Marathon 2025 - Bungie's new AAAA Extraction shooter

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What's funny that a basic feature like adding friends on steam wasn't available until you added 5 dollars to your wallet or made a direct purchase on steam. I don't know if this still true.
It's not. You can't get into that juicy "hat trading" market without flopping down $5 in real cash, generally just to prevent people circumventing reasonable anti-laundering restrictions. lol I wish that wasn't a thing, but it is.

Steam basically acts like a launcher for launchers instead of games.
No, it acts as a game launcher for games. I have 1,400+ purchased and 7k+ free games on Steam. All launch directly from Steam. None require secondary launchers. Ubisoft, Rockstar and Blizzard fags can suffer that shit, but it isn't mandatory and PC chads don't bother.
 
Vengeance for what
The buyout wasn't exactly "friendly," was it? Favored managers removed, Sony goons installed in their stead, etc. And I imagine plenty of people -- even at woke-ass modern Bungie -- were probably miffed at being ordered to make utterly retarded products and put utterly retarded designs into them.
 
The buyout wasn't exactly "friendly," was it? Favored managers removed, Sony goons installed in their stead, etc.
I thought that was all the work of that conniving faggot at Bungie who also pushed out the Halo composer everybody loves (Marty something?) and has basically been doing the bare minimum to keep the studio going as cheap as possible long enough to collect the bonuses Sony promised.
 
were probably miffed at being ordered to make utterly retarded products and put utterly retarded designs into them.
They were already doing that long before bungie bought them. They turned half the cast into turbofaggots and were pushing lesbian tranny and gay shit non fucking stop, since when does bungie care about retarded descisions?
 
My point was that subscription fees wasn't an issue before or after Steam became popular on PC, it's a console wide issue not just Sony's.
subscription fees are always a subjective matter, some people like it, some don't, sony is the most famous example of requiring a subscription to play a online game, henceforth they shall be forever mocked, especially if you are retarded to try and put valve in the same shit pedestal of it since valve is just a store that sometimes remembers to make a game here and there, they don't control the gayming market, that's the niggercattle's problem, not theirs.
 
You got very angry about Sony for a while there. Please continue
you attribute anger to a post on a sony game thread mocking their faggoty pspuls subscription...
:thinking:
well, the saying if the hat fits exists after all... still not paying 40$ to get marathon, mostly because of the ring-0 rootkit or else i would have done that just to leave a negative review calling marathon bisexual lightning core due to their fascination with FUCKING MAGENTA, yes i am talking about the moth loading screen, that shit hurts the eyes.
 
Yes, and it's not wrong, I was just wondering if your walls are ok and unholed
some of my walls usually have a hole, it's a prerequisite for a window and a door...
i mean even marathon got that too if you look at the habitation modules, some have holes meant to be windows there...
also current player population is back to 19K, pretty stable for a sunday.
 
Game so shit people are arguing over a game distribution platform.
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Brutal player population loss almost 30% in a month. And that's going off the PEAK.
If we go off this week's peak?
Almost a 69% decrease.
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I think that Forbes article is right that the game isn’t in immediate danger of getting shitcanned but there’s no way Sony is happy with these results
It’s an absolute financial flop that is actively burning money, the only reason they haven’t shut it down is because they need to save face for Bungie, to justify that exuberant purchase of the studio to the shareholders. I imagine they will try their best to hide Marathon’s abysmal performance in the next quarterly report, but I imagine the damage will be evident even in the aggregate.

Also, it’s funny that despite being a Sony title it sold more on PC, it seems the Snoys have GaaS fatigue?

Classic cringe, apparently some goys did the same thing with Lawbreakers back in the day.
 
I think tattoos in general are pretty stupid, but getting a tattoo based on a product that you may or may not even use in the future is absolutely retarded. Anyone remember Zune Guy? (Jesus, that was twenty years ago.)
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This example isn't necessarily the worst because it's just a simple geometric pattern, but still, don't deface yourself for a shitty live service game.
It’s an absolute financial flop that is actively burning money, the only reason they haven’t shut it down is because they need to save face for Bungie, to justify that exuberant purchase of the studio to the shareholders. I imagine they will try their best to hide Marathon’s abysmal performance in the next quarterly report, but I imagine the damage will be evident even in the aggregate.

Also, it’s funny that despite being a Sony title it sold more on PC, it seems the Snoys have GaaS fatigue?
That's probably more due to the existing Destiny fanbase, or at least the more dedicated portion of it, being overwhelmingly PC players. I dunno of any place to get exact numbers for this (presumably someone could use the API and check activities, but I wouldn't know where to start), but popularity.report states that the primary cross-save platform of the playerbase is PlayStation at 45%, with Xbox at 30% and PC making up the remaining 25%. However, that's just tracking the account that the player used to set up their cross-save on, and many players (like myself) had made the most progress on our PS accounts and used that as the basis for cross-save when we made the jump to PC.
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A better way to determine where the core players are at is by checking endgame completions. Per raid.report, for the latest raid (Desert Perpetual), out of the 182 teams that cleared it in the first 48 hours, 171 were on PC, four were on PS, and two were on Xbox (the remaining five are unclear). Going to the previous one (Salvation's Edge), out of 678 clears, 628 were on PC, four were on PS, and sixteen were on Xbox (again, thirty are unclear). This pattern persists across raids, where only about 3% of the population that completes contest mode is on console.

But that could be skewing things a bit, given that the main reason for PC's dominance in raid races is usually faster loadout swapping. So let's examine something that's a little less hardcore, the latest dungeon release, Equilibrium. Three-player activity, still a challenge but less difficult. 4090 teams completed its contest mode, and of those, 3372 were on PC, 143 were on PS, and 163 were on Xbox (412 are unclear). This still puts it at only 7% of the population that did it on console.

Like I said, this isn't a perfect analysis, only an examination of the higher end of Destiny's activities. What it does suggest is one of two things: either there aren't a lot of people playing Destiny on consoles, or those that do play there steer clear of the endgame activities. Either way, considering that Marathon as an extraction shooter is targeting the same sort of hardcore players that would be playing dungeons and raids regularly, it isn't a surprise that there's an overwhelming majority playing on PC, because that's where they already are from Destiny.
 
sony is the most famous example of requiring a subscription to play a online game
I think of Microsoft first, since Xbox Live was literally just paying to play online. When Sony finally caved and started charging on the PS4 they at least threw in some free games, (even though most of them sucked).
Classic cringe, apparently some goys did the same thing with Lawbreakers back in the day.
One of our resident troon cows, Tony Reed, has this:
Tony Reed Reddit Tattoo.jpeg
As an enthusiast of shit tattoos, I can think of nothing more cringe than the mascot for the worst site on the Internet.
 
Either way, considering that Marathon as an extraction shooter is targeting the same sort of hardcore players that would be playing dungeons and raids regularly, it isn't a surprise that there's an overwhelming majority playing on PC, because that's where they already are from Destiny.
I’d always considered “targeting a hardcore audience” as ad hoc cope for the low player numbers, it’d seem insane from a financial perspective to invest so much money in a project with such a small potential player base (The hardcore representative for the genre, Escape from Tarkov, has an avg. player count of 20k, with a max number of 40k). So while I’m inclined to agree your explanation makes sense in explaining why the numbers are distributed the way they are, I don’t believe that Bungie were intentionally targeting this audience from the outset. If anything they probably stumbled into that decision from their cherry-picked playtesters who were evidently not representative of a larger playerbase (like the more casual friendly Arc Raiders has). Then again, based on Sony’s recent decisions, maybe they just gave them a bag of money to burn with no supervision or plan as to how the project could ever be expected to turn a profit…
 
Doing some Rook runs since my friends all got bored made me wish it was a singleplayer PvE shooter, anyways started playing Witchfire instead
 
I’d always considered “targeting a hardcore audience” as ad hoc cope for the low player numbers, it’d seem insane from a financial perspective to invest so much money in a project with such a small potential player base (The hardcore representative for the genre, Escape from Tarkov, has an avg. player count of 20k, with a max number of 40k). So while I’m inclined to agree your explanation makes sense in explaining why the numbers are distributed the way they are, I don’t believe that Bungie were intentionally targeting this audience from the outset. If anything they probably stumbled into that decision from their cherry-picked playtesters who were evidently not representative of a larger playerbase (like the more casual friendly Arc Raiders has). Then again, based on Sony’s recent decisions, maybe they just gave them a bag of money to burn with no supervision or plan as to how the project could ever be expected to turn a profit…
It is and it isn't cope. You can absolutely target a hardcore audience and get serious player numbers - for example I offer anything from Fromsoft - but there seems to have been a bit of mass delusion on the part of devs that the reason tarkov was a game far more watched than played was because it wasn't quite doing extraction shooters right, rather than people not wanting to deal with mediumcore-punishment PVP personally. So in theory, if you produced the game that turned those spectators into players, you'd be rolling in money. (and arc raiders would eventually be the winner of this gamble, by realising that leaning into the PVP aspect was holding the genre back more than it was helping)

It became cope when the defenders started using it to explain away the dogshit playercount numbers. Speaking of...

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We are below 7k min players, and hitting similar numbers to tarkov at the troughs. Still 5-7k above the peaks, though.

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Actually, it honestly has me wondering. Tarkov and Destiny's min/max daily ratio looks to be about 2 to nearly 3, but Marathon way above 3. I don't know if it means anything, but I wish i knew how to find out.

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I don’t believe that Bungie were intentionally targeting this audience from the outset.
I wonder if they thought the Bungie name would be the draw for casuals who were familiar with Destiny and how accessible that is (assuming you never went up against the sweats in PVP).

That might explain the extreme dropoff in the first month if a lot of people booted it up expecting a casual time with their friends only to get repeatedly curbstomped and log off for the evening having experienced nothing but misery.
 
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