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I'm very retardedly, bicuriously and fatly against such things for mainly two reasons.who suggests adding options to soulslikes to make them easier
To be completely fair, I can see someone who buys a game purely for PVP being against the implementation of a PVE mode, as it can pull away resources from the PVP mode they like and ultimately the PVP mode gets put on the back burner as PVE is more played.This is how I feel about people who go absolutely feral at anyone who suggests adding options to soulslikes to make them easier, or a straight up easy mode. Nobody's forcing you to use it if you'd rather continue gitting gud.
I would use those options myself in a moment of frustration,
These feel like a contradiction. It's true there are already numerous existing methods to make these games easier, so if you're capable of not using them to cheese your way through the game, you could similarly ignore any other features that decrease the difficulty, no?The games are already full of items and mechanics that make them easier,
Divided resources is the fairest argument against it and one I personally support, but that cuts both ways. I used to buy CoD games exclusively for the campaign because I don't give a shit about multiplayer, so when the latter gradually became the focus of the series I just stopped buying them. (That's why I stopped buying most AAA games tbh, because virtually all of them have pivoted to open-world checklist slop.)It's like getting a game you like for one part but then a new wave of shitters comes because of something else and as time goes on the dev caters more to the new shitheads, you'd be pissed off.
Life's too short and I'm too old. If something I used to enjoy becomes pozzed I point and laugh and stop consooming it.you should get more autistically mad about the media you consume.
Now confirmed.Odds on it hitting below 10k this week?
You do realise the practice of watching games and companies crash and burn has long preceded Concord, yes? We don't need fireworks tossed in to enjoy a good bonfire.It's really not, you guys desperately are hoping for concord and its not matching up to that at all.
I would use those options myself in a moment of frustration, robbing myself of something crucial when it comes to the appreciation of the whole thing later on. I don't care how autistic this is, what matters is that I'm right, beautiful and valid.
Also, if the devs get used to optional difficulty, the line gets dimmer where the "real and intended difficulty" even is, if they at all times have to take those things into consideration. Currently it's an integral part of the experience, the world doesn't bend over for me and my sensibilities. It's tied to immersion in a strange way. I'm adventuring in a strange world where I'm just a little speck of dust and a piece of shit (unlike the real world where I'm loved and important), not in a diluted, shitty F-tier world where I have any power over it that goes beyond game mechanics.
I don't give a shit if people mod their games with easy modes. I care about my own experience. The games are already full of items and mechanics that make them easier, but that of course requires people to actually play the games instead of complaining about not being granted a free passage to the end credits.
What he's poorly (porkly?) trying to explain is that in soulslike players have issues with explicit difficulty modifiers, not implicit ones. And good soulslikes tend to honour that - rather than having an explicit difficulty slider they have other in-built mechanics that make the game easier for those who use them.These feel like a contradiction. It's true there are already numerous existing methods to make these games easier, so if you're capable of not using them to cheese your way through the game, you could similarly ignore any other features that decrease the difficulty, no?
No, because I'm a retard with a temper. I need to be protected from myself. It's a whole different thing to find something powerful in a game than just nerfing the game world entirely. I'm not mad at powerful items, nor do I need to pretend they don't exist.so if you're capable of not using them to cheese your way through the game, you could similarly ignore any other features that decrease the difficulty, no?
I assume what you could generously refer to as "people", have so little going on in their lives that being a sweat and actively ruining the fun of other people is the only joy they can derive out of their existence.why on earth would you play pvp
Yeah, Forever Winter is infuriating.Imagine making a universe of fucked up and cool futuro armies and then you tell the player that he needs to play as the fucking dweeb and crawl on the ground so be doesn't get atomized in half a second.
Implicit modifiers are what I'm in favour of, so it's probably my fault for not being clearer in my original post (although personally I'm also not opposed to devs adding a Games Journalist Mode, so long as it's their choice/optional).What he's poorly (porkly?) trying to explain is that in soulslike players have issues with explicit difficulty modifiers, not implicit ones.
That's the sort of thing I'm talking about, sorry for the confusion. For example, I think the Stakes of Marika in Elden Ring are a perfect example of a QoL improvement that give players who just want to keep throwing themselves at the boss that option, while others can suffer the runback from the bonfire if it makes them feel like a Real Gamer™. It's a best of both worlds solution.It's a whole different thing to find something powerful in a game than just nerfing the game world entirely.
Wait is this not the regular Tuesday maintenance window? I saw this and just assumed it had to be.Now confirmed.
This isn't how it works in these games, in Tarkov any changes to PvE would trickle down to PvP because all you could do is change the AI AFAIK. Maybe there are tweaks to loot pools but in most of these titles you could easily do parallel changes unless you have to make radical adjustments to AI to fix the lack of players. A lot of these games already have the shells to be fully capable of being pure PVE with minimal adjustmentsTo be completely fair, I can see someone who buys a game purely for PVP being against the implementation of a PVE mode, as it can pull away resources from the PVP mode they like and ultimately the PVP mode gets put on the back burner as PVE is more played.
It's like getting a game you like for one part but then a new wave of shitters comes because of something else and as time goes on the dev caters more to the new shitheads, you'd be pissed off.
Fandom infiltration isn't exclusive to Troons, you should get more autistically mad about the media you consume.
To be completely fair, I can see someone who buys a game purely for PVP being against the implementation of a PVE mode, as it can pull away resources from the PVP mode they like and ultimately the PVP mode gets put on the back burner as PVE is more played.
I would consider Tarkov to be a different beast, Tarkov is the idea of a single man Nikita who is also the owner of the company, and he's also really fucking stubborn with the fact Tarkov is a PVP game, so it's clear that he won't divert funds to make a PVE, at most, he'll incorporate the server binaries into the game to let you host inside the app like PVE already does, but I would argue, Tarkov fucking sucks for PVE.This isn't how it works in these games, in Tarkov any changes to PvE would trickle down to PvP because all you could do is change the AI AFAIK.
Nope, that was before maintenance started.Wait is this not the regular Tuesday maintenance window? I saw this and just assumed it had to be.
To be fair yes, this is Tuesday and maintenance has now started, but that's only now at time of writing. When I posted was several hours before the drop, and the usual disclaimer handed out for a milestone at tuesday has never stopped the milestone being hit in the rest of the week.Wait is this not the regular Tuesday maintenance window? I saw this and just assumed it had to be.
I am the last person to be defending Bungo, I just did not expect a natural dip so far so soonTo be fair yes, this is Tuesday and maintenance has now started, but that's only now at time of writing. When I posted was several hours before the drop, and the usual disclaimer handed out for a milestone at tuesday has never stopped the milestone being hit in the rest of the week.
If it really bothers anyone, take it as me saying that it 100% will drop below 10k without maintenance hanging over it some time this week.
I really want that game to be good, but the developers are insanely lazy.The Forever winter is the closet I have played to PvE Co-op extraction shooters that you are describing that is decently fun.
Concord wasn't exactly terrible either when I tried it in free beta. It's just ugly and uninteresting... like marathon. Concord didn't have benefit of having battered woman syndrome fanbase or a known IP.While I don't think it's actually a terrible game like Concord or Highguard
Benefit? I think there's a significant number of those battered women rooting against Marathon. Bungie just hasn't touchedConcord didn't have benefit of having battered woman syndrome fanbase