! I do not even belong to any race of predators! Take a look at my real face you poor, smelly cat!
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Uh.

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I fucking love this character so much.

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I will not go down without a fight.
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... Valerie...


(Alias Conrad Coldwood - Minut A Fond La Caisse)
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Pepper Steak plays over the first half of the battle. However, I have elected to play Japhet's full theme from the album because i consider it much more poignant and overall I think the looped version is deeply inferior.

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The first phase of the battle is very much like the first encounter with Japhet in the library.

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Japhet monologues some more, then begins to emerge more fully from his host as the battle continues.

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Japhet's theme music would normally begin here. I consider this one of the best tracks in the game, despite its simplicity. It has a light, almost delicate tone to it, punctuated by the harder percussion that could represent The Batter's relentless assault on him. It really does give the impression of a once proud and majestic ruler that has been reduced to a pathetic, tragic shadow of himself, being finally put out of his misery but an unemotional and uncaring adversary.

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Once again, the Wide Angle is no help in a boss battle.

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Japhet's most powerful attack, Head-Voice, is also one he uses frequently throughout the battle. I didn't screw up my screenshots this time, that attack really does tear off a little under 200 HP. I have to wonder if Head-Voice has a dual meaning; since the term does come from singing voices like his other attacks, but taken more literally could be interpreted as a manifestation of the insanity that has befallen Japhet.

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I waste some of The Batter's mana on a Furious Homerun strike, but ultimately I need to save it for Save Second base to counteract the terrific amount of damage Head-Voice inflicts.

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Japhet's final form also has an attack called Tenor that inflicts Poison.

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The solution to which is using Omega's Overdone Perspective to cure it.

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Much like Dedan before him, Japhet's battle revolves around attacking and healing, with curing poison added in this time. Eventually I need to use some pieces of Silver Flesh to recover Alpha and The Batter's mana.

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Eventually though, this firebird's wings are clipped. His sprite fades out with the normal boss roar unfortunately, and not the digital scream that can be heard at the end of his song which I think would be more appropriate.

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Next time: Zone 3

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Oh, man, I nailed the timing on that one. Got to the scream on the song right after reading the mention of it, and the outro goes great with the fadeout.

So, at least in theory, that marks the halfway point, don't it? I think we passed out of the territory I'm familiar with near the start of Zone 2, so it's all uncharted waters from here for me.
 
Smoke needing to be sold in bottles does raise a few questions though. Perhaps indoor places with poor ventilation need it to be regularly replenished?
I bet the Elsen's smoke alarms go off from an excess lack rather than a presence.

One can only imagine what an airless world with no wind and no tides must sound like.
Imagine the smell. Molten plastics, rotting meat, and whatever the fuck the smoke is from, all at once. All the time.

Batter 1.png
"For silkier hair: The meat fountains of Alma "
This line alone is the one that made me pucker in disgust. Thanks for making me think of a shampoo-style commercial for ground beef, game!
Horf.

He also raises his arms on the descent. There's a camera flash between here and when you arrive at the bottom.
I don't know what's better: The Batter's stone-faced disinterest in the first picture, or the might-actually-be-screaming in the second one as juxtaposition.

It really does give the impression of a once proud and majestic ruler that has been reduced to a pathetic, tragic shadow of himself, being finally put out of his misery but an unemotional and uncaring adversary.
It's odd how The Judge keeps referring to (I'm presuming) Batter's glee and bloody satisfaction with his job. Of course, he's a cat, and when was the last time a cat didn't love tormenting the shit out of things it hunts? It might be the only way Judge can process what Batter is doing.

I have to wonder if Head-Voice has a dual meaning; since the term does come from singing voices like his other attacks, but taken more literally could be interpreted as a manifestation of the insanity that has befallen Japhet.
It wouldn't be surprising, in light of how his battle sprite is still wearing the cat's skin like it's the Nemean Lion or something.
 
Interesting difference between the translation of the book pages and the French text - in the original it says that the mechanics of the world themselves went crazy, which drove the inhabitants to fear and anxiety. It makes you wonder if this place used to be more normal once, and the plastic oceans and meat fountains are the result of reality breaking down.
 
7. Zone 3 Part 1

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(Alias Conrad Coldwood)

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We now find ourselves in some kind of dreary factory environment. And yes, even the track name for this section is a spoiler. Its funny how easily this game's story lends it to LPing but frustrating other elements are like the books and track names that make it a little unwieldy.

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Anyway. We enter the first structure we see and already there's a track change, but I'll be holding off on putting it here since we immediately walk right back out.

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Hmm, seems like the residents here are a least a little bit more relaxed.

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(Alias Conrad Coldwood - Some Rudiments Of Propriety)
We appear to have arrived in some sort of cafeteria. Or perhaps a refectory? I'm quite fond of the track that plays here.
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Straying at all from the path displayed on the Stamped Note immediately triggers a battle.

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This is the first battle where the difficulty is really stepped up a notch. These are still common enemies, but this particular set of them is actually rather well balanced. The Mute Spectre will use Heavy Silence to disrupt your spellcasting, while the Blind Spectres can likewise inflict the Blind status with a move called Forejudgment. The Crown of the Dead will use Aspirating Suzerain to heal the others or itself, which is frustrating since the move restores almost all of their health.

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If you've been playing kind of casually, say, not maxing out your equipment or avoiding battles with the Run option, you're in for a very rude awakening in Zone 3.

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Winning the battle causes you to be teleported back outside.

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Anyway, time to do this properly. The squares on the floor roughly correspond to the stamped squares on the note. This Elsen also informs us of a curious form of scrying. This seems to be a friendlier interpretation of Haruspex, where the pattern formed by the spilled intestines of a sacrificed animal would be examines for clues about the future.

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A two hour lunch break? Holy shit. Also I suspect that the second memo is a reference to the infamous closing line of Pink Floyd's Another Brick in the Wall (Part 2), though it could just be coincidence as this note is also a hint on things to come.

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In the room at the end of the first path, apparently a storage area, we come across a familiar... face...?
Zacharie 1.png
I've somewhat change, anatomically speaking... But you have obviously recognized me at first glance! I'm your friend, the Judge!
Batter 1.png
Zacharie?
His character bark is also fooling no one.

Zacharie 1.png
So my disguise is no match for your keen and unforgiving eyesight... Pablo isn't really in top form at the moment. I'm going to replace him for some time. Anyway, I'll be hunting down obscure clues that i shall take pleasure in revealing to you little by little in the most destructive manner. Ah ah ah, I can already smell the good times!
Zacharie 1.png
Are you going for a stroll near the dormitories in the mean time? I've heard the spectres there are quite active. The dorms are on the upper left of the cafeteria. it's right next door. Go and check it out. You may find some interesting clues.
Batter 1.png
What clues?
The Batter shamelessly tries to point-blank sequence break. I wish more videogame protagonists were this brazen.

Zacharie 1.png
... Talk to me when you're done.

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There is no examine text for the supplies in the storage area. On my way to the next room I find some evidence that the Elsens in this zone are perhaps a little too relaxed, as one flat out denies the spectres being harmful at all. At least they keep the place looking nice. I was going to wonder what they even need to clean in this place but then I remembered there were smokestacks belching black soot everywhere in the intro.

Screenshot 2022-06-10 21-40-17.png
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Dorms are looking a little spartan.

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More evangelism about how the spectres aren't dangerous.

Screenshot 2022-06-10 21-40-48.png
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And without much warning, we come across our fourth and final party member, Epsilon.

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Epsilon's stats reveal its class to be Holy Spirit. Alpha and Omega are of course the Father and Son respectively. Interestingly enough The Batter is separately classified as the Savior, which I think goes against Trinitarian doctrine (The Son is Jesus Christ, not a separate incarnation/aspect/what have you). The religious amongst us (if there are any) may be able to shed more light on how sensible this interpretation actually is.

Screenshot 2022-06-10 21-41-52.png
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This loot I discover a moment later also brings up the obvious question of why exactly holy or holy-like entities would be consuming demonic meat for benefit. Perhaps the benefit of divinity means they can be used freely without risk of corruption or demonic taint? Jesus could turn water into wine I suppose; its not necessarily beyond the same capability to turn demonic meat into something kosher/halal.

Alternatively, a more pessimistic overthinker may suppose that this is evidence that The Batter and his company are in some way Luciferian. The game ultimately does have little to support this interpretation though, and besides the possible Luciferian aspects of the various mainstream Christian faiths are considered an obscure topic even amongst hardcore theologians so I doubt the game is deliberately bringing the idea forward. Given how open to interpretation this plot is though, I though I might cover all my bases anyway.

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I deliberately step off the path upon exiting the room since I don't feel like following it back to the start. Additionally this gives me a chance to show off Epsilon's moveset, which includes an attack that strikes all enemies currently on screen. Needless to say, this will come in handy quite a bit as time goes on.

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With the more powerful and numerous enemies at least comes an improved XP yield.

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After that pain in the ass we finally reach the door right next to the last one, having had to travel almost all the way around the room again to get to it.

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Second dorm seems to be more of the same so far.

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As we approach the last Elsen however...


Screenshot 2022-06-10 21-44-28.png
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So far there's been some ambiguity as to whether or not this Elsens saying the spectres are friendly as full of shit. After all, this is The Batter I'm controlling here, someone with the explicit mission of purging any spirits he comes across. You would of course expect they'd be hostile to him no matter what. So now we get to see how they interact with the Elsens.

Screenshot 2022-06-10 21-44-33.png
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I didn't catch the frame of the Elsen's blood spattering.

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No two ways about it, the spectres in Zone 3 are definitely hostile.

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The battle is identical to the spectres we encountered outside though.

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Deus vult.

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Nothing left to see here.

Screenshot 2022-06-10 21-46-00.png
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Another battle, another level up. Alpha learns Requisite Embrace which inflicts Blindness. Apparently in the 3.0 Translation these moves are rendered as Bracket rather than Embrace.

Screenshot 2022-06-10 21-47-01.png

Batter 1.png
It seems that the people here aren't afraid of the specters.
Zacharie 1.png
... Not afraid of the ectoplasms? That's very odd indeed... I must admit I have very few customers in this zone, so I'm not very well acquainted with their local customs. Maybe you'd better go to Area 2. They call it the "Treatment Rooms".
Zacharie 1.png
It's simple. You just have to take the underground monorail. We should have a race. If you get there first, I'll give you an item for free.
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Zacharie simply repeats his challenge if you continue to pester him.

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Returning to that area from the start brings us to the monorail.

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Next time: Zone 3 Part 2
 

Attachments

I haven't seem much to do with OFF in some years now but I have to say I've always been really fond of its art direction and themes. I'm pleased to see a Let's Sperg on this one.
 
Epsilon's stats reveal its class to be Holy Spirit. Alpha and Omega are of course the Father and Son respectively. Interestingly enough The Batter is separately classified as the Savior, which I think goes against Trinitarian doctrine (The Son is Jesus Christ, not a separate incarnation/aspect/what have you). The religious amongst us (if there are any) may be able to shed more light on how sensible this interpretation actually is.
@L50LasPak Yeah, it's pretty much this. The Trinity is explicitly formed of the three...I suppose you could say aspects but that's just the best word for it, of God (who is all three at once). As the Son and the Savior are one and the same, then in the context of the game it implies the Batter is a separate entity that the other three follow. Hmm...
This loot I discover a moment later also brings up the obvious question of why exactly holy or holy-like entities would be consuming demonic meat for benefit. Perhaps the benefit of divinity means they can be used freely without risk of corruption or demonic taint? Jesus could turn water into wine I suppose; its not necessarily beyond the same capability to turn demonic meat into something kosher/halal.

Alternatively, a more pessimistic overthinker may suppose that this is evidence that The Batter and his company are in some way Luciferian. The game ultimately does have little to support this interpretation though, and besides the possible Luciferian aspects of the various mainstream Christian faiths are considered an obscure topic even amongst hardcore theologians so I doubt the game is deliberately bringing the idea forward. Given how open to interpretation this plot is though, I though I might cover all my bases anyway.
Let's take my above point, although I agree I'm not sure the developer really thought all this through. So if the three aspects of the Holy Trinity follow the Batter as subservient Add Ons, then this would essentially place the Batter above God, right? Consider the name of the item: Moloch's Meat. Moloch, when worshipped by the Canaanites, is best known for demanding extreme sacrifices from his followers. One of the rites is sacrificing a newborn child by burning it on his altar, making Moloch's meat the flesh of a baby. Now, even if the flesh was transposed into something else, it would still contain the taint of the sin that created it thus the transposition itself would still be an affront to God and a grave sin. Thus, we can rule out turning the flesh into something else since the Almighty would rather something so repugnant be destroyed as something like that could not be turned to good.

So where does that leave the theory? Well, consider Lucifer's greatest sin was pride. His rebellion came from his anger that he would have to serve man, whom he considered a lesser creation who couldn't possibly know God as well as his perfect servitors, the angels. In so doing, he not only attempted to place himself above man but God himself. Had Lucifer's rebellion succeeded, God would have been overthrown and under Lucifer, and Lucifer would have likely styled himself the great liberator of the angels. Maybe even a savior.

Hmm.
 
@L50LasPak Yeah, it's pretty much this. The Trinity is explicitly formed of the three...I suppose you could say aspects but that's just the best word for it, of God (who is all three at once). As the Son and the Savior are one and the same, then in the context of the game it implies the Batter is a separate entity that the other three follow. Hmm...
The metaphor I prefer is a bundle of pine needles: in any given "leaf" you have three distinct needles, but they are still the same entity as a whole.
 
@L50LasPak Yeah, it's pretty much this. The Trinity is explicitly formed of the three...I suppose you could say aspects but that's just the best word for it, of God (who is all three at once). As the Son and the Savior are one and the same, then in the context of the game it implies the Batter is a separate entity that the other three follow. Hmm...

Let's take my above point, although I agree I'm not sure the developer really thought all this through. So if the three aspects of the Holy Trinity follow the Batter as subservient Add Ons, then this would essentially place the Batter above God, right? Consider the name of the item: Moloch's Meat. Moloch, when worshipped by the Canaanites, is best known for demanding extreme sacrifices from his followers. One of the rites is sacrificing a newborn child by burning it on his altar, making Moloch's meat the flesh of a baby. Now, even if the flesh was transposed into something else, it would still contain the taint of the sin that created it thus the transposition itself would still be an affront to God and a grave sin. Thus, we can rule out turning the flesh into something else since the Almighty would rather something so repugnant be destroyed as something like that could not be turned to good.

So where does that leave the theory? Well, consider Lucifer's greatest sin was pride. His rebellion came from his anger that he would have to serve man, whom he considered a lesser creation who couldn't possibly know God as well as his perfect servitors, the angels. In so doing, he not only attempted to place himself above man but God himself. Had Lucifer's rebellion succeeded, God would have been overthrown and under Lucifer, and Lucifer would have likely styled himself the great liberator of the angels. Maybe even a savior.

Hmm.
Shit, the Luciferian theory actually makes more sense than I thought it did. The only hole is that there are other powerups also named after demons, specifically Abaddon's Meat and Belial's Meat which are admittedly both a bit more abstract than Moloch. I not sure if quite as much significance could be placed on either of those demons are Moloch. Otherwise this theory isn't contradicted all that much by later events (which i won't elaborate on, of course).

The origin of the meat is also questionable, since the apparently bubbles up from underground in this world. There's some other possible origins for the meat that could be discussed, but I'd be getting ahead of myself there too.
 
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