Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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Gets reanimate and a teleport once (1nce)
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Steel ball has been a good item for me in getting through act 2. It's a weapon slot item that allows you to spawn a familiar fly steel ball that can never die, so if you place it at good spots, enemies will target it over your cats. Helpful in the desert area where there's lots of ranged enemies that can hit you from all angles.
WEAPONS_Steel_Ball.webp

Infinite use, but can only use it once in battle. Which is fine cause it doesn't die for rest of the battle
 
Wish necro revive abilities removed the last injury you received or something. Its retarded that you need to heavily nerf yourself permanently to interact with a third of the necros tech while not being as powerful as summoning or leech focusing
 
Beat the boneyard a second time to unlock the abilities I was missing. My thief got posessed so I hit him with my fighter using a weak attack ( since he had the overpowered passive) and the attack crits, destroying the corpse. Man I am salty since now I gotta beat the whole thing all over again for ONE ability unlock
 
I do hope with future dlc we get more classes or maybe even the ability to multiclass.

A paladin or Bard would be fun, I'm imagining a cat with Divine Smite, his main damage stat as luck where he walks up and crits something for a shit ton of damage.

Warlocks would be rad too
So I figured out there's a multiclass mutation
It is considered a birth defect, I don't know if there's one for every class, but my cats had an inbreeding problem and I ended up with a cat with patches of blue fur. This had the effect of reducing their charisma by 2 but was offset by the cat rolling mage skills on level up as well as their normal class skills
 
I hate the madness trait so much.

Was doing a wall of flesh run with the quest item that insta kills your cats if they get downed once. Got a negative trait that drives a cat mad after it kills one enemy on my cleric with gamble. This cat then proceeded to kill two of my other cats and had 46 mana, so I LITERALLY SAT HERE FOR FIVE MINUTES while the cat used the gamble skill 23 TIMES AFTER KILLING TWO OF MY OWN CATS.

The cleric cat literally killed my run and bossmanjack it after doing so!

:lossmanjack: :stress:
 
I hope we get a make-a-cat, because i am a female and i enjoy dress-up games i want to make my own cats in the game's image, and smite my enemies with them. I'm still just working up the courage to go to the boneyard, though. I beat Spinerette the other day, but goddamn.
 
Holy shit...
This is literally just that meme where your first JRPG quest is to fight a rat and your final one is to kill God.
That's it, GOTY secured.
I know I sperg about the soundtrack a lot, but GODDAMN (pun intended), does the theme for that final boss hit hard

🗣JUST STEP BACK! JUST STEP BACK!🎶
Straight into the lake of fire, your bones start to crack!
🗣DOWN ON YOUR KNEES! DOWN ON YOUR KNEES!🎶
Beggin' for forgiveness, riddled with disease!
 
I've just unlocked the last class before jester. Here's my tier list of classes:
S Tank
Tank has strong standalone spells and can get decent damage (especially with thorns) and mobility/CC
S Butcher
Butcher has the damage of warrior, and his tanking and sustain puts necro to shame. Good standalone abilities and even better synergies.
A Warrior
Warrior has decent damage, but most abilities focus on dealing damage and not so much mobility and sustain. It needs good equipment or decent sustainability to be good.
A Ranger
Good damage and really strong abilities, but not very reliable. Summon path is a joke. Utility comes from lobbed attack and decent damage.
A Cleric
The best support class in the game. Cleric is goated and with cleanse build/heals he can really boost allies to carry... But useless on its own.
B Thief
Thief has high damage, but no sustain, and most abilities don't help with that. He's a great melee/range, but has many shortcomings.
C Monk
A hybrid melee/range, kinda like the thief, but a bit more tough, requiring better synergies and better rolls. In-between warrior and thief, but not as good as any of those.
C Psychic
Psychic is a lot like the mage, but has better support/CC instead of lackluster elemental effects. But there are other classes that are simply better.
D Druid
In theory you get two cats at the price of one, but the druid's support and summons are just shit compared to other classes. His beast forms just turn him into an above average stray.
D Necro
Necro has some good abilities, but some are straight shit or actually hindering your party. He's tanky (nowhere near butcher or tank) and by the time you get your leech stacks high enough exhaustion sets in and they are useless. Leech familiars are useless in levels with hazards.
D Mage
Really good at showcasing elemental effects and synergies, but that's about it. Most spells are meh and passives are shit. Damage is neglectable.
F Tinker
The best summoner class and really strong when synergies click, but otherwise spells are shit or don't do anything. Really requires good build, good synergy or good luck to work.

I hope we get a make-a-cat, because i am a female and i enjoy dress-up games i want to make my own cats in the game's image, and smite my enemies with them. I'm still just working up the courage to go to the boneyard, though. I beat Spinerette the other day, but goddamn.
I was really expecting the game to have that, or at least the ability to name cats/teams...
 
Wish necro revive abilities removed the last injury you received or something. Its retarded that you need to heavily nerf yourself permanently to interact with a third of the necros tech while not being as powerful as summoning or leech focusing
there's a certain passive that makes jinxed, -1 luck, the only injury your necromancer can get from being downed. would have been nice if coffin flop did any actual damage while down. that whole run my necromancer became little more than a flopping blood bag that can heal you
 
just did my first act 3 run, and got rolled by creating a cat that perfectly countered my fire mage, ranger, and necromancer about half way through the event i realized what i was doing, and was hoping that my mental retardation didn't just ruin me.
 
I will say I enjoy how much little detail/mechanics the game has. Especially with elemental stuff. Like using the magic ice block heal will cause a user to skip a turn in most biomes. But if you use it in the desert, a character doesn't lost a turn and it instantly melts making a cat wet. Which then allows them to gain post battle heals again.

I also liked using the ice push in the sewers to make water tiles icey so no more movement penalties.


Lastly I can be wrong, but there really doesn't seem to be no limit to how many familiars you can spawn. I've had a battle with half the map baby spiders and the squirters. Pretty cool.
 
I managed to get 4 cats with a mutation that makes them give a consumable item at the end of every battle, and clear all the way to Throbbing King with them. This is my backpack at the end of the run
rgwqaz[1].png
 
Lastly I can be wrong, but there really doesn't seem to be no limit to how many familiars you can spawn. I've had a battle with half the map baby spiders and the squirters. Pretty cool.
You're not wrong. Per Ed: the max is hypothetically 98, since you need one cat and one enemy alive, if you're on a map that's otherwise clear/clearable of tile obstructions.
 
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