- Joined
- Dec 17, 2019
Will tomorrow be 68k?Sony/Bungie sisters say it ain't so.
88k on a Friday night.
E:
Oh no, that was YESTERDAY.
Today its 78k
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Will tomorrow be 68k?Sony/Bungie sisters say it ain't so.
88k on a Friday night.
E:
Oh no, that was YESTERDAY.
Today its 78k
But if they did that, they wouldn't be able sell you $20 skins while drip feeding content at an artificially restricted rate to maintain player counts!This game would probably be cool as fuck if it were singleplayer
It wouldn't. Bungie sucks ass making narrative content or good campaigns. It's fucking awful in the entirety of D2, no matter how many redditors use words like "masterful" and "sublime" about the story campaign hackjobs let alone seasonal slop. Even the best ones like WQ are bad.This game would probably be cool as fuck if it were singleplayer...
I will actually be kind here. It's not uncommon for online games like MMOs to hold back their highest difficulty levels/settings until a couple of weeks after release. FFXIV does it with their Savage difficulty, for example. This is to give the playerbase time to acclimate with the game and it's systems, gear up, and still enjoy the game's progression at a normal pace - rather than speedrun everything in a rush to get to the toughest content asap.They're out of their fucking minds:
View attachment 8662421
I can only assume it was conceived by one of the aforementioned "non-PR-department PR" troglodytes who should have never been hired in the first place.
This is only going to stir up controversy and is ultimately pointless. It's utterly fucking stupid. Good job.
I'm sorry to say but, Marauder is dead, not from a player standpoint, they released the 1.0 update and ran tail. Only use for it now is to rip the models out.It's peers? Marauder is made by studio of like 10 fucking people.
https://youtube.com/watch?v=Yd-tGnbpvdM
Saturday Eastern EU
View attachment 8666401
No no... It's over.![]()
Consider Tarkov's peak player count is 40k-ish, tarkov started the genre and it's being dwarfed by Marathon.
The difference is an MMO puts out the content, lets people play it, and then puts out an overtuned version of that content so the no-lifers keep coming back. This is also additional content on what is debatably already a complete game, philosophical rambling about if an MMO can ever be complete notwithstanding. Marathon's situation would be like releasing a 1.0 of an MMO with only the starting zone and no raids, rather than releasing an additional area in an existing zone with new raids and adding a higher difficulty version of the raids later.I will actually be kind here. It's not uncommon for online games like MMOs to hold back their highest difficulty levels/settings until a couple of weeks after release. FFXIV does it with their Savage difficulty, for example. This is to give the playerbase time to acclimate with the game and it's systems, gear up, and still enjoy the game's progression at a normal pace - rather than speedrun everything in a rush to get to the toughest content asap.
With that said, asking people to wait to review the game until said ball-stretching content is released is... new. And it does not escape me that they give themselves two weeks to hotfix various issues by asking for that delay.
It's Saturday, so it will probably climb faster, but also be a bit more spread out. 70k definitely seems about right, I don't think the BIG drop off happens until Monday. For comparison, Slay the Spire 2 is at a new peak right now, so this already IS marathon's weekend boost.Here are the current player numbers
View attachment 8666911
Here were the player numbers yesterday at the same time
View attachment 8666914
So I'm pretty sure it'll have 70k again today as it's peak player count, maybe 60k
We’ll see less people. It’s a Saturday morning (for US east coast and EU atleast), and they’re still at half of peak. Not good, kiwasobie.Here are the current player numbers
View attachment 8666911
Here were the player numbers yesterday at the same time
View attachment 8666914
So I'm pretty sure it'll have 70k again today as it's peak player count, maybe 60k
It's Saturday, so it will probably climb faster, but also be a bit more spread out. 70k definitely seems about right, I don't think the BIG drop off happens until Monday.
My queues as PMC are often 5 minutes long and were often longer during development, so I refuse to subscribe to the "tons of people play Tarkov." belief.Tarkov's peak player count on Steam is 47,800. Most people who play it don't play it on Steam. They have almost years of sales before the Steam release, and none of those pre-Steam sales were transfered to free Steam keys, despite earlier promises they would.
I've never had experience with this. This seems like something a minority of people would do and not tens of thousands. The battle state launcher just has nothing to offer the player.Additionally, a lot of games that have their own separate launchers and for optimization or troubleshooting it is a good test to launch the game without Steam at all, which will affect SteamDB player counts.
I'm sure there is a lot of that, but there are also a lot of people who simply arent playing it, but bought it.This is indicative of mass refunds.
There are very few things to do. Only 3 maps, solo queue is abhorrent which means you can't play if you don't have a stack, and the fucking endgame map isn't even in the game yet, Bungie begged for a review embargo until they add it. Extreme incompetence all around.I'm sure there is a lot of that, but there are also a lot of people who simply arent playing it, but bought it.
Even fewer when you never launch the game.There are very few things to do