Mario Kart Generals

Rainbow Road tracks...

  • are shit!

    Votes: 8 7.5%
  • are great!

    Votes: 51 47.7%
  • *Lakitu rescue sounds*

    Votes: 48 44.9%

  • Total voters
    107
I don’t even remember who I mained. All I remember was the last Mario Kart I played I spent a lot of time playing as Waluigi riding on a Mr. Scooty because the visual of him riding on tiny scooter with those long ass legs and waving around his arms and laughing maniacally was hilarious to me.
I was a Peach main for 64, but once Rosalina became available that's who I always go with.
I've been a Bowser main since 64, with Wario and Donkey Kong being my other favorites (I've always preferred the heavy characters).
 
Is the DS game still worth playing today? Bought that recently out of curiosity and because it wasn't expensive, but I assume you can no longer play it online.
Yeah it's a great game! You'll have a good time.

It also has an actual challenge requirement for a three star GP. You need to come in first place in all four races and you need to have ten coins in your possession at the end of all four races. It's not easy.
 
Yeah it's a great game! You'll have a good time.

It also has an actual challenge requirement for a three star GP. You need to come in first place in all four races and you need to have ten coins in your possession at the end of all four races. It's not easy.

Coins aren't in grand prix in the ds game, you can get 3 star easily if you master snaking.
 
  • Agree
Reactions: Action Orange
Rainbow Road 64 looks so nice in 8 that they put it on the Deluxe box art, but I hate that you only do one loop around the track. Doing the whole three laps might've been too much for this sort of game but I would've been happy with two actual laps instead of the checkpoints used. I even tried driving backwards once on time trial mode, thinking that I could at least fakethe experience of driving around the course twice. But there's a ramp you can't drive behind right at the start, so I couldn't even theoretically test it out
 
Rainbow Road 64 looks so nice in 8 that they put it on the Deluxe box art, but I hate that you only do one loop around the track. Doing the whole three laps might've been too much for this sort of game but I would've been happy with two actual laps instead of the checkpoints used. I even tried driving backwards once on time trial mode, thinking that I could at least fakethe experience of driving around the course twice. But there's a ramp you can't drive behind right at the start, so I couldn't even theoretically test it out
A custom amount of laps per race would be nice for VS mode. I feel like they had that in one of the older games.
 
A custom amount of laps per race would be nice for VS mode. I feel like they had that in one of the older games.
You're thinking of Double Dash!! it allowed you to set a custom lap number from 1 to 9 for VS Mode, sadly it applied the setting evenly on every track.
 
What are the coins for in Mario Kart?
Every coin you collect gives you a mini-turbo regardless of your total coin count.

Furthermore, the more coins (up to ten) that you have will increase your maximum top speed. So it is in your interest to both collect coins when you can for the mini-turbo and to try to retain a maximum of ten coins so that you can take full advantage of the speed boost. This is why when you are racing ghosts you will often see the first lap suffer slightly in cutting corners perfectly and taking the fastest route because the player is gathering ten coins as fast as they can.
 
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