latest look at achievements as a metric -
- 97.7% of players did the tutorial run
- 93.8% of players have died
- 82% of players did the first cyberacme quest
- 60.6% players completed 21 runs
- 62.8% players exfiled 7 times
i haven't been tracking closely, but if i recall correctly those last two numbers were in 59.xx% territory a week or so ago. that to me confirms they are in a worst-case scenario that the sales data (the people her were ballparking like 800k-1million in steam sales, 200k in console sales, which . the percentage is going up, which means people are completing the achievements faster than new players are joining the game.
unrelated, but this video popped up i was googling and holy shit this guy has the fattest-sounding voice of all time
https://www.youtube.com/watch?v=rzOr67gndgM&t=242s
i am at season level 19 and have very little desire to play. okay, i can crawl around to scavenge and get contracts done so i can get VIP status so i can then get the gear to have fun 3v3 fights. okay, i'm down for that. but knowing that the wipe is coming in 2 months? fuck it. by the time i get to VIP where i need to be, it'll be may, and i'll be camping for a lot of it. so that robs me of any motivation to keep playing now with the certainty whatever i'm doing is wasted. marathon's pvp model means they really do need to wipe, but it illustrates why more a million more players feel that arc raiders respect their time. i detox from video games in december, so i didn't touch arc raiders for like 6 weeks. if that would have meant my workbenches and all my progress was gone, i would have shrugged and moved on. now i am slowly working towards the second wipe at my own pace.
For this game, you need three people specifically to team up - one or two is not enough, four is two twos and thus too many. You also need to have all three of those people skilled at military tactical mindsets and actively engaged in such.
Yeah I have one ANZAC friend who served in indoensia and taught me how to clear a room professionally. we still struggle b/c finding a third player on the same wavelength is super hard.
Say what you will about marathon, being a tranny game isn't one of them.
people keep saying this b/c trannies like the cyberpunk aesthetic. but what ppl are missing is that the aesthetic long predates them. these guys specifically were into cyberpunk in their teens and early twenties and hot babes like molly millions, shadowpunk elves, the matrix, whatever. then as they failed as men they decided to become the hot cyberpunk action girl they wanted (and still want) to fuck. this is the exact arc the wachowskis had. feel free to critique the tranny's delusional relationship to the art but it's not tranny art, don't let them have cyberpunk by defining it that way.
there are also plenty of old-school cyberpunk trannies that are more about body modification and transhumanism and don't have the agp fetish of invading women's spaces. i will say that the more i stare at shell art design is subtly , in that everyone is negro or asian coded except for the assassin, and he's an adrogynous twink that gives off buffalo bill AGP-smirk vibes. and he has these pseudo-tiefling horns going on. that character is there purely for yuri freaks to get off to, while denying any representation for the white and azn men that are going to be 90% of their playbase. it's not that big of a deal given how little time you spend staring at character faces. if this was an RPG or something it might be worth interrogating more but not a big deal in context.
is gray zone any good?