Magic The Gathering

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(Atraxa likes them for example).

I am waffling on making an Atraxa + Brokers deck for that reason. Brokers for most of the Green/Blue/White cards and Tutors for the Black cards, on top of pretty much every proliferate card except ones that are Red(which there is only one I can think of at the moment, so hardly a loss).
 
Yeah it is bonkers. Then again most of the MH2 modern decks are just ridiculous anymore. And everyone plays the exact same thing...that's why I have been having so much fun brewing with mono G devotion. Fight Rigging is fucking insane and I love it so much, I guarantee you'll see a Fight Rigging deck become popular in modern some time soon because it is just so consistently able to cast a free Craterhoof or boar. I'm sure the deck can even be improved upon quite a bit...it may be my personal best brew but I am far from a master deckbuilder.

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One beauty of the list is in its simplicity, you have engineered for yourself such a limited pool of actual cards that your lines always usually end up being the exact same...turn 1 ramp, turn 2 ramp/cast Fight Rigging, turn 3 play a 6-power critter pre-combat, get the +1/+1 counter to make it a 7/7, trigger Fight Rigging, cast your zero mana Craterhoof with 3 other creatures making the Craterhoof trample swing for at least 10 and everyone else trample swing for at least 5 each. Or if you have to wait till 4th turn, you can put the +1/+1 counter on the Incubation Druid so he taps for 3 mana, then cast another big creature (another Crater probably) from the hand, get your free one, and swing for 40+.

Like anything else it is susceptible to removal and enchantment hate etc. but even if you get disrupted, you can just do it again within another turn or so...not to mention the new Titan of Industry that makes shield counters...he probably belongs in here too for his versatility. Some lifegain bigguns like him would fit nicely, maybe that one Wurm that brings your life up to 7 and keeps you there while he stays on the field. Lots of situational monsters in green.
You should throw a ravaging riftwurm into there.

Rhona the Indomitable seems like it could be fun too.
 
You should throw a ravaging riftwurm into there.

Rhona the Indomitable seems like it could be fun too.

Riftwurm is a great idea. Activates Rigging the turn it is played (when you put the counter on Riftwurm), low mana cost, and gives 2 green devotion...the fading counters don't even really matter because if you haven't won the game by turn 5 or 6 in Modern you're probably dead anyway unless you are playing control. I took out the Gigantosaurus and two Demogoth TItan to play them. Great idea. Here is the updated list - looking more and more like a combo deck lol:

riggedd.png

still provides turn 4 overrun, even without Nykthos. Pretty decent line, not hard to reach
turn4.png
 
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Riftwurm is a great idea. Activates Rigging the turn it is played (when you put the counter on Riftwurm), low mana cost, and gives 2 green devotion...the fading counters don't even really matter because if you haven't won the game by turn 5 or 6 in Modern you're probably dead anyway unless you are playing control. I took out the Gigantosaurus and two Demogoth TItan to play them. Great idea. Here is the updated list - looking more and more like a combo deck lol:

View attachment 3253248

still provides turn 4 overrun, even without Nykthos. Pretty decent line, not hard to reach
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Yay I was helpful!

(I was always a green dork at heart. That's totally a deck I would try.)
 
I did a little Tournament Practice with the Fight Rigging today...I think a lot of my wins came from people not expecting it. Lost a little to Merfolk ( a HORRENDOUS matchup for this deck...can tap stuff down and make my nykthos and forest with Sprawl on it an island which 2 for 1's me...) beat a number of others like Reanimator and Jund, played havoc with a few Death's shadow decks - a matchup I feel is in my favor by a large margin especially since they don't know to thoughtseize the Fight Rigging - but the Merfolk turned out to be the hardest matchup (went 1-2 in most merfolk best of 3's anyhow). I love it! It is very consistent.
 
Artists who are gay may be good. Gay artists have too much of their brains eaten up by devotion to the gay to properly ply their craft.
This is probably true, an artist that's good and gay, you probably don't know they're gay unless you really follow them. The artists that you know are gay first are probably just diversity hires.
 
I wouldn't really say that artists are really diversity hires, given the pieces are mostly done on a transactional basis. Though it wouldn't surprise me if whatever suits were at wizards decided that imposing a quota on the number they do contracts with was a good idea.

I hope those crypto guys who wanted to buy Wizards out from hasbro manage to get in on the ground floor before the property's asshole really blows out. The amount of products being shat out is really not sustainable, and as we move more into a bear economy, this practice is going to find a cliff to run off of the very moment that parents stop providing their useless neet offspring with thousands of dollars in allowance to throw on collector boosters during a global economic slowdown.

apparently new capenna's limited is hot fucking garbage where brokers are gods, maestro is alright, obscura is marginally playable, cabaretti has no advantage over GW, and racketeers is straight unplayable. it may be that they've decided on good limited - bad limited, because neon dynasty was pretty solid after the godawful trash that was crimson vow
 
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I wouldn't really say that artists are really diversity hires, given the pieces are mostly done on a transactional basis. Though it wouldn't surprise me if whatever suits were at wizards decided that imposing a quota on the number they do contracts with was a good idea.

The problem is the coomsomer diversity hires in R&D trust me.
 
apparently new capenna's limited is hot fucking garbage where brokers are gods, maestro is alright, obscura is marginally playable, cabaretti has no advantage over GW, and racketeers is straight unplayable. it may be that they've decided on good limited - bad limited, because neon dynasty was pretty solid after the godawful trash that was crimson vow
My experience is that racketteers and cabratti themselves are bad but that blitz as a mechanic is good if you play it in a balls to the wall aggro pile. No one wants to block your shit because they can't trade favorably with it (you draw the card either way) and they can almost never just tank it (average power on blitz cards is probably around 4, average toughness on anything is probably around 3) and you have a decent amount of red tools at common to fuck with their block assignments anyway. It's a decent enough limited, it just came after Neon which a lot of people loved and consider one of the best limiteds ever (and it is also one of the best selling sets ever, something like 3rd best seller).

Also fun part about blitz, you can dodge the sacrifice trigger with phase out, but the card retains the "draw a card when killed" text when it comes back. You can also just cast a reanimate target creature if it dies this turn on it which is kind of spicy.

Oh and as far as limited goes, this is pretty much it until the fall set release unless you are drafting the commander set or the Alchemy online only set because Summer set died to give Alchemy a chance to not be as embarrassing.
 
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The problem is the coomsomer diversity hires in R&D trust me.
Yeah, but that's more mechanics and shit
My experience is that racketteers and cabratti themselves are bad but that blitz as a mechanic is good if you play it in a balls to the wall aggro pile
The green ones slam good in with brokers, and the r/b ones can roll well enough into the maestros decks yeah. That one that becomes a 3/3 that drops 2 counters and cantrips for 4 seems like a sleeper overperformer. It's just that as a whole, you miss out on way too many goodies going too hard on the RG color combo as primary, and the power crept 2/1 flyer etb draw a card gain a life for 3 is nutty
Also fun part about blitz, you can dodge the sacrifice trigger with phase out,
Just as long as you wait for the trigger to go on the stack and then phase, yeah - just in case someone reads and tries this. Do it before then and it'll come back in and still have the delayed sac trigger on it
Oh and as far as limited goes, this is pretty much it until the fall set release unless you are drafting the commander set or the Alchemy online only set because Summer set died to give Alchemy a chance to not be as embarrassing.
That was more me rambling about the release schedule overall, since I feel like the hectic schedule makes them a little less... careful on designing every other limited. Like Midnight Hunt was really fun as long as you weren't RG, then crimson vow was 'pull an insane bomb or lose' the format. Kamigawa was a lot of fun with a ton of different archetypes, and now it's a 2/1 double strike shield counter ready and willing to eat two x/4s for breakfast
 
So I am pretty god damn sick of seeing Karn and Teferi. They are in every deck. Every sideboard identical. Even amulet titan sometimes runs Karn+wishboard. Shit, they always run Saga now, which is just insane to someone whose last memory of amulet titan was from 2019. I'm not even upset because the cards are exceptionally good, they aren't automatic wins. But the longer I play modern the more I get this sinking feeling in my stomach. It kinda feels like I walked out onto the balcony at a party for a smoke and then came back in and went about mingling with everyone again only to slowly realize that somehow, while I was outside, everyone was replaced with total strangers who all look completely fucking identical...and they're all playing rock paper scissors now for some reason.
 
Just as long as you wait for the trigger to go on the stack and then phase, yeah - just in case someone reads and tries this. Do it before then and it'll come back in and still have the delayed sac trigger on it
The reminder text is slightly misleading on this, it's actually fine anytime up until you actually sacrifice it. It just has to dodge the triggered ability caused by the act of blitzing at the end of the turn you blitz it, it's not text added to the card.

Side note, I need to remember to shove Girder Goons in my Obeka, Brute Chronologist deck, all of the expendable 4/4 clones it can make with death trigger token generation and "draw a card when it dies" make it a solid value card.

Jank standard idea I just had, Jaxis the Troublemaker can create clones of a Blitz creature that dodged the sacrifice trigger via phasing with "When this permanent is put into a graveyard from the battlefield, draw a card" on it twice or more
 
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The reminder text is slightly misleading on this, it's actually fine anytime up until you actually sacrifice it. It just has to dodge the triggered ability caused by the act of blitzing at the end of the turn you blitz it, it's not text added to the card.
Somewhat odd, since I was basing my understanding of it on the old interaction between Inalla and Sundial - IE Inalla makes tokens, which normally are exiled on a delayed trigger at the end of turn. My understanding was that if you attempted to use something like Sundial of the Infinite before the delayed trigger went on the stack, that delayed trigger would still occur - but perhaps that's a quirk of the fact that Sundial effectively skips the End Step, meaning the delayed trigger is still waiting on the next End Step to trigger.

Whereas another great Inalla card, Teferi's Veil, would in this case just phase them out, the trigger occurs, but the card no longer exists to exile, and so is mooted. Would be good to know, since I kept assuming that I needed to attack every turn with the Veil to keep the tokens - too bad I took that apart because that commander is pretty damn oppressive and rightly targeted first.
 
Somewhat odd, since I was basing my understanding of it on the old interaction between Inalla and Sundial - IE Inalla makes tokens, which normally are exiled on a delayed trigger at the end of turn. My understanding was that if you attempted to use something like Sundial of the Infinite before the delayed trigger went on the stack, that delayed trigger would still occur - but perhaps that's a quirk of the fact that Sundial effectively skips the End Step, meaning the delayed trigger is still waiting on the next End Step to trigger.

Whereas another great Inalla card, Teferi's Veil, would in this case just phase them out, the trigger occurs, but the card no longer exists to exile, and so is mooted. Would be good to know, since I kept assuming that I needed to attack every turn with the Veil to keep the tokens - too bad I took that apart because that commander is pretty damn oppressive and rightly targeted first.
The distinction is that when you end the turn suddenly before the end step the trigger doesn't resolve, it waits for the next opportunity to resolve (usually your opponent's end step, unless it's worded to be your next end step). When you phase out the creature, the trigger goes on the stack, resolves, but it doesn't find anything. If you do this in Arena you can see the sacrifice trigger actually go on the stack even if the creature is phased or in another zone.
 
Oh and as far as limited goes, this is pretty much it until the fall set release unless you are drafting the commander set or the Alchemy online only set because Summer set died to give Alchemy a chance to not be as embarrassing.

This is the summer set technically, The release dates are fucked because they did that dumb ass Midnight Hunt/Crimson Vow being a month apart bullshit. (so they could do that Double Feature thing that everyone hated because it was expensive and shitty)
 
Turns out "box topper" now just means a box promo that's preset, unlike former box toppers which were a random card from a special run of the set. Guess Wizards figured they didn't have to try and could just give you the same card each time.
 
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