Metal Gear

Like i said many times before: is Peace Walker with steroids in gameplay.
Stealing vehicles & using them is peak.
MgsV is kind of like Assassins Creed: Black Flag. It would have been way better as its own independant game and IP. The franchise it is part of makes it suffer. In Vs case, the arguably inappropriate change of direction with making it an open world yet not filling it with enough shit to justify it really made the game suffer, but if it was a new tactical sneaking infiltration IP it would instead be seen as a groundwork rather than a lackluster end. It could even have a plot that makes sense if it didn't have to fit itself in to the MGS lore somehow. Assassins Creed 4 is just a great pirate adventure game except for all the parts where it stops to remind you it's an Assassins Creed game.
 
MgsV is kind of like Assassins Creed: Black Flag. It would have been way better as its own independant game and IP. The franchise it is part of makes it suffer. In Vs case, the arguably inappropriate change of direction with making it an open world yet not filling it with enough shit to justify it really made the game suffer, but if it was a new tactical sneaking infiltration IP it would instead be seen as a groundwork rather than a lackluster end. It could even have a plot that makes sense if it didn't have to fit itself in to the MGS lore somehow. Assassins Creed 4 is just a great pirate adventure game except for all the parts where it stops to remind you it's an Assassins Creed game.
MGS5 should have been about Outer Heaven being established, that shouldn't have just been a plot twist at the end. It ended up being an entire game made of filler, which I don't actually mind since this sort of sandbox shooter is right up my alley. Not so much Metal Gear due to the shitty, haphazard level design however. Funny how Survive ended up being a more true MGS game since that game at least forced you to enter stealth for most of the game, in MGS5 you can just summon a bunch of tanks or helicopter support and turn off the difficulty if you want.
 
I think MGSV was great. Had a ton of fun with it. Wasn't as tight of a story, but the gameplay was great. Not as good as MGS3 but that's a pretty high bar.
It benefits greatly from being the only MGS game that has a non schizophrenic control scheme.

You can get used to it but binding shooting to face buttons never felt good. At least you can rebind them in emulators these days but it breaks other things.
 
I do think FOB's were a brilliant idea executed terribly. I was invested more into that than the campaign, but it became too unforgiving if you fuck an invasion up and then the asshole you invaded just keeps attacking you while you're sleeping.
Oh i didn't know it was infinite retaliations lol, i just assumed this whole time it was just a one time strike back.
The whole weapons and item development requirements was so fucking broken.
They are so fucking expensive compared to peace walker and its annoying having to rank up your weapons to a certain level before your security staff could use them
I think Far Cry did a good job with outpost takeovers without making it too complicated
Also they give you a little jingle once you beat the outpost so its objectively better than TPP
The thing that really stuck out to me IIRC was with how mediocre the game looked with all the tall blades of grass looked like flat JPEGS blocks. Where as in MGS3 you can bend them individually. Some really lazy shit.
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I blame this
Early in the game you see this map, it sets an expectation of the quantity of content.
No it shows you a map of the big shell
Metal Gear Solid 2 literally has one of the most documented developments ever. To the point that Kojima sold a "documentary game" on the PS2, the pretentious fuck.
Why are you pretending The document of mgs2 isn't just a behind the scenes documentary with interactive elements lol, the thing sold for 20 dollars back when it released and you are out here acting like its kojima sniffing his farts for 2 hours
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Exploring the home base in MGS5 literally felt like my soul leaving my body every time. Such a piece of shit game.
Less than 10 day join date and immediately acting like a retard?
checks out
Like i said many times before: is Peace Walker with steroids in gameplay.
Stealing vehicles & using them is peak.
He's coming too?
Roger that.
Funny how Survive ended up being a more true MGS game since that game at least forced you to enter stealth for most of the game
I never have to take anything you have to say seriously now
It benefits greatly from being the only MGS game that has a non schizophrenic control scheme.
>He got filtered by MGS controls including peace walker
 
Oh i didn't know it was infinite retaliations lol, i just assumed this whole time it was just a one time strike back.
I don't believe it was infinite but I remember getting hit by the same dudes a few times consecutively.
They are so fucking expensive compared to peace walker and its annoying having to rank up your weapons to a certain level before your security staff could use them
You wouldn't be able to max out much of the security measures and top tier weapons unless you were like a top player in the FOB bullshit. Unique online system that was WAAAAY too fucking grindy and unforgiving. It was built to sell MB coins which is jewy shit they learned from GTAV and shark cards.
I blame this
Even still, a PS2 game shouldn't be running circles around it.
 
Why are you pretending The document of mgs2 isn't just a behind the scenes documentary with interactive elements lol, the thing sold for 20 dollars back when it released and you are out here acting like its kojima sniffing his farts for 2 hours
I bought it on release. I know exactly what it is.

I'm acting like it's Kojima sniffing his farts because who the fuck else has ever done that in gaming?

Like...have you even played the fucking thing? Cause boiling it down to a documentary with some "interactive elements" is pretty suspect for just how much it offers.
 
I bought it on release. I know exactly what it is.

I'm acting like it's Kojima sniffing his farts because who the fuck else has ever done that in gaming?

Like...have you even played the fucking thing? Cause boiling it down to a documentary with some "interactive elements" is pretty suspect for just how much it offers.
He's a retarded Bethesda fanboy that doesn't actually know what he's talking about, just blindly shoots from the hip to get the last word in, like a small child. In this case, he just took one look at a wikipedia entry to form a "gotcha" argument with no other context. Almost makes Kojima's fanboys bearable, at least their favorite game isn't a mediocre piece of shit like Fallout 3 lmfao.

I don't really have anything to say about the documentary itself, it's pretty solid. I love the behind the scenes stuff, I do find it entertaining to see a manchild like Hideo playing with toys, explains some of his design decisions that much more.

You wouldn't be able to max out much of the security measures and top tier weapons unless you were like a top player in the FOB bullshit. Unique online system that was WAAAAY too fucking grindy and unforgiving. It was built to sell MB coins which is jewy shit they learned from GTAV and shark cards.
Who the fuck grinded the boring FOB bullshit? I remember I didn't need anything tied specifically to that mode, the game ends way before it actually becomes challenging enough to properly grind for it, and even then you already have plenty of tools available. That whole system was a flop, but at the very least I commend trying to mix single and multiplayer elements instead of gatekeeping them to their own separate walled off gardens.
 
I miss MGO2 I meant MGO3. Its been long enough that its becoming nostalgic now. Playing the infiltrator class near release, when everyone was playing super serious and carefully still and the fast and silly metas weren't formed yet, it was so much fucking fun. That or playing the scout class and committing to purely recon and tranquilliser sniper build, so you could just camp a spot for a long time or slowly move around the outside, supporting your team by marking and tranqing enemies, and you wouldn't have to suffer revenge killers constantly sprinting to your location because there's no killcam for them to spy you with. Never gelled much with the heavy or assault enforcer, I always wanted to do some fancy support meta instead of just killing the enemies.
 
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I miss MGO2. Its been long enough that its becoming nostalgic now. Playing the infiltrator class near release, when everyone was playing super serious and carefully still and the fast and silly metas weren't formed yet, it was so much fucking fun. That or playing the scout class and committing to purely recon and tranquilliser sniper build, so you could just camp a spot for a long time or slowly move around the outside, supporting your team by marking and tranqing enemies, and you wouldn't have to suffer revenge killers constantly sprinting to your location because there's no killcam for them to spy you with. Never gelled much with the heavy or assault, I always wanted to do some fancy support meta instead of just killing the enemies.
You mean mgo3? 3 had enforcer, scout, infiltrator.

(Also the best non-lethal option was enforcer with sleep gas grenade launcher)

edit: should've elaborated but its
mgo1:mgs3:subsistence
mgo2:mgs4
mgo3:mgsv
 
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at least their favorite game isn't a mediocre piece of shit like Fallout 3 lmfao.
Fallout 3 isn't my favorite game retard, i never said that but giving it any sort of praise for any reason is enough to make you sperg out then project/accuse others of sperging out. People dont like you in the fallout thread for that and it seems to be the same here. More like 30+ threadbans
I'm acting like it's Kojima sniffing his farts because who the fuck else has ever done that in gaming?
Its a behind the scenes documentary with a bunch of interactables related to mgs2 and its development. The only unique thing here is selling it as a game but this was for the ps2, a console marketed on the fact it plays dvds and the document is basically a dvd.
It's not that deep
Cause boiling it down to a documentary with some "interactive elements" is pretty suspect for just how much it offers.
I said it gave a lot to offer, it still just seems like you wanna turn a fancy way of showcasing mgs2s development into some major sin of kojimas.
If you aren't, cool, I'm dumb and don't understand what you meant and you can cash it in
I miss MGO2 I meant MGO3. Its been long enough that its becoming nostalgic now. Playing the infiltrator class near release, when everyone was playing super serious and carefully still and the fast and silly metas weren't formed yet, it was so much fucking fun.
Shame i never got to experience this mgo3 as by the time i got to it the metas were already in play and i didn't really think mgsv's gameplay worked well in pvp outside of 1v1s on fobs.

I think i remember playing as ocelot or someone in a match once
 
I said it gave a lot to offer, it still just seems like you wanna turn a fancy way of showcasing mgs2s development into some major sin of kojimas.
If you aren't, cool, I'm dumb and don't understand what you meant and you can cash it in
Man, I literally just called Kojima a pretentious fuck (which I do about everything if you haven't noticed) and you're making it out to be way more than it is.

And no, you didn't say it gave a lot to offer. You downplayed exactly how much it offers us. You make it sound like it's just some 30 minutes behind the scenes video when it's way more than that. It is not *just* a DVD.

THAT was the main point of my breakdown. The Document of MGS2 shows us like 90% of what went on behind the development of MGS2. So when I say that Big Shell being designed the way it was was a conscious decision and not a result of time or cuts, it's not me just taking a guess at that. I can actually point to a source.
 
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