- Joined
- Jun 30, 2021
Totally agreed.The only thing about Commander Legends is that it has the commander draft format, that's fine - but charging a premium when so much of the set is just not worth much at all is what's sinking it.
I don't know if I agree here, I really think the cards are underrated and not too dry at all. I think the community consensus is that they are dry and a lot of people take that as fact, but having played a bunch of it I personally think it's a decent set. Myriad and Goad led to a lot of fun gameplay and politics, Trisha and Elminster are fairly unique and interesting commanders, Copper Dragon is very strong, Displacer Kitten is crazy. Alaundo is a pretty janky card I'm currently working on a deck for - idk, I think if you took most of the set out of context of it's name and placement/timing, it's fun. Definitely was a lot more fun limited than SNC.I'm also of the opinion that where the original Legends had a lot of really fun and interesting cards that played around (sometimes a bit much) with the format, this one was mostly dry. Initiative being an upgraded monarch is cool, but monarch is also super easy to remember without the stupid help card.
Also, outside of the limited draft, I'm pretty sure Initiative triggers any non-completed dungeon, leading to way better mechanics with other cards outside of the set.
I really wish this set was called Commander Core or something similar, it would have fit so much better and I think expectations would have been milder, leading to the set better well received.