Marathon 2025 - Bungie's new AAAA Extraction shooter

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The big Cryo Archive thing, which is probably their last shot at making this a success, is finally being released tomorrow.
I doubt it's going to be enough to get people back. The game has been steadily losing players every single day with it only getting a CCU of just under 48k over the past 24 hours. It might get a minor bump, but people are going to see the requirements and check out as soon as they check in.
 
Sorry to spoil it for you, but this is the situation. It's fucked.

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Runner level 25 doesnt sound like a lot, but looking at the steam achievements it's looking like half of the player base hasnt even made it to level 25.

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A loot value of 5,000 credits is all blue gear with purple bits splashed in, characters at lvl 40 do not have regular access to that kind of equipment, let alone lvl 25.

But wait, there is more:

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It's weekends only! So if you've got plans or work, you wont be playing the new map for another week maybe.

So they made Trials again. And they did the community event type thing to unlock it. Again. Too bad there isn't anything funny to come from the findings like when Gladd broke during the Corridors of Time community puzzle. Destiny-Gladd-stream.jpg
Shit was hilarious to wake up to.
 
That's why I don't understand why they're structuring Marathon's story around forcing players into the PVP content.
Of all the tasks I've done only a few could be considered pvp, those specifically for Arachne who has almost no bearing on the current plot. All of the story is tied to rare drops and completing tasks. In theory, you should be able to get the entire story with out ever killing a single player or contested AI.

The reality is that the narrative funnels people into contested areas, which ends up creating PvP without explicably requiring it. There is nothing stopping multiple player teams from working together or making a truce, but so far there is no game play incentive to do so, trusting people is incredibly risky when there is a fast TTK. Even opening up that kind of possible exchange is a sign of weakness that should be exploited. I would hope that the new map introduces a change in this, but thats not going to happen based on the trailer alone.

When I'm completing task I'm going in fully suited up with the sweat lords. A lot of tasks really just end up looking like a check list of visiting the hottest POIs , waste time fumbling around looking for the objective, and then finally activating a sound trap. Your risking your teams time, kits, and money doing this stuff. More often than not teams are all doing different tasks of different difficulty. There is never enough time to do every one's task. Youre constantly taking turns asking people to risk their rewards on personal favors. It's a feels bad moment when you get your shit rocked for the 3rd time in a row and your once again asking everyone to suit up for a 4th or even 5th attempt.

This is why I am so behind in the current plot, I hate asking people to do shit.

The high you get for having successfully done all of it, while having killed other teams, and having extrated with valuable loot is an incredibly feeling.

It comes at the cost of an audience though, most people desperately need a safe space/power fantasy where they are some king shit super soldier saving the universe for the millionth time.

I have a thought that casuals dont have the time and skills needed to appreciate the story, but sweat lords don't have the curiosity or imagination needed either. I'm betting less than 5% of the player base is truly going to get the full Cryo Archives experience and the people who will get it wont appreciate it for what it is. I am the only lore fag, i havent met anyone else so far. There is nothing to share insight with or debate meaning with.

The plot is produced in such a way that players would all have their own insights into things and theories to explain whats happening, but it's just not playing out that way on my end.


Not surprised the ARG thing was fudged to coincide with release dates. Arrow Head does the same smoke and mirrors with the Galactic War in HD 2
It was a literal waste of time for all the people who put their time into figuring it out. Sad.
 
While this is true, they typically haven't made the raid content necessary for the conclusion of a particular expansion's story, with raids usually being something of a side story or coda to the main campaign. That way, you still get the epic finale boss fight to cap off the campaign, and then get with your buddies and go kill something else in the raid. That mostly started after complaints about needing to do King's Fall to finish off Oryx; I can't remember for sure, but it might have also been necessary for post-campaign stuff. Even the Witness wasn't defeated in the raid, where the first clear unlocked the true final mission that people could matchmake to complete.
Access to the Dreaming City and related content (like the strike & Blind Well) was gated behind the first completion of Last Wish, with Shattered Throne further gated behind the curse cycle and figuring out how to access it. I think The Whisper might have also been a weekend-only thing originally.
 
As dar as I'm concerned, Marathon is a win-win situation. If it fails miserably I get to laugh at Bungie for being retarded faggots. If it exceeds expectations I get to laugh at embittered /v/faggots malding over the state of vidya for the thousandth time.
 
Logging in for the first time today, I hit the prepare button and it looks like the game has frozen. I take a moment and start to reach over to hit ctrl + alt + del and then my screen flashes "OVER RIDE" and a cut scene starts playing with the usual fan fare of 90s cyber punk, Durandal has taken over and beckons me to explore the Marathon.

Very cool bungo, you got me.

It's look PvE focused... I typically kill between 6 and 12 bots a match. Durandal now has me killing everything on board. 200 robots in a single run.... ive never gotten anywhere close to 30.

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When I'm completing task I'm going in fully suited up with the sweat lords. A lot of tasks really just end up looking like a check list of visiting the hottest POIs , waste time fumbling around looking for the objective, and then finally activating a sound trap. Your risking your teams time, kits, and money doing this stuff. More often than not teams are all doing different tasks of different difficulty. There is never enough time to do every one's task. Youre constantly taking turns asking people to risk their rewards on personal favors. It's a feels bad moment when you get your shit rocked for the 3rd time in a row and your once again asking everyone to suit up for a 4th or even 5th attempt.
Ah, so it's also like Destiny in the sense of fighting your own teammates to get your personal objectives done. Only, instead of trying to get a few kills to complete a bounty, it's trying to get the next part of the story when nobody else in your group might need it.

And what exactly was wrong with a standard campaign, Bungie?
I have a thought that casuals dont have the time and skills needed to appreciate the story, but sweat lords don't have the curiosity or imagination needed either. I'm betting less than 5% of the player base is truly going to get the full Cryo Archives experience and the people who will get it wont appreciate it for what it is. I am the only lore fag, i havent met anyone else so far. There is nothing to share insight with or debate meaning with.

The plot is produced in such a way that players would all have their own insights into things and theories to explain whats happening, but it's just not playing out that way on my end.
That's really the core of my problem with this design. I'm a long-time Destiny player, I have beaten every single piece of content the game has ever released (except Desert Perpetual because the raid community fell apart), so I can handle PVE content just fine, even challenging stuff. But I really don't have the nerves or reflexes to handle PVP like I could when I was younger. I don't doubt that I could manage to succeed enough eventually to actually get the full story experience, but it's just not appealing to stress out over sweatlords destroying me again and again, bashing my head against the wall over and over until I finally manage to make some progress.

And like you said, the casuals who want to see the story will get filtered while the sweats who can progress won't care about the plot. Same thing happens in Destiny.
Access to the Dreaming City and related content (like the strike & Blind Well) was gated behind the first completion of Last Wish, with Shattered Throne further gated behind the curse cycle and figuring out how to access it. I think The Whisper might have also been a weekend-only thing originally.
True, but beating Riven wasn't the climax of the Forsaken campaign, defeating Uldren was. And you got access to the Dreaming City upon completion of the campaign (how else would you have gotten in to fight Riven?), so you briefly got to see it before the curse cycle began and more content unlocked. Really, because of the following Dreaming City plotline that unfolded over the following months, Last Wish was more of a midpoint in the story. And even if you didn't actually complete the raid, you still got a cutscene explaining what happened the first time you logged in, so although it was cool to experience, it wasn't necessary if you wanted to learn the story.

God, I can't tell you how many times I waited for that public event and it was Cabal again. It was a really cool secret, but it sure was a bitch to access.
 
This ontop of the ARG, all the wierd ads, music videos, and a bunch of other silly shit its apparent that they really thought they had the next Arc Raiders on their hands.
In fairness, Bungie has always basically been an ARG production company that dabbles in video games.
 
So i spent most the evening and some of the afternoon playing Cryo Archives and so far its pretty fucking awful.

Every match is people bringing in their best possible gear, players can tank things that I could normally wipe out an entire team with. I'm regualarly playing against people at the max rank. You seemingly have to dwindle people down with bullets, but the entire place feels like some kind of nightmarish terminate colony infested with barricades and places to dip out of enemy fire. Call outs are pointless, because no one knows how to position themselves, its too maze like.

Dick to ass tactics seems to be the only that works, but if a team gets the jump on you its GG.

Dont ask me what a compiler looks like, i wouldnt know.
 
I don't mind time gated content but these kids who are playing 100 hours a week are gonna get bored during the week when there's no ranked or Cryo happening, and absolutely slaughter any normie who dares to set foot in the regular maps.

They have to add some sort of matchmaking based on level, PVP record, loadout value etc. or new players will simply refund in the first 2 hours of getting repeatedly stomped in the face.
 
The reality is that the narrative funnels people into contested areas, which ends up creating PvP without explicably requiring it. There is nothing stopping multiple player teams from working together or making a truce, but so far there is no game play incentive to do so, trusting people is incredibly risky when there is a fast TTK. Even opening up that kind of possible exchange is a sign of weakness that should be exploited. I would hope that the new map introduces a change in this, but thats not going to happen based on the trailer alone.
Reddit in particular has latched onto the "this isn't arc raiders" meme so that's another thing working against it. Anything they might do to encourage player cooperation or truces is going to have to contest with the normies of the fanbase thinking that entire aspect or possibility is dumb.
They have to add some sort of matchmaking based on level, PVP record, loadout value etc. or new players will simply refund in the first 2 hours of getting repeatedly stomped in the face.
This seems to be a running theme with Marathon. They ignore design decisions done by other Extraction Shooters in an effort to appear unique and hardcore, only to blindly bumble into the exact reason as to why other games do those things in the first place.
 
effort to appear unique and hardcore, only to blindly bumble into the exact reason
Arrogance is a running theme with the development of this game. They blew off lessons they should've already learned, general industry genre experience, early feedback...then surprise Pikachu.
 
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