Marathon 2025 - Bungie's new AAAA Extraction shooter

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This game would probably be cool as fuck if it were singleplayer...
It wouldn't. Bungie sucks ass making narrative content or good campaigns. It's fucking awful in the entirety of D2, no matter how many redditors use words like "masterful" and "sublime" about the story campaign hackjobs let alone seasonal slop. Even the best ones like WQ are bad.

D2's best single player experiences were about soloing multiplayer dungeons.

At least in multiplayer, people can have their own retarded fun instead of having to be constantly bombarded by awful writing and whatever horrors the "quest UI" department came up with this time.
 
Whatever some fanboys may think or believe, it will never not be funny comparing the playerstats of a game with 2% of the manpower and a tiny fraction of the budget of a triple A studio absolutely felting said triple A studio.

The mere fact Slay the Spire 2 devs dunked on Bungie in real-time made it even funnier as they got 4.8x the players in the same time period.

I don't think that Marathon is going to make it, and most of all I can't wait to see coping sessions from whales that spent thousands on microtransactions just to then see the game get pulled from life support after a few months or so.
 
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They're out of their fucking minds:

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I can only assume it was conceived by one of the aforementioned "non-PR-department PR" troglodytes who should have never been hired in the first place.
This is only going to stir up controversy and is ultimately pointless. It's utterly fucking stupid. Good job.
I will actually be kind here. It's not uncommon for online games like MMOs to hold back their highest difficulty levels/settings until a couple of weeks after release. FFXIV does it with their Savage difficulty, for example. This is to give the playerbase time to acclimate with the game and it's systems, gear up, and still enjoy the game's progression at a normal pace - rather than speedrun everything in a rush to get to the toughest content asap.

With that said, asking people to wait to review the game until said ball-stretching content is released is... new. And it does not escape me that they give themselves two weeks to hotfix various issues by asking for that delay.
 

Saturday Eastern EU

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No no... It's over. 🤣
 
Consider Tarkov's peak player count is 40k-ish, tarkov started the genre and it's being dwarfed by Marathon.

Tarkov's peak player count on Steam is 47,800. Most people who play it don't play it on Steam. They have almost years of sales before the Steam release, and none of those pre-Steam sales were transfered to free Steam keys, despite earlier promises they would.

Additionally, a lot of games that have their own separate launchers and for optimization or troubleshooting it is a good test to launch the game without Steam at all, which will affect SteamDB player counts.

Thread tax: I doubt anyone is doing this on Marathon, if it is even possible.

It's tax season thread tax: Marathon's paid numbers seem to be following the free server slam's trends. Friday night's player peak (78.5k) is lower than Thursday's (88.3k). It's currently at 42k.

This is indicative of mass refunds.
 
I will actually be kind here. It's not uncommon for online games like MMOs to hold back their highest difficulty levels/settings until a couple of weeks after release. FFXIV does it with their Savage difficulty, for example. This is to give the playerbase time to acclimate with the game and it's systems, gear up, and still enjoy the game's progression at a normal pace - rather than speedrun everything in a rush to get to the toughest content asap.

With that said, asking people to wait to review the game until said ball-stretching content is released is... new. And it does not escape me that they give themselves two weeks to hotfix various issues by asking for that delay.
The difference is an MMO puts out the content, lets people play it, and then puts out an overtuned version of that content so the no-lifers keep coming back. This is also additional content on what is debatably already a complete game, philosophical rambling about if an MMO can ever be complete notwithstanding. Marathon's situation would be like releasing a 1.0 of an MMO with only the starting zone and no raids, rather than releasing an additional area in an existing zone with new raids and adding a higher difficulty version of the raids later.
 
Here are the current player numbers

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Here were the player numbers yesterday at the same time

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So I'm pretty sure it'll have 70k again today as it's peak player count, maybe 60k
It's Saturday, so it will probably climb faster, but also be a bit more spread out. 70k definitely seems about right, I don't think the BIG drop off happens until Monday. For comparison, Slay the Spire 2 is at a new peak right now, so this already IS marathon's weekend boost.
 
It's Saturday, so it will probably climb faster, but also be a bit more spread out. 70k definitely seems about right, I don't think the BIG drop off happens until Monday.

I think it'll probably retain a player count for a bit, like I said earlier in the thread it's going to depend entirely on how fast Bungie can do patches and changes for the game to keep the player base they have entertained. If the game stagnates quickly it's going to die quickly
 
Tarkov's peak player count on Steam is 47,800. Most people who play it don't play it on Steam. They have almost years of sales before the Steam release, and none of those pre-Steam sales were transfered to free Steam keys, despite earlier promises they would.
My queues as PMC are often 5 minutes long and were often longer during development, so I refuse to subscribe to the "tons of people play Tarkov." belief.
Additionally, a lot of games that have their own separate launchers and for optimization or troubleshooting it is a good test to launch the game without Steam at all, which will affect SteamDB player counts.
I've never had experience with this. This seems like something a minority of people would do and not tens of thousands. The battle state launcher just has nothing to offer the player.
This is indicative of mass refunds.
I'm sure there is a lot of that, but there are also a lot of people who simply arent playing it, but bought it.

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Your first run happens with out your consent, just opening the game and hitting start launches the initial run.

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Then there is this one...

Botted sales maybe?
 
I'm sure there is a lot of that, but there are also a lot of people who simply arent playing it, but bought it.
There are very few things to do. Only 3 maps, solo queue is abhorrent which means you can't play if you don't have a stack, and the fucking endgame map isn't even in the game yet, Bungie begged for a review embargo until they add it. Extreme incompetence all around.
There's no point in buying this game right now even if you liked the server test, because you just know it'll go f2p soon.
 
Is there lore behind this game or is a bit of set dressing too much to ask for in this day and age? Screenshot_20260307-095220.png
You'd think anyone autistic enough to start putting together a wiki would bother with this sort of thing but I guess it's too early for this
 
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