Marathon 2025 - Bungie's new AAAA Extraction shooter

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Marathon will be so dead that everyone will forget about it and move on to calling Deadflop "Concord 3" because it's boring DOTAshit.

Yes, Valve did a "Horse Armor", but if you follow the micro-transaction analogy, it worked for Bethesda and Valve because they both made a good game.
What makes it okay is that Gabe didn't just wake up and decide to invent "live service games", he possesses total understanding of the consumer, the technology and the market, therefore he can print money by merely "adapting and surviving" to it.

That's the trick, he's not "doing nothing", they focus on the PC because it's the only platform that survived the 90s, which is an "open platform" by necessity, "closed systems" like the NeXT were commercial failures.
Steam is basically a welfare system, with regional pricing and sales to motivate the average PC user to be a buyfag, a direct response to bad publishers (Sierra) and the realities of pirating, "Piracy is a Service Problem", then Gabe talks about how to make the Russian actually pay for a game, the answer was welfare, a discount.
He tries to make "episodic content" singleplayer games work but multiplayershit wins, they bank on Counter-Strike, Team Fortress 2 (the first overwatchlike), Left 4 Dead (the first friendslop) and DOTA (for Null), regardless of what intellectual properties they acquired, it's not just copying a formula, it's strictly research and development, and the "flat structure" implicitly saves them from making Concord, developers would just lose interest and leave a project if it was boring shit. No room for "toxic positivity" or "sunk costs", Team Fortress 2 took a long time because it kept getting murdered after it was deemed a failure, iteration.

Even when they stopped making games, because every Obama Game was going to be shit (BioShock Infinite, Dead Rising 2, Portal 2), they printed money by adapting with "microtransactions to keep Team Fortress 2 alive with cosmetics and other content" (the first fortnitelike), CS:GO skins (the first Stakelike) and capitalizing on Steam (suddenly a general games marketplace).

TL;DR: It's just good business, explicitly to survive and adapt, natural selection, evolution, for their own challenges, and only a fool such as a Sony or EA CEO would deem these as "The New Popular Business Model™" and recklessly try to apply what worked for a relatively small PC GAMING private company to a massive conglomerate like Sony or EA.

Sony can't do Steam and they wouldn't evolve towards it, technically no pirating problem because they are a closed system, and there are no games.
They can't afford a welfare system to keep the money circulating, they are already paying the welfare of having thousands and thousands of employees, mostly dead weight (DEI).
Every multiplayer game is a massive gamble, throw hundreds of millions of dollars at a random company you acquired, then they make a shit game because it's not a "private company, flat structure of 300 white people, mostly male (The new WASP)", you're fucked.

They wasted their money on hundreds of shit Obama Games and they didn't save for the Biden Winter, like bossmanjack they are gambling until they get "a miraculous win" (NEVER EVER), doing dice rolls on Stake way too many times in a row and punching holes in the drywall when they inevitably lose everything. Meanwhile Valve has enough money from their own Stake to spend on hardware development and pretend to be Nintendo.
 
We are below 7k min players, and hitting similar numbers to tarkov at the troughs. Still 5-7k above the peaks, though.
Pretty sure it was brought up in the thread earlier, but Tarkov's Steam numbers are a small % of the total, as it has only been available on Steam itself for 5~ months, and required repurchasing, so the vast majority of their playerbase will be on the standalone launcher.
Basically, the number of people who bought into Tarkov 8 years after it launched is within almost ~5k of those playing Marathon roughly a month after it launched.
 
I know I don't post in here all that often, and I did defend this game's death by saying it wouldn't die immediately if Bungie did quick proper updates for it, but well they haven't soooo

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I know I don't post in here all that often, and I did defend this game's death by saying it wouldn't die immediately if Bungie did quick proper updates for it, but well they haven't soooo

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I mean I don't think it'd die that quickly either, but it's mostly because I think Bungo will keep it running because they literally have no other choice, and Snoy can't really afford yet another failure after burning ungodly amount of cash on their mountains of flop over the past few years.
 
Saturday the 4th peaked at 36k down to 28k this last weekend. They're still steadily bleeding a little over 1k per day. It will be interesting to see where it tapers off. Maybe bungle can manage to crash it all the way to triple digits. There must be at least a couple thousand bungiedrones that will keep playing out of spite for the chuds.
 
Saturday the 4th peaked at 36k down to 28k this last weekend. They're still steadily bleeding a little over 1k per day. It will be interesting to see where it tapers off. Maybe bungle can manage to crash it all the way to triple digits. There must be at least a couple thousand bungiedrones that will keep playing out of spite for the chuds.
If the game ever tickles triple digits, they might as well switch back to working on D2. Strike that, as soon as the daily lows drop under D2's, that's when.

Doing some Rook runs since my friends all got bored made me wish it was a singleplayer PvE shooter, anyways started playing Witchfire instead
I've been glazing Witchfire for a while. People have definitely been sleeping on it.
 
Defend your position or be labeled casual.
Gotta give us more than that lad.
I burned through the first 2 areas within an hour. I chose a class I didn't like so I restarted.
First of all, if there is a way to do this without restarting, I totally missed it. Both times I played I felt like I was forced to use guns I hated and play in a style where I had to get really close to the target to kill it.
Maybe a skill issue? Idk, I just felt like I was being punished for making decisions that I didn't have full info on.
Additionally the larger enemies felt like bullet sponges. Even the smaller enemies at times. I like the feel of Tarkov where I can dome a scav from 100m and he just drops. I don't like "doming" a creature from far out only for the game to have the damage drop off and now I have 20+ enemies storming my position.
Overall it just felt very half baked. IDK when you start to unlock other guns, maybe I missed it, but that was also part of the problem. The game didn't really give me a lot to work with so I just felt lost.
In essence, the mechanics felt squishy, the gameplay was mediocre, and the game design left me confused.
Admittedly, I'm retarded, so some of this is definitely on me.
 
On the flips side, what did you like about it? It's been on my wishlist for a while. Just haven't bothered to pick it up since I'm slowly working through my ever growing backlog
Not going to pretend like it's God's gift to single player first person shooters or anything.
The pros:
-It plays extremely similar to D2. The developers have said they took a lot inspiration from Destiny. This might be a con if you don't like D2's gunplay but that's neither here nor there. I thought D1 was better myself.
-The witch hunter technology out of time aesthetic is superb. I've always been a sucker for stuff like Van Helsing, Solomon Kane, Vampire Hunter D, etc. and the game delivers in spades.
-Maps full of secrets and puzzles. There's a system that is constantly unveiling more and more mysteries as the player progresses.
-There's actually a ton of shit to unlock and almost everything is useful. There's actual buildcraft and a bad build will set you killed.
-While the game doesn't strictly adhere to Catholic doctrine, the player is a zealot on a mission directly from the Vatican. You're there to hunt witches and heretics. While the player's powers are technically heresy as well, you are a good guy and the simplicity is a breath of fresh air.
Cons:
-$40 for an early access game is absurd and I don't recommend paying that for an unfinished product. According to the devs, the game has already been fully funded though early access sales and there's zero benefit to getting in now.
-Like it's actually unfinished unfinished. There's no story implemented yet, it's just run around kill things and solve puzzles
-There is straight up not enough content and some maps get stale faster than others.
-Heavily stat reliant. There are rudimentary attributes and at the beginning of the game the player is WEAK WEAK WEAK. The early game feels bad and the developers are aware of this.
-Has some roguelite elements but there's literally a system baked into progression that controls for that. Variety between "runs" isn't really the point. I can see how this would be a deal breaker.
-Information overload. There's an in game appendix for mechanics but it only goes so far, though I suppose that contributes to the mystery bit.

Haven't played it but my buddy said there isn't enough variety between runs which is like the kiss of death for a roguelike.
He's technically correct but describing it as a roguelike (perish the term) is generous.

I burned through the first 2 areas within an hour. I chose a class I didn't like so I restarted.
First of all, if there is a way to do this without restarting, I totally missed it. Both times I played I felt like I was forced to use guns I hated and play in a style where I had to get really close to the target to kill it.
Maybe a skill issue? Idk, I just felt like I was being punished for making decisions that I didn't have full info on.
Additionally the larger enemies felt like bullet sponges. Even the smaller enemies at times. I like the feel of Tarkov where I can dome a scav from 100m and he just drops. I don't like "doming" a creature from far out only for the game to have the damage drop off and now I have 20+ enemies storming my position.
Overall it just felt very half baked. IDK when you start to unlock other guns, maybe I missed it, but that was also part of the problem. The game didn't really give me a lot to work with so I just felt lost.
In essence, the mechanics felt squishy, the gameplay was mediocre, and the game design left me confused.
Admittedly, I'm retarded, so some of this is definitely on me.
Understandable. A pivotal mechanic is destroying "soul sigils", i.e. the enemy's soul that shows up while dashing and looking at the enemy. That stuns them and increases damage taken. As I said above, the game is aids at actually explaining shit.


eta: the weapons are just cool.
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