Marathon 2025 - Bungie's new AAAA Extraction shooter

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Sadly for Bungo, not everyone is an unemployed tranny with the time and autism to master the game.

Imagine being so completely captured by troons you stake the future of the company on pandering to them.
I agree with @Asian tech support that in Marathon’s case (and pretty much for all extraction shooters really) it’s like the old WOW world-PVPers where the only thing they really want to do is curbstomp low-level/low-gear players who don’t no-life as hard as them. I’m more sympathetic to that user in regular multiplayer games because there you generally need to actually git good to curb stomp casuals.

In general you really shouldn’t heed the advice of a “big fish in a small pond” because their preferences will not only drive away all the little fish but inevitably themselves too as they usually hate actually competing with one another. Ergo, Bungo needs to casualize the fuck out of this game and make it f2p if they want even a snowball’s chance in hell of making Marathon sustainable.

I know, I was the one that said it. I'm not trying to say that Arc Raiders is a failure or anything like that, I was just pointing out that it's losing players and that the devs dropping the ball wouldn't be weird for them.

It’s still infinitely more successful than Marathon.
You’re definitely right it’s been on a notable decline since the last major update (unlike the prior major updates which boosted numbers for a while). Still is likely enough for them to be happy, though I hope for their sakes that they are better listening to player feedback than the developers of games like Helldivers 2 if they ever hope to pump those numbers back up to their previous highs.
 
You’re definitely right it’s been on a notable decline since the last major update (unlike the prior major updates which boosted numbers for a while). Still is likely enough for them to be happy, though I hope for their sakes that they are better listening to player feedback than the developers of games like Helldivers 2 if they ever hope to pump those numbers back up to their previous highs.
Arrowhead legit pisses me the fuck off with how they constantly just ignore player feedback
 
In general you really shouldn’t heed the advice of a “big fish in a small pond” because their preferences will not only drive away all the little fish but inevitably themselves too as they usually hate actually competing with one another. Ergo, Bungo needs to casualize the fuck out of this game and make it f2p if they want even a snowball’s chance in hell of making Marathon sustainable.
Sweats kill multiplayer games like nothing else because they optimize the fun out of it for everyone else by completely demolishing people that have an actual life and job, and keep doing it until everyone but their fellow sweats are left trying to prove who among them is the top autistic tranny, before they get bored and migrate to the next multiplayer community to infest and ruin.

I don't think these subhumans are talked about nearly enough, and every developer that wants a thriving community should take steps in figuring out ways to either keep them away, or if they start colonizing, to contain them and let them suffer with each other.
 
Spirit? I don't get why would any serious sweaty PvPer play an extraction shooter in the first place when there are actually competitive pvp games without all that looting and extracting bullshit available.

There's probably a subset of pvp "sweats" that enjoy scrubstomping with (relatively) overpowered gear outside the reach of casuals and weekend warriors.
Oh it exists, and it's common. It's basically the entire draw for tryhards that play pvp oriented survival games like DayZ and Rust. Read the chat in any given server and you'll see chodes get off on killing players that have nothing they can fight back with, because they're ass at shooters and get stomped themselves in other skill based pvp games. They're after a powertrip not a sporting contest of skill.
 
Sweats kill multiplayer games like nothing else because they optimize the fun out of it for everyone else by completely demolishing people that have an actual life and job, and keep doing it until everyone but their fellow sweats are left trying to prove who among them is the top autistic tranny, before they get bored and migrate to the next multiplayer community to infest and ruin.

I don't think these subhumans are talked about nearly enough, and every developer that wants a thriving community should take steps in figuring out ways to either keep them away, or if they start colonizing, to contain them and let them suffer with each other.
In terms of danger to the game, esports types, and especially streamers/e-celebs, are the more pernicious because they have loud obnoxious voices and the motivation to make them heard to the developer. I don't think the guilty pleasure of stomping noobs is egregiously poisonous to the game, only making a large impact if it happens unceasingly (when two mice play, if the larger one does not let the smaller one win sometimes he will refuse to play altogether). Cheating is basically that form, alongside ruining the perception of integrity in a game (perception is reality. The infamous Tarkov wiggle video did not change the reality of cheating in the game but served to remove the benefit of the doubt and guntguard coping, to disastrous effect), which is why it being so ever-present nowadays has been so injurious to the state of PvP multiplayer gaming.

Arrowhead legit pisses me the fuck off with how they constantly just ignore player feedback
They're basically the developer version of an Adversarial Dungeon Master where for any given rule/principle it will be applied strictly to the players but generously for the enemies.
 
agree with @Asian tech support that in Marathon’s case (and pretty much for all extraction shooters really) it’s like the old WOW world-PVPers where the only thing they really want to do is curbstomp low-level/low-gear players who don’t no-life as hard as them.

I don't think the guilty pleasure of stomping noobs is egregiously poisonous to the game, only making a large impact if it happens unceasingly (when two mice play, if the larger one does not let the smaller one win sometimes he will refuse to play altogether).
Yes exactly this! the sweats on the marathon subreddit freak the fuck out when someone suggests implementing a battle royale mode (which they have just launched a klugey version of with white kit-only dire marsh). Because they specifically want to flex on undergeared ppl for an ego boost. Their discourse is so transparent, they are desperately trying to cajole or bully casuals into hanging around so they can keep being farmed.

I admit to having no theory of mind for these people. There are 1-2 games I'm really good at and i deliberately don't stomp on pubbies bc it isn't fun for them and they will stop playing, which is bad for me. Are they retarded autistic adults who think like 13 year olds and turkey gobble in rage when they lose? Or are they just losers who have no other source of validation in their life so they need to feel big on a dying live service game?

Some recent content from the sub that was actually good:
IMG_6692.jpegIMG_6691.pngIMG_6687.pngIMG_6688.pngIMG_6690.png
 
Yes exactly this! the sweats on the marathon subreddit freak the fuck out when someone suggests implementing a battle royale mode (which they have just launched a klugey version of with white kit-only dire marsh). Because they specifically want to flex on undergeared ppl for an ego boost. Their discourse is so transparent, they are desperately trying to cajole or bully casuals into hanging around so they can keep being farmed.

I admit to having no theory of mind for these people. There are 1-2 games I'm really good at and i deliberately don't stomp on pubbies bc it isn't fun for them and they will stop playing, which is bad for me. Are they retarded autistic adults who think like 13 year olds and turkey gobble in rage when they lose? Or are they just losers who have no other source of validation in their life so they need to feel big on a dying live service game?

Some recent content from the sub that was actually good:
View attachment 8863792View attachment 8863796View attachment 8863797View attachment 8863798View attachment 8863799
Tranny beer for a tranny game. Nice.
 
As ARC Raiders has proven, the vast majority of players prefer PvE instead of PvP or PvPvE, to the tune of 1+ million vs 40,000.
the pvp gunplay itself is way worse, but the range of interactions you can have in ARC is so cool. If you murder 1-2 people in a friendly Stella Montis lobby the rest of the match will hunt you and you can eavesdrop on them as they coordinate their search like in an old splinter cell game. The average arc carebear is roughly as smart as the AI in a Thief game so it's pretty fun. I remember one time all they could remember is that i had an lmg so i hid in a duct, put away the torrente and came back out with a different gun. Then i integrated myself into the search party hunting for me, grenaded a bunch of them and ran off. That shit ain't happening in marathon.
 
I agree with @Asian tech support that in Marathon’s case (and pretty much for all extraction shooters really) it’s like the old WOW world-PVPers where the only thing they really want to do is curbstomp low-level/low-gear players who don’t no-life as hard as them. I’m more sympathetic to that user in regular multiplayer games because there you generally need to actually git good to curb stomp casuals.

In general you really shouldn’t heed the advice of a “big fish in a small pond” because their preferences will not only drive away all the little fish but inevitably themselves too as they usually hate actually competing with one another. Ergo, Bungo needs to casualize the fuck out of this game and make it f2p if they want even a snowball’s chance in hell of making Marathon sustainable.
Pretty much all of extraction shooters “diehard pvp fanbase” are people who have one small advantage over the general player base and will exploit it for all it’s worth.

Take our dear friend creaturestorm, who seems to have vanished from the site after his “I don’t have to listen to you, you play [completely unremarkable selection of games]” gotcha fell dead flat. Turns out that doesn’t work when it’s being used to defend a dead game walking.

He was going on and on about how getting outkitted in matchmaking was something preventable by player choice (lol) and that the only real difference was he and his buddies had the tacticuul mindset to clear a room just like the real life special ops forces.

Even if that was true - that the only actual difference was whether you had the right tactical mindset - do you know what would have happened had the game actually recognised it and strove to teach players those tactics and play style?

He’s have shit himself so hard he’d rocket off like that deer in castle crashers.

IMG_4750.gif

PvP-focused extraction shooters are about ganking people and imagining them punching the screen in frustration. I get it, I understand the appeal, but don’t try to piss in my eye and tell me it’s raining. Don’t try to convince me that it’s some avant-garde experience only the true gamers will get, it’s the kinda cheap high you get from the drugs you bought behind a Burger King at 3am.
 
Take our dear friend creaturestorm, who seems to have vanished from the site after his “I don’t have to listen to you, you play [completely unremarkable selection of games]” gotcha fell dead flat. Turns out that doesn’t work when it’s being used to defend a dead game walking.
I'm kinda sad he ran off, I did appreciate someone relating their experiences, especially since it confirmed that I was right to skip out. He just made the all too common mistake of taking it personal when his media of choice was criticized, started attacking other people instead of saying "it's okay if you don't like it but it appeals to me," and then bailing when he couldn't handle the bantz. Many such cases.
PvP-focused extraction shooters are about ganking people and imagining them punching the screen in frustration. I get it, I understand the appeal, but don’t try to piss in my eye and tell me it’s raining. Don’t try to convince me that it’s some avant-garde experience only the true gamers will get, it’s the kinda cheap high you get from the drugs you bought behind a Burger King at 3am.
Honestly, with any PVP game, the greater variety of builds there are, the more likely it is that players will abuse some cheese strat solely for the purpose of ganking noobs. They don't care how unfun it is to play against, they don't care if there's no easy counterplay, they just want the rush of farming low-skill players. The last thing they want is a fair fight, they want to dominate by any means necessary. And once the game dies, they just move on to the next one and repeat the process.

I keep going back to Destiny because it's what I'm most experienced with, but PVP has pretty much always been a nightmare there after the first couple of years. The sweats optimize the fuck out of the sandbox and make it nearly impossible for new players to learn PVP without getting utterly stomped on over and over again, which is simply not fun for most people. If something is out of band, half the people you see will be running it (I'm really getting tired of a hunter wiping the entire team with a Golden Gun and still being able to fire off more shots). And that's before getting into the aimbots or XIMmers that remove any semblance of fair gameplay (lol BattleEye).

Every single time that anything overly powerful gets nerfed, they get incredibly pissy that their "lol I win" button got taken away. Whenever Bungie makes strides towards matchmaking prioritizing skill, they stomp their feet and whine about not getting noobs to demolish anymore. Then they find something else to exploit and run that for the next few months until Bungie eventually remembers the Crucible exists and bothers to do something about it.

And the worst part is that this mindset infects the more casual modes too, not just competitive. Regular ass Crucible matches force you to be on your A-game at all times as Sweaty McSweatlord punishes you for hoping to have a fun time shooting other players with your bros. Even the more "party" modes like Mayhem or Scorched will have turbonerds abusing the fuck out of anything that can give them an edge. It is simply no fun allowed.

I agree with @Jarch6's take that it's the same principle as a max-level running around ganking lowbies in a WoW PVP server. Those assholes had zero problems easily stomping people who could never fight back, but as soon as they were challenged by another max-level player, they would always run away. These sorts of people don't want a challenge, they want to be uncontested victors, and the only way they can make that happen is to cheat.
 
Take our dear friend creaturestorm, who seems to have vanished from the site after his “I don’t have to listen to you, you play [completely unremarkable selection of games]” gotcha fell dead flat.
What a strange fella. His post history is like 90% TES/Marathon, hardly ever posted anywhere else. You can actually read back through his post history and watch his mental state deteriorate, and his tolerance for Marathon criticism decrease in proportion with the player count. :story:
 
the pvp gunplay itself is way worse, but the range of interactions you can have in ARC is so cool. If you murder 1-2 people in a friendly Stella Montis lobby the rest of the match will hunt you and you can eavesdrop on them as they coordinate their search like in an old splinter cell game. The average arc carebear is roughly as smart as the AI in a Thief game so it's pretty fun. I remember one time all they could remember is that i had an lmg so i hid in a duct, put away the torrente and came back out with a different gun. Then i integrated myself into the search party hunting for me, grenaded a bunch of them and ran off. That shit ain't happening in marathon.
I do some variant of this all the time, because I hate the Arc playerbase and want them to suffer, the carebears are insufferable about any pvp and act like you've commited a moral sin on fighting them, no matter how fair you make it, and the rat nigs purposefully try and befriend you to gun you down while you are commited to any looting/breeching action.

also because of the gear fear and carebear shit, no one brings anything to even fight with, they are all free kits or bare minimums, an Anvil 1 and some regular bandages, what's the point in having brawls where I set up traps in multiple fallback positions and waste tons of tech on someone who is a freekit? none, so now I just punish them all for queuing up with me.
 
Sweats kill multiplayer games like nothing else because they optimize the fun out of it for everyone else by completely demolishing people that have an actual life and job, and keep doing it until everyone but their fellow sweats are left trying to prove who among them is the top autistic tranny, before they get bored and migrate to the next multiplayer community to infest and ruin.

I don't think these subhumans are talked about nearly enough, and every developer that wants a thriving community should take steps in figuring out ways to either keep them away, or if they start colonizing, to contain them and let them suffer with each other.
It's also fairly basic math - that the larger a lobby is, the more players are going to actively lose each game and losing isn't fun when there's a penalty attached to it (xp loss, gear loss, etc) and generally isn't fun without a penalty attached to it.

Losing a dynamic game can be fun if its fun to play, but the higher your MMR - the more you're going to start seeing the same loadouts, the same strategies, and in a small enough pool - the same players.

Large scale PVPVE is neat, but it's not some magical formula for success. It's a fairly flawed structure for a playerbase and putting all kinds of barriers into entry is what killed off lots of other large-scale multiplayer games (MMOs generally) - so Marathon's downward trajectory is fairly predictable. Every match wherein a team wins, several teams lose and before they queue up again talk though "do we want to bother again?" and the answer has generally been "No, not really". Winning has a similar curve too - winning is fun but if you start playing the same game over and over again, it gets boring also and loses people.

It was a very poorly thought out decision and you would think that if anyone there still had any spark from the Halo days - it would be trying to make the games fun and flow as fast as possible.
 
Large scale PVPVE is neat, but it's not some magical formula for success. It's a fairly flawed structure for a playerbase and putting all kinds of barriers into entry is what killed off lots of other large-scale multiplayer games (MMOs generally) - so Marathon's downward trajectory is fairly predictable. Every match wherein a team wins, several teams lose and before they queue up again talk though "do we want to bother again?" and the answer has generally been "No, not really". Winning has a similar curve too - winning is fun but if you start playing the same game over and over again, it gets boring also and loses people.
It was a very poorly thought out decision and you would think that if anyone there still had any spark from the Halo days - it would be trying to make the games fun and flow as fast as possible.
it's fair to say this shit is only a issue on non-dedicated server games because i've yet to see these kinds of complaints from L4D2 or CS2 fellers even if these games have matchmaking and ranked modes, because dedicated servers are a no-nonsense situation where you get to pick your poison because you are committing to the game, something current modern lobby-matchmaking games refuse to get, there are some complaints on TF2 though but guess what's involved? fucking hat farming...
i wouldn't rule out the playtime either, especially when you account for battlepass and ingame tasks which is a issue with marathon, it becomes a fucking slog and it gives the feeling of second job, which many players are building a resistance to it since every online game is doing it, variety is the spice of life but good luck telling that to a fucking tunnelvision retard, the lighter approach is what made arc get a good amount of players even if it is PvPvE, then you can see a similar pattern with helldivers2 before devs went retarded and deep rock galatic until deep dives in which you can spend hours only to fail and lose your shit especially if someone decides to grief...
 
I admit to having no theory of mind for these people. There are 1-2 games I'm really good at and i deliberately don't stomp on pubbies bc it isn't fun for them and they will stop playing, which is bad for me. Are they retarded autistic adults who think like 13 year olds and turkey gobble in rage when they lose? Or are they just losers who have no other source of validation in their life so they need to feel big on a dying live service game?
A combination of both, also a lack of civic and common sense.

They have the same personality of an internet janny, and the only real difference between the two is that the sweat possesses the necessary motor skills to master the game.

I don't even mind a "git gud" mindset, and playing against a good opponent is bound to teach you how to play better too, but when the community just becomes a bunch of sweats ganking everyone, it's as good as dead.

And I have to reiterate, developers, collectively, are not doing enough to wall off sweats from newcomers. You at least want the noob to experience how the game is supposed to play before he starts getting anally raped by the lvl. 100 troon no life speedrunner, but even if you implement matchmaking, the sweats will just make a new account so they can club the proverbial seal and keep the dopamine rush going.

I sometimes think that a tranny genocide would solve quite a few problems in gaming (and society in general).

It was a very poorly thought out decision and you would think that if anyone there still had any spark from the Halo days - it would be trying to make the games fun and flow as fast as possible.
Marathon in general was a poorly thought out product on every level, from the garish art direction, being an extraction shooter, sluggish gameplay etc.

They shot themselves in the foot the moment they started working on the game, because it was already dead in the water. If this had been a small side project for Bungo, maybe it would have been worth the time and effort, but this was their next "big thing", and it's a complete dud.

Then again, considering how many plagiarism scandals Bungie has had, it's obvious nobody still at the company has any talent or creative spark left, and they're so desperate to not get fired that they try to pass off art from someone else as their own because they genuinely lack the ability to make anything good.

because i've yet to see these kinds of complaints from L4D2 or CS2 fellers
To be fair, L4D2 is a co-op game, and while there's a contingent of manchildren that will rage at other players for not playing the game with the surgical precision of someone that has wasted years of his life on the game, it's usually much easier to have a fun time even for shitty players if the rest of the team is decent and can carry him through.

As for CS2, you're not really losing anything beyond time, and the matches are usually over quickly enough that you can tolerate a loss and, as you said, if the people in the server piss you off, you can always go somewhere else.
 
Apart from maybe the Wolverine game I can't think of anything else for this year which is pretty embarrassing.
I think Wolverine is slated for 2027, but I did remember that Housemarque's follow-up to Returnal releases this year. I thought Returnal was absolute dogshit but maybe someone is excited for that.
I don't get why would any serious sweaty PvPer play an extraction shooter in the first place when there are actually competitive pvp games without all that looting and extracting bullshit available.
I wonder if it's a gatekeeping thing where this particular brand of sweat likes having their own little fiefdom where they can stomp n00bs all day and the devs only ever listen to their feedback because they're the only ones who care to interact with them.

As someone already said they are headed for bitter disappointment once all the casuals have given up and the only people left to grief are each other.
You can actually read back through his post history and watch his mental state deteriorate
He 100% pre-ordered the top tier deluxe edition. I hope he comes back when the shutdown announcement happens.
 
Back
Top Bottom