- Joined
- Dec 17, 2021
Just when I thought Arena couldn't be more retarded they come out with this bullshit: ( Link to article: https://magic.wizards.com/en/articles/archive/magic-digital/mtg-arena-economy-2022-03-17 )
Imagine paying 50$ for 16 cards you don't own, can't trade, and can't sell. How many of these would you need for a typical standard deck, maybe 2-3 bundles because of how many rares a deck includes, so you're almost paying as much as you could buy a Standard deck for in physical print, but unlike physical print these cards are completely worthless past rotation if you're not interested in other formats. You can't even dust them because Wizards thinks you're retarded:
For all of the flaws Hearthstone has, the one thing they did right was allow people to easily dust their shit and make duplicate cards actually worth something as opposed to Arena where duplicates beyond your set of 4 are turned into such a low contribution to your vault meter that it might as well be useless. Somehow Magic has managed to even be worse than Gacha Games which are notorious for bilking people out of money, however with those games usually it's the chase for something very niche that you can do without if necessary, but in Arena it's the part of the game that makes it unplayable if you don't have it.
And if you didn't think Wizards was catering to retards already, there's this gem of a mechanic. They could have named it anything but chose the gayest name they could think of in "Friends Forever" that feels miserably out of place in Magic.
But that's the thing, whereas something like League of Legends is expanding its IP with additional side games, television shows, merchandise, and more, Magic is collapsing its IP by doing all of these crossovers and trying to monetize it's core game by making it mimic other franchises in the space that actually design their system with them being a digital product, so something like Hearthstone has very few truly dead cards unlike Magic which has a ton of them for draft in each set. The creative vision at Wizards is dying pretty quickly, and while Magic will continue on as it has so much clout from its history, how long before it turns into something like World of Warcraft which coasted for years on trash expansions until recently where it finally began to break apart and FFXIV started to become far more prominent, along with other games, and all of the hypemen started jumping ship to make content for those other games. They've also started talking shit about WoW openly instead of always presenting the positive side of things to keep in good standing with Blizzard.
Flesh and Blood might not be the MtG killer, as no game truly killed WoW but WoW itself, though it's a sign that people are looking for other games already and much more realistically than in the past.
Imagine paying 50$ for 16 cards you don't own, can't trade, and can't sell. How many of these would you need for a typical standard deck, maybe 2-3 bundles because of how many rares a deck includes, so you're almost paying as much as you could buy a Standard deck for in physical print, but unlike physical print these cards are completely worthless past rotation if you're not interested in other formats. You can't even dust them because Wizards thinks you're retarded:
For all of the flaws Hearthstone has, the one thing they did right was allow people to easily dust their shit and make duplicate cards actually worth something as opposed to Arena where duplicates beyond your set of 4 are turned into such a low contribution to your vault meter that it might as well be useless. Somehow Magic has managed to even be worse than Gacha Games which are notorious for bilking people out of money, however with those games usually it's the chase for something very niche that you can do without if necessary, but in Arena it's the part of the game that makes it unplayable if you don't have it.
And if you didn't think Wizards was catering to retards already, there's this gem of a mechanic. They could have named it anything but chose the gayest name they could think of in "Friends Forever" that feels miserably out of place in Magic.
But that's the thing, whereas something like League of Legends is expanding its IP with additional side games, television shows, merchandise, and more, Magic is collapsing its IP by doing all of these crossovers and trying to monetize it's core game by making it mimic other franchises in the space that actually design their system with them being a digital product, so something like Hearthstone has very few truly dead cards unlike Magic which has a ton of them for draft in each set. The creative vision at Wizards is dying pretty quickly, and while Magic will continue on as it has so much clout from its history, how long before it turns into something like World of Warcraft which coasted for years on trash expansions until recently where it finally began to break apart and FFXIV started to become far more prominent, along with other games, and all of the hypemen started jumping ship to make content for those other games. They've also started talking shit about WoW openly instead of always presenting the positive side of things to keep in good standing with Blizzard.
Flesh and Blood might not be the MtG killer, as no game truly killed WoW but WoW itself, though it's a sign that people are looking for other games already and much more realistically than in the past.