Still think calling it. "THE EVIL" is stupid. The movie didn't have a better name. According to wikapedia it credited as"The Intelligence".
But you know what, This at least means Cyro was taking inspiration from the movie, by naming it something super generic.
Here level 2's music.
Yes it really starts with this message. I imagine this in Barry's voice.
I hope this isn't, CHRIS'S blood.
Less reassuring then the exploding head crabs, walking corpses, and bootleg Jason X from the sewers?
Sometimes I enjoy pointing out the little mistakes like this. They disable you turning in the starting room so you can't go left or right. But you can still hold strafe and go left and right anyway
Once we enter the first room, the door shuts behind us.
We are ambushed by 4 shuns. Sutter thinks we blind. Before we even clear them all out, Joan has something to say.
Even the game is already sick of it ambushing us nonstop.
He talking about the big door he facing. Why he isn't checking to see if it can open, no idea.
Half expecting the Ao Oni going to jump out at us now that the idea of splitting up has been mentioned.
Can you please tell me where. "that way" and " over there" is?
For the final boss at the end of level 7 yes.
But that 5 updates away.
Anyway the door we have to go in, is that door I am facing to the right with the green light.
Inside we get ambushed off screen again.
We are find a new enemy.
(Don't mind the T pose it a bug do to inf Hp cheat for taking these good close ups)
You know who this guy reminds me of?
Cortez from time splitters.
This room here, is a real Middle finger. Take a quick look, can you spot the mines.
Did you say the fire? Hah nope.
The trick is the mines are invisible, and they also do random-ish damage. Now the mines are always in the same locations every time you play this level, so if you wanted to memorize the locations you can.
About the randomize damage.
The first mine did this much.
Where mines 2 and 3 both did 10'th of that. Sometimes I get hit by 3 of the like 4-6 mines ( I don't know how many there are) and lose 3/4 of my HP, sometimes I get away with only losing 1/4
It's stupid, and bullshit design.
As soon as the open the door to the next room. SURPRISE ANOTHER CORTEZ WAITING TO WALK OUT OF IT TO YOU.
As we walk to the middle of the room , we get ambush.
Do you think the cyborgs are hiding on top of the ceiling tiles? You know that space where the ducting tends to be.
And then they see us, and jump down.
Just so we also clear here, they spawned one behind us, and one to the right when he jumped down.
And again when we try to open the next door. Feels like I am a god damn pokemon trainer trying to avoid eye contact at this point.
This does lead to a fun little thing to show off.
I mentioned how Inf hp cheat can bug out the animation on these guys.
Turn down the sound a bit, because people walking in on you might think you watching porn.
Give Papa cortez a hug.
A fun detail in the next room is the corpse hanging above the switch.
If I wasn't playing on a emulator that ups the detail you couldn't tell this was here.
I am always a sucker for these things like that corpse.
You hit the switch and.
I think the first joan was meant to be Shitter talking, as otherwise this just makes Joan sound crazy.
As you can see on our way back, new mines got placed. and yes they are 100% invisible. I don't think it's a emulator problem. I think the game just being bullshit.
The game has also stop caring again with enemy "falling in"
Fucking cyborg teleportation tech.
This next part I did spoil.
Yeah you can skip shitter, and just walk through the door.
Hell check this out.
You don't even need to save him. he is unkillable.
Yeah what ever you say shitter, I know you are working for the cyborgs now.
Those shuns harmlessly swatted flies out of the air, as you gunned them down.
Don't show this to the BLM organization,those shun's families would get a 60 million go fundme payout, and a mural on some shitty street no one cares about.
This is the only reason to even "save him" he'll heal you to full. This also turn that red light over there green. Not that it matters, the door isn't real.
And as soon as you step in this room, you take force damage, because Joan coughs from the smoke in the air. Which you can't see, and never hurts you again.
You take the left wall, and follow it till
You find the only door in here you can open.
Oh no another ambush, anyway.
Sometimes they hit shit like that, sometimes they can be up your ass, and still somehow miss. The hit detection is something to behold.
Sean Seanson pointed this out in his Video review of this game, this chick isn't sitting on a chair.
And also doesn't have a backside.
That some good, bad video game EU jank right there.
Anyway we open the door back to the room we came from, and uh. I'll let the game speak for itself.
He can also open door with Red lights now. I don't think he ever does this for us again.
But when we go inside and try to open the only green light door.
Not one.
But two of these gorilla looking fucks drop in to fight us.
One is range only , and the other does slides at us.
Just add a slide whistle and it be unintentionally funny.
Here a close up of the model
I didn't even know this guy had only 1 eye till I took this. Hell I might be the only person to care enough to find out this fact, with in the last 20 years.
Check that animation out. Kind of shit I love to find in old games. Pretty sure this was still around the time (1999) that everything is still hand animated. None of that mocap shit.
Shitter is helping shoot these things in this fight. He just standing in the doorway we came in way off screen.
Shitter might be confusing me and him shooting at two apes. Or he trying to pass the blame onto other people.
This panel lights up and the level ends when he interact with it.