That's not the issue, the issue is there is no counterplay, blazing TTK of well under a second means the advantage is total, it's not "substantial" it's massive.
If you want better loot to give big edges all the TTKs have to go up across the board, as is this game is just death match with annoying gathering and looting so you can have one eyeblink pvp encounter.
That's the issue I'm bringing up, the gameplay loop is fucked.
There is counterplay, its just positioning and working as a team. If you don't want to immediately die in 3 seconds don't immediately run into another teams spawn with out info fagging first, stick to cover and form over lapping fields of fire with your team mates. Call targets and take turns putting down pressure and stepping out of the fight to heal. This shit is easy enough on paper, but hard to do in practice.
My complaint about the TTK is that if you're caught in the open or caught unaware there isn't much you can do despite having several runner abilities or equipment that in theory could bail you out of hot water, it's all preemptive shit. For example I flanked a team that was perfectly geared for close combat, but they were currently peaking my team with DMRs, my knife swings faster than any of them could react and could weapon swap to a shot gun. GGs.
This game is dressed up like an arcade shooter, but plays more like a tactical game at times. I think reducing the TTK would make it the like the former and I think I would enjoy it more. I think nearly every one would enjoy it more.
The loot isn't giving big edges either, this just isn't tarkov or what ever the fuck is going on in destiny, just loading in with sponsor kits is more than enough to make a come up. So far my game play loop is signing up for a free kit, scavenge what we can off the map before finding the nearest enemy team and duking it out. If we fail we repeat and if we succeed we made a come up, we fill in the missing gaps with what ever bit of kit we need from the vendor. The we repeat.
Were constantly chasing after quest/task objectives. That's the engine that drives our loop. Some times we do boss fights or the random events. Some times they drop great loot, mostly its meh. Good loot helps when your in a honest gun fight, but doesn't do a lot when you get ambushed. We typically reserve the events for when we are fully kitted and most the of enemy teams are dead, it's often not worth the risk if you cant handle AI and players simultaneously.
This just isn't a game for casuals or people who have a back ground in single player fps games. It's very niche and it's going to probably die as a result.
The coping has already started even here, and the niggahs are arguing with me about extraction shooter balance
Bitch I know more than you, this is fucked, enjoy it if you want
Every comment you post reads like someone watching from the outside looking in, it's obvious you're clueless. Plenty of people are making criticisms and nearly all of them are defensible, but you’re the only one acting like some kind of unquestioned authority on the subject when I doubt you've played more than a couple of hours of this shit,, what is your in game level for Marathon? I'm having a hard time taking anything serious a Destiny player has to say about anything in the FPS genre. lol, sorry.
Actually the game is failing because of the orange man, chuds.
These are mental gymnastics I not thought possible, wild.
You'll notice that in games with large maps, snipers have pretty severe drawbacks to keep them from working exactly like this. Did you emerge from a time capsule someone buried in the 2000s or something?
Snipers have a reflective scopes when zoomed in and also leave bullet trails. That map they are playing on is a snipers delight, it was built for it entirely. The other map is a mid to close range map.