- Joined
- Mar 24, 2019
He's doing this thing where even when he's blatantly wrong he tries to excuse it away. Did the same thing one of the Ukraine threads.
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My idea is definitely more on the Star Trek side with the "explore strange new worlds" theme, especially with the scan visor acting like a tricorder.That sounds more like a Star Trek game, but Prime does have a bit of the Trek genome due to the scanner incorporated into Samus's helmet in the Prime games, so that can work.
The funny thing is that Metroid Prime is a better Star Trek game than all the Star Trek games combined, making you explore new environments and scan them while fighting off hostile wildlife.
I've always desired to see the prototype bounty mode that was supposed to be in Prime 3 (I think). Prime 4 could have completely unrelated side objectives to the mission that occasionally pop up along Samus' journey. Maybe pop over to this asteroid belt and track down and kill a high ranking pirate for an extra reward.For example, on one planet you would find a Chozo armory where Samus collects a bunch of new weapons and armor and is able to access a Chozo database containing prototype weapons and armor that you could download to sell to the Federation or to the highest bidder. On another planet you discover a Space Pirate science base/port and Samus proceeds to enact Total Space Pirate Death on everything.
Just ignore it and forget about it, else you will doom us all and it will start again.Just...wtf was the last 5 pages of the thread that was weird.
Its been in dev hell for at least 7 years at this point and been thrown around several different studios. Probably vaporware at this point. Im more pissed that Prime hunters didn't get a remake for the switch but they remastered and ported Prime 1 to it, a game that really didn't need it and was already remastered in the prime trilogy release for the wii + graphics mods in emulators. While prime hunters would benefit greatly from the second analog stick.A fuckin' year and no Metroid. I trust Retro, but development hell ain't good. A middling Prime 4 release would almost be as bad as a bomb.
I'm actually betting Prime 4 is a Switch 2 launch title and that console seems to be in a little bit of a delay.A fuckin' year and no Metroid. I trust Retro, but development hell ain't good. A middling Prime 4 release would almost be as bad as a bomb.
I fully believe the Switch 2 is ready to go but Nintendo is just waiting on it since they have no need to really rush anything out.I'm actually betting Prime 4 is a Switch 2 launch title and that console seems to be in a little bit of a delay.
I definitely believe there has been some sort of hardware issue screwing up things behind the scenes. Maybe it was the end generation hardware refresh like the New 3DS, maybe it was the Switch 2. I think it's partially to blame for Tears of the Kingdom's delay and Scarlet/Violets poor performance. Both were designed for better hardware.I fully believe the Switch 2 is ready to go but Nintendo is just waiting on it since they have no need to really rush anything out.
Fusion sucks.Can I just rant about Fusion for a second? Because I am so fucking MATI rn.
View attachment 5122161
If you've ever tried to 100% Fusion, you can almost certainly recognize this room. If not, here it is in motion (this is not my gameplay):
View attachment 5122169
Note how every time you touch the crumble blocks control is immediately taken from the player. I cannot put into words just how difficult that space jump through the narrow part in the corridor is. There is barely enough room and if you so much a graze the sides Samus has some kind of hysterical seizure and can't move until she falls through. I get that challenge is one thing, but when your game requires actual frame-perfect input it's time to tell your lead room designer to take his dick out of the family pet and do his fucking job.
One final thing:
View attachment 5122174
I did not fuck around on this playthrough. I had to basically facetank everything to get through each section in a timely manner. The only stopping point was the above-mentioned room. Yet I still finished with less than three minutes to spare. Who though this was good game design? Only the original NES Metroid is stricter and a) they obviously didn't expect the player to 100% it and b) that game sucks anyway so "it's not as bad as the NES one" isn't a point in Fusion's favor.
Sorry for the rant. I otherwise love Metroid Fusion, it's just ruined by a couple of easily-fixable things.
If you think that's bad, try getting some of those items where you need the Speed Booster. Even in Super Metroid those were annoying but still doable. In Fusion (or it might have been another game)...I just couldn't figure it out.Can I just rant about Fusion for a second? Because I am so fucking MATI rn.
View attachment 5122161
If you've ever tried to 100% Fusion, you can almost certainly recognize this room. If not, here it is in motion (this is not my gameplay):
View attachment 5122169
Note how every time you touch the crumble blocks control is immediately taken from the player. I cannot put into words just how difficult that space jump through the narrow part in the corridor is. There is barely enough room and if you so much a graze the sides Samus has some kind of hysterical seizure and can't move until she falls through. I get that challenge is one thing, but when your game requires actual frame-perfect input it's time to tell your lead room designer to take his dick out of the family pet and do his fucking job.
One final thing:
View attachment 5122174
I did not fuck around on this playthrough. I had to basically facetank everything to get through each section in a timely manner. The only stopping point was the above-mentioned room. Yet I still finished with less than three minutes to spare. Who though this was good game design? Only the original NES Metroid is stricter and a) they obviously didn't expect the player to 100% it and b) that game sucks anyway so "it's not as bad as the NES one" isn't a point in Fusion's favor.
Sorry for the rant. I otherwise love Metroid Fusion, it's just ruined by a couple of easily-fixable things.
I don't really understand why everyone's waiting with so much anticipation for Prime 4. The first Prime game was awesome, almost on par with Super Metroid, and one of the best games on the gamecube, Prime 2 was pretty good, but, already a bit more meh than the first game. Prime 3 though was pretty bad and barely felt like a Metroid game and retro's original plan for Prime 3 would have been even less like a metroid game.A fuckin' year and no Metroid. I trust Retro, but development hell ain't good. A middling Prime 4 release would almost be as bad as a bomb.