Decided to try and join a commander legaue in an LGS and then i read the rules and they had the most limiting and boring rules. Here are some examples:
>No extra turns of any kind
>No land Destruction of any kind
>No infinite loops of any kind
>No Locking out other people
>No taking control of other people turns
>No mill
This is my first time that i know that edh leagues are a thing and i wanted to try it out but i was met with bullshit restrictions. Mind you their bracket for entry is Bracket 4, so it isnt a casual setting where someone with a precon can just go. Is this a trend with edh leagues or is the LGS being retarded?
So in my limited experience normally "competitive" edh is points based, so they can incentivise certain things without going full on banning. Don't know the bracket system though so I can't tell you anything about that. I can tell you the justification though:
-Extra turns often turns into solitaire, there is fun ways to use it but most turns into that (like Narset)
-Land Destruction is a bit obvious, though completely banning it is begging people to abuse gaea's cradle type lands. Probably why people specify mass land destruction insteead, though certain cards would toe the line of course.
-Infinites is because they "invalidate" the game before hand, like how Worldfire means the game was pointless. Does make games last a long time though.
-Stax is obviously frowned upon, though I guess could be intererpreted in weird ways. Is Ghostly Prison lockout?
-Taking control of others is a bit weird. I guess I could see Mindslaver loops being annoying and sometimes you can take a lot of loss, but that seems a bit weird. I guess because its basically a turn skip?
-Mill is just the classic "feelsbad" though commander mill is meme-y so I don't know why they specified.''
If you don't want vague attempts to recapture the Kitchen table magic, try CEDH. Pretty much any league will either outright ban or disincentivise certain styles of play. Otherwise you need your own playgroup.