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Would that be the beginning of the game? If so, perhaps there is a vent nearby you could use.I'm trying to play the original MSX2 game right now. I keep getting to the door that's guarded by two guys then get stuck because I have no idea where to go from there.
wow that was bad. I have never watched DSP before and that was a level of poor playing I never could have expected. How does one not learn the controls in MGS there are 20 minute cutscenes and codex calls about them. I had forgotten how much the game actually tells and shows you to prevent... this. If I wasn't aware that DSP was a thing I would have assumed this was a troll. On a side note I hope there is a secret theatre in MGS 5 just so I can see Metal Gear Kojima sons of the Kojima.
In all of his MGS plays, he never uses the codec to call anyone.wow that was bad. I have never watched DSP before and that was a level of poor playing I never could have expected. How does one not learn the controls in MGS there are 20 minute cutscenes and codex calls about them. I had forgotten how much the game actually tells and shows you to prevent... this. If I wasn't aware that DSP was a thing I would have assumed this was a troll. On a side note I hope there is a secret theatre in MGS 5 just so I can see \M/ETAL Gear Kojima sons of the Kojima.
Can't mess up the controls when they are constantly on the screen now can you. I'm sure he managed it though.In all of his MGS plays, he never uses the codec to call anyone.
This is most noticeable in MGS1 where he complains how he doesn't know where the PSG-1 is, and said he had to look it up. And a montage of youtube comments point out he could've just called Otacon who would've told him exactly where it was. And indeed he criticized how he forgot Otacon's codec frequency and said the game required writing things down when everyone pointed out he could've just called Otacon right when he got his frequency and it would've saved it.
Indeed he criticizes \M/ETAL Gear for having lots of cutscenes despite the fact one of his favorite games is reportedly Heavy Rain.
I should of asked at what part of the game it was. I was thinking at the beginning of the game. Even then, I was thinking of the PS2 version that was on Subsistence. Sorry for that.Fuck, I'm dumb. I kept getting seen by the guards after they were relieved so I assumed I was supposed to do something else. I didn't realize I just had a really small window of opportunity to get through the door. And C-No, there wasn't actually a vent.
Snake's Revenge. If it has any relevancy aside from being a spin-off that Kojima didn't work on, it did inspire him to make Metal Gear 2 after he was on a train ride with a guy who (may of) made Snake's Revenge.View attachment 8016
Oddly enough my first reaction to this image was "Solid Snake doesn't use a knife..." (except in MGS4)