DSP for president 2032
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- Aug 16, 2024
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I don't see it surviving. Overwatch fell off because it's core design is frustrating and anti-fun, but these developers aren't figuring that out. All they see are the profit projections Blizzard had (and are in no way based in reality) and think this fundamentally wrong formula just has to be executed right.
Well there's very few shields in this game (both barriers and health shields) and the ones that do exist are substantially weaker here than in OW. Even the Engie/Torbyorn of this game (Namor's squids) aren't that strong and only last for like 15 seconds before despawning. One of the biggest things that killed Overwatch was GOATS fag shit where no one could kill anyone and while it is annoying to see some characters pump out retarded damage, I'll take that if it means we won't see a resurgence of that meta in this game.
If anything a Chinese dev is probably a plus compared to having a bunch of trannies involved.Are their people that are also either hesitant or refuse to play the game, because of NetEase developing it? Is boycotting games that are Chinese-made or involved still a thing?
ah i get it now
Yea OW never really did anything with the game (besides adding ranked mode, that is)Counterpoint, Overwatch fell off because the market that was gonna waste 60 bucks on a game fell off. I don't see the chinks pushing retarded lore, the lore for these heroes is already retarded, so you aren't gonna be pissing off the culture war crowd much if at all. The coomers are gonna be spending cash and sperm on this, and the terminal gamers will oscillate between this and Deadlock because, fuck it, free.
The downside of the farms is that people adopt contrarian stances even when they hold completely false or dumb positions (see the Wolverine post or the one about OW not adding new game modes throughout its lifetime)Hate to break it to you, dude, but Wolverine has literally always been marketable. He's the most popular X-Men character there is. He's so popular they made him an X-Man AND an Avenger, so they could use him in all the big storylines. In the 90s, they used to put him on the front of every single X-book they had going, regardless if he featured in it or not, because people would see Wolverine and BUY THAT SHIT.
It's OK if you don't like the redesign, but don't pretend that one of the most popular comic book characters of all time has been toned down and made more marketable for the normies reeeeee. You just sound like a bitter hairy manlet, mad because your perceived 'muh rep-ruh-sen-tay-shun' has been taken away.
It's not the only reason, that WEBM just provides a quick visual example. I tried Marvel Legends and it suffers from the Overwatch thing where your gun feels like it's shooting marshmallows most of the time. Constantly healing the DPS from your automatic weapon (which you have to track endlessly) feels horrible. Quake solved this years ago by having semi-auto guns that do a lot of damage immediately.Well there's very few shields in this game (both barriers and health shields) and the ones that do exist are substantially weaker here than in OW. Even the Engie/Torbyorn of this game (Namor's squids) aren't that strong and only last for like 15 seconds before despawning. One of the biggest things that killed Overwatch was GOATS fag shit where no one could kill anyone and while it is annoying to see some characters pump out retarded damage, I'll take that if it means we won't see a resurgence of that meta in this game.
This was my feeling, as well. The menu UI is confusing as fuck. Combat feedback isn't as good as OW. There will be times that I just die without any indication that I was taking damage in the first place. And the balance feels off. Damage feels way too weak against tanks. A good tank will dominate a match.Played a few rounds. It's fine, definitely not as polished as overwatch on release
Idk dude, Marvel Snap is apperantly still making big bucks few years later. Devs forgot that to make people play a game for years you just need to make it appealing and not fuck up the gameplay.I don't see it surviving. Overwatch fell off because it's core design is frustrating and anti-fun, but these developers aren't figuring that out. All they see are the profit projections Blizzard had (and are in no way based in reality) and think this fundamentally wrong formula just has to be executed right.
If you want to speed up the death in the game, sure. I enjoy swapping around even when eating shit to just fuck around and some of my most fun in Overwatch was just going ham with gimmicks. When multiple people could not use the same hero it was a tragedy, a 6 man Roadhog team was pure hillarity.Speaking of roles, one nitpick is that currently there's no role queue, so you can get a party of 6 tanks and roll with it, which is fine in casual, but ive seen it in ranked.
Agreed. Specially the feedback, I seem fine and then dead, if you aren't looking at your life bar like a hawk you won't notice. Healing seems overtuned with tanks, had cap going nuts next to the enemy base against like half the team and I was able to keep him going with Dagger. They should have bumrushed me of course, but that's beyond the point.This was my feeling, as well. The menu UI is confusing as fuck. Combat feedback isn't as good as OW. There will be times that I just die without any indication that I was taking damage in the first place. And the balance feels off. Damage feels way too weak against tanks. A good tank will dominate a match.
That's the joke. Not even Wolverine is safe from being streamlined.Hate to break it to you, dude, but Wolverine has literally always been marketable.