- Joined
- Mar 11, 2016
That is most sets though, Explore is much weaker without the full package, Energy is crap without a mass of energy producers. Kamigawa had the compound effect of being limited to Tribes that don't exist outside of Kamigawa.
Right, but not all mechanics are equally parasitic: Legendary worked with Artifacts in general, Explore worked with +1/+1 counters synergies, landfall + enemy fetchlands worked well with Alara's multicolor matters theme. Soulshift and Energy don't have these "sort-of" synergies so you get these extremely focused decks.
The sad fact is that Set mechanics outside of absurdly broken things like Affinity and Delve rarely ever affect Constructed play.
Wizards is also willing to use bans/unbans to shake up Modern whereas Standard bans are a last resort: Printing Modern-usable cards in Standard risks breaking the format, so every now and then they'll "add" cards like Bloodbraid, Jace, and Stoneforge back in instead. It has the added (for them) benefit that they can get away with little or no playtesting for Modern this way.