I think tattoos in general are pretty stupid, but getting a tattoo based on a product that you may or may not even use in the future is absolutely retarded. Anyone remember Zune Guy? (Jesus, that was twenty years ago.)

This example isn't necessarily the worst because it's just a simple geometric pattern, but still, don't deface yourself for a shitty live service game.
It’s an absolute financial flop that is actively burning money, the only reason they haven’t shut it down is because they need to save face for Bungie, to justify that exuberant purchase of the studio to the shareholders. I imagine they will try their best to hide Marathon’s abysmal performance in the next quarterly report, but I imagine the damage will be evident even in the aggregate.
Also, it’s funny that despite being a Sony title it sold more on PC, it seems the Snoys have GaaS fatigue?
That's probably more due to the existing Destiny fanbase, or at least the more dedicated portion of it, being overwhelmingly PC players. I dunno of any place to get exact numbers for this (presumably someone could use the API and check activities, but I wouldn't know where to start), but popularity.report states that the primary cross-save platform of the playerbase is PlayStation at 45%, with Xbox at 30% and PC making up the remaining 25%. However, that's just tracking the account that the player used to set up their cross-save on, and many players (like myself) had made the most progress on our PS accounts and used that as the basis for cross-save when we made the jump to PC.

A better way to determine where the core players are at is by checking endgame completions. Per raid.report, for the latest raid (Desert Perpetual), out of the 182 teams that cleared it in the first 48 hours,
171 were on PC, four were on PS, and two were on Xbox (the remaining five are unclear). Going to the previous one (Salvation's Edge), out of 678 clears,
628 were on PC, four were on PS, and sixteen were on Xbox (again, thirty are unclear). This pattern persists across raids, where only about 3% of the population that completes contest mode is on console.
But that could be skewing things a bit, given that the main reason for PC's dominance in raid races is usually faster loadout swapping. So let's examine something that's a little less hardcore, the latest dungeon release, Equilibrium. Three-player activity, still a challenge but less difficult. 4090 teams completed its contest mode, and of those,
3372 were on PC, 143 were on PS, and 163 were on Xbox (412 are unclear). This still puts it at only 7% of the population that did it on console.
Like I said, this isn't a perfect analysis, only an examination of the higher end of Destiny's activities. What it does suggest is one of two things: either there aren't a lot of people playing Destiny on consoles, or those that do play there steer clear of the endgame activities. Either way, considering that Marathon as an extraction shooter is targeting the same sort of hardcore players that would be playing dungeons and raids regularly, it isn't a surprise that there's an overwhelming majority playing on PC, because that's where they already are from Destiny.