Magic The Gathering

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Important rules update for Tuesday.
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TNMT Precon will probably be either a shelf warmer or a must have, no in between. If it's a shelf warmer then feel free to wait for discounts if you want the commanders. But if it's a must have then be prepared to see it in your tables in the near future. However I think I found the ideal pairings for the Character Select Partners.

Leonardo/Donatello: WUBRG commander with a blue partner however it does have both strengths and weaknesses. It's strength is in it's token making as you can fit any number of token makers in the deck. It's weakness will be in it's token making as it'll only work if you got a token maker + one of the commanders. However there are a myriad of ways to produce tokens and honestly it's in 5 colors.

April/Splinter: Some people might not know what to do with this pairing. It's ninjas, like April activates when ninjas appear (as in via Ninjitsu or Sneak) and Splinter activates when ninjas leave (as in Ninjitsu or Sneak). Also Changelings exist and there's a new set with new changelings released recently. Expect ghetto Yuriko shenanigans or get Yuriko herself.

Michelangelo/Raphael: Keep an eye out for this Gruul pairing. Both work extremely well with each other and both are synergistic in a way. Just keep in mind that it'll be a huge threat if you get both on the table.

Now you can mix and match the others but hopefully I pointed out some things that either work or will be a idea at least.
 
Aight gang, I showed up at my LGS to draft Lorwyn and was blindsided by it being turtles prerelease. I’m playing if only because I wasn’t doing anything else tonight, so atleast one person in the thread will have experienced this trashfire of a set.

So far I built U/G/splash Black counters deck with heavy artifact themes.

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Doxing my playmat, but here’s my list. Went 2-0 round one, and it’s not the worst time I’ve had.

Edit: round two was 1-2 against R/W aggro, alliance is once again nasty.

Edit2: went 2-1 against U/G ramp. I wasn’t underwhelmed by the cards I played but I know NOTHING about turtles so coin flip on the set imo. Sucks this was UB.
 
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Aight gang, I showed up at my LGS to draft Lorwyn and was blindsided by it being turtles prerelease. I’m playing if only because I wasn’t doing anything else tonight, so atleast one person in the thread will have experienced this trashfire of a set.

So far I built U/G/splash Black counters deck with heavy artifact themes.

View attachment 8630251

Doxing my playmat, but here’s my list. Went 2-0 round one, and it’s not the worst time I’ve had.

Edit: round two was 1-2 against R/W aggro, alliance is once again nasty.

Edit2: went 2-1 against U/G ramp. I wasn’t underwhelmed by the cards I played but I know NOTHING about turtles so coin flip on the set imo. Sucks this was UB.
What do you think about the individual power level of cards in the set? Did you run up against single cards that were clearly busted that ran away with the game?
 
What do you think about the individual power level of cards in the set? Did you run up against single cards that were clearly busted that ran away with the game?
The sheer number of legendary creatures at lower rarities in the set mean that there are some really high power things that pop up. I thought the Mikie BFF was a rare for half the night before I looked at it more closely and saw it was an uncommon. The extra turn Raf&Leo was nasty at a low CMC of 3 (it just being an on attack trigger and not a connecting trigger is the worst to play against). Alliance feels like the most powerful part of the set, because it doesn’t require anything beyond playing the game regularly to generate value. I think R/W is going to be the best combo for draft if anyone actually bothers.
 
What do you think about the individual power level of cards in the set? Did you run up against single cards that were clearly busted that ran away with the game?
Reminds me a lot of Avacyn Restored: dogshit removal with absolute haymakers at low rarities. Bebob and Rocksteady are both commons, landcycle so you can safely run multiples, and swing for 12 unblockable as a team.
 
Reminds me a lot of Avacyn Restored: dogshit removal with absolute haymakers at low rarities. Bebob and Rocksteady are both commons, landcycle so you can safely run multiples, and swing for 12 unblockable as a team.
They actually closed out a game for me. I had my opponent dead on board with just the two of them. I feel like this set could be good if it wasn’t UB. That one factor is holding it back in my desire to interact with it at all.
 
I wasn't joking about layers and timestamps.
 
Can you have less than zero?

(And Both lose to pokemon)
If there's one thing a Yu-Gi-Oh! fan has a right to be bitter about, it's Pokemon. Do I believe Yu-Gi-Oh! could have become as big as Pokemon is today? No, no way. But it certainly could have done a hell-of-a-lot better.

Anyways, riddle me this:
Magic The Gathering thread, a decade old - 436 pages long
Yugioh! thread, a decade old - 150 pages long
 
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