Marathon 2025 - Bungie's new AAAA Extraction shooter

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Man the peak player count haven’t broke WokeGuard’s numbers yet. Wonder what we will see this weekend before the numbers start its usual decrease?
Unlike High Guard, this game seems to have a small army of insufferable bungie fan boys that are preemptively coping and gunt guarding before it even released so they will likely stick with it even though it's trash.
 
Their publisher was Digital Extremes, of Warframe. If they bailed, it means it was even gayer than WF.
Wayfinder sucked, there were a handful of tilesets, some almost fun bosses, and then they just made drops/upgrades RNG dependent and called it done. Not to mention the "go find my gay lover" storyline.
I'm pretty sure Wayfinder had fairly decent player numbers during early access release. Most complains came from abysmal server issues, servers that Digital Extremes was supposedly providing btw. Connection issues were so bad, most people gave up on even trying, myself included. The game itself was fairly solid, but it's definitely much better now with some improvements and all the service shit cut out. It's a good action game with an MMO feel to it.
Trying to mimic Warframe's monetization model and loot structure was a mistake in the first place.

Digital Extremes closed down their publishing branch when CEO changed, it only ever wasted money so that was the right decision, just bad timing for Airship. They didn't even get the chance to get through early access to full release before rug was pulled from under them.
 
I'm pretty sure Wayfinder had fairly decent player numbers during early access release. Most complains came from abysmal server issues, servers that Digital Extremes was supposedly providing btw. Connection issues were so bad, most people gave up on even trying, myself included. The game itself was fairly solid, but it's definitely much better now with some improvements and all the service shit cut out. It's a good action game with an MMO feel to it.
Trying to mimic Warframe's monetization model and loot structure was a mistake in the first place.

Digital Extremes closed down their publishing branch when CEO changed, it only ever wasted money so that was the right decision, just bad timing for Airship. They didn't even get the chance to get through early access to full release before rug was pulled from under them.
It was very much just a Warframe-but-worse. Souls = mods, Wayfinders = frames etc. Claiming all the games problems were DE's fault was cope, I do not think that DE sent people in to hold a gun to their head to force them to make it lame and gay. DE fucked them on the server/backend sure, but it was the right move. I also give them credit, converting the game to singleplayer/offline was the best outcome, I do not have to like a game to appreciate them not killing it.
They had their own Highguard trajectory, 25k~ trying the game on PC before EA, straight into 6.5k~ on EA release, into 1.5k~ etc
 
So the best defense this guy can muster is "Support this game to actually try and support a DIFFERENT game!"

One which basically was showing the same exact plagiarism problems, if not worse (did that lawsuit over the possibility the entire now-inaccessible base game storyline ever conclude?), no less.
 
So restarting is giving me like an endless amount of the battlepass currency it's kind of wild

Edit: the battlepass is now maxed out
 
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It didn't break 90K concurrent players on Steam yet on launch day, this is lower than I anticipated, I was going for around 100-110K concurrent players.
Let's see what the weekend brings but I doubt that this is the launch they hoped for so far.

They got absolutely BTFO'd by an indie game like Slay the Spire 2 with 177K concurrent players same day launch, that's genuinely embarassing.
 
So much for "#1 in global sales"
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So I know most of the people here are here to clown on the game, that's fine.

I will say though that I am actually having a ton of fun running around with my friend and killing people. That may just be because it's bungie and their gunplay is really good.
 
I'm pretty sure Wayfinder had fairly decent player numbers during early access release. Most complains came from abysmal server issues, servers that Digital Extremes was supposedly providing btw. Connection issues were so bad, most people gave up on even trying, myself included. The game itself was fairly solid, but it's definitely much better now with some improvements and all the service shit cut out. It's a good action game with an MMO feel to it.
Trying to mimic Warframe's monetization model and loot structure was a mistake in the first place.

Digital Extremes closed down their publishing branch when CEO changed, it only ever wasted money so that was the right decision, just bad timing for Airship. They didn't even get the chance to get through early access to full release before rug was pulled from under them.
It was very much just a Warframe-but-worse. Souls = mods, Wayfinders = frames etc. Claiming all the games problems were DE's fault was cope, I do not think that DE sent people in to hold a gun to their head to force them to make it lame and gay. DE fucked them on the server/backend sure, but it was the right move. I also give them credit, converting the game to singleplayer/offline was the best outcome, I do not have to like a game to appreciate them not killing it.
They had their own Highguard trajectory, 25k~ trying the game on PC before EA, straight into 6.5k~ on EA release, into 1.5k~ etc
Wait, I had no idea about this, you're telling me wayfinder was a live service mmo with microtransactions, and they converted it into an actual offline game?
 
Wait, I had no idea about this, you're telling me wayfinder was a live service mmo with microtransactions, and they converted it into an actual offline game?
Yes. Not just offline, they figured out a way to add coop despite initially assuming they wouldn't be able to / won't have time for it.
It wasn't a full-fledged MMORPG, but it had hubs and open world sections shared with random players where you can do activities together or by yourself as well as instanced dungeons. They wanted to make it into a proper social MMO eventually, but that obviously didn't pan out.
 
So the best defense this guy can muster is "Support this game to actually try and support a DIFFERENT game!"

One which basically was showing the same exact plagiarism problems, if not worse (did that lawsuit over the possibility the entire now-inaccessible base game storyline ever conclude?), no less.
Some kind of settlement was reached (the OP is not entirely accurate, comments go more in depth), though if he did get paid, it was probably just a nuisance settlement. The whole thing was probably frivolous to begin with since he admitted to taking down his allegedly plagiarized writings years before Bungie would have supposedly used them, on top of multiple delays and amendments that seemed to be done just to waste time, but they probably found it easier to settle than deal with any more court costs.
 
Oddly enough, the SteamDB page for Marathon is down, not counting active players. Could it be that they quadrupled the player base between 3pm and 5pm and now half of the world’s population is playing!?!?





No, more than likely, bungle has activated the bot accounts. :story:
 
So I know most of the people here are here to clown on the game, that's fine.

I will say though that I am actually having a ton of fun running around with my friend and killing people. That may just be because it's bungie and their gunplay is really good.
Sounds like the experience I had with a friend back when he originally got me into Destiny 2 before New Light started fucking everything. The gunplay is so good, but the direction they keep trying to go into (which I would expect is coming from on high) is what's killing them.

Like, if New Marathon had been made into a standard FPS like the old titles, it probably would be doing a lot better. People don't have time to be juggling games that try to be second jobs, the fact it's getting to be a feature that you can be simply DONE with a game is insane. But between all the controversy, the oversaturated market of looter shooter extractions, and trying to run off an old IP that is so old that it might as well be a new one (between how obscure some of the lore is and the radical shift in art direction), this Marathon looks like it's up a nearly vertical cliff.

Some kind of settlement was reached (the OP is not entirely accurate, comments go more in depth), though if he did get paid, it was probably just a nuisance settlement. The whole thing was probably frivolous to begin with since he admitted to taking down his allegedly plagiarized writings years before Bungie would have supposedly used them, on top of multiple delays and amendments that seemed to be done just to waste time, but they probably found it easier to settle than deal with any more court costs.
Makes sense, given how their entire defense was built off of other people's youtube videos that the judge threw out, they needed that thorn in their side to go away.
 
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The troon they stole from got a better deal than I thought, he's got paid out and is probably getting paid based on the games sales too. That could be speculation though
 
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