Yeah it is bonkers. Then again most of the MH2 modern decks are just ridiculous anymore. And everyone plays the exact same thing...that's why I have been having so much fun brewing with mono G devotion. Fight Rigging is fucking insane and I love it so much, I guarantee you'll see a Fight Rigging deck become popular in modern some time soon because it is just so consistently able to cast a free Craterhoof or boar. I'm sure the deck can even be improved upon quite a bit...it may be my
personal best brew but I am far from a master deckbuilder.
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One beauty of the list is in its simplicity, you have engineered for yourself such a limited pool of actual cards that your lines always usually end up being the exact same...turn 1 ramp, turn 2 ramp/cast Fight Rigging, turn 3 play a 6-power critter pre-combat, get the +1/+1 counter to make it a 7/7, trigger Fight Rigging, cast your zero mana Craterhoof with 3 other creatures making the Craterhoof trample swing for at least 10 and everyone else trample swing for at least 5 each. Or if you have to wait till 4th turn, you can put the +1/+1 counter on the Incubation Druid so he taps for 3 mana, then cast another big creature (another Crater probably) from the hand, get your free one, and swing for 40+.
Like anything else it is susceptible to removal and enchantment hate etc. but even if you get disrupted, you can just do it again within another turn or so...not to mention the new Titan of Industry that makes shield counters...he probably belongs in here too for his versatility. Some lifegain bigguns like him would fit nicely, maybe that one Wurm that brings your life up to 7 and keeps you there while he stays on the field. Lots of situational monsters in green.