Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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I keep seeing that I haven't finished the man in the moon with x or y class.
And I keep stupidly trying.

I hate Crater
I hate Crater
I hate crater
FUCK MARSHMALLOW
I hate crater
Crater is annoying but shimmer is too good to ignore. Every time I get a shimmer run my house of freaks prospers.

As an aside, Thief is becoming relevant again. Act 3 (future) has so many robots that all the stuff they get that ignores armor just steamrolls those encounters. They're still a gamble but even if I roll mostly garbage they can still take care of a bunch of problems. They still have the potential to become boss killing monsters too so it's kind of worth it. If they have to be carried by the ranger/druid/butcher than so be it.
 
I still assert that Thief is one of the best classes and castly underrated by people who don't know how to minmax them. I've literally never had one that was less useful than a fighter and they have much better speed so I've been using them instead since late Act I.
 
I keep seeing that I haven't finished the man in the moon with x or y class.
And I keep stupidly trying.

I hate Crater
I hate Crater
I hate crater
FUCK MARSHMALLOW
I hate crater
The only time i sweept through the crater/moon easily was with a hunter with scattershot, a psychic with the glass passive+vacuum and become enthropy and a butcher with spin to win, i also had a thief but his sole purpose was to be vored by the moon and then cast "stop hitting yourself"

If your team is not OP the moment they reach zodiac/Gambit you may as well just return home.

I still assert that Thief is one of the best classes and castly underrated by people who don't know how to minmax them. I've literally never had one that was less useful than a fighter and they have much better speed so I've been using them instead since late Act I.
Thief just need one of his many teleport abilities (except shadow, it sucks) or roll (the collarless skill), with that thief already goes a long way even if you roll non synergies garbage.
 
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Y'know how all the classes have minibosses themed after them? Arthur's the Jester equivalent, and until Gaylel Glaiel nerfed his Metronome pool he had access to every class spell in the game, including the aforementioned Split The Atom, We Are One, and Become Entropy. Now he no longer has access to those.
>I'm playing the game completely unpatched
I see I am very very fucked whenever he comes along
anyways, I don't have Jester. I'm still stuck without the Rift. Good to know that class also has a miniboss themed after it.

IIRC, Glaiel said that modders and their custom classes got 3 out of 4 guesses right, and looking at Nexus we have a Bomber class themed after Radical Rat, a Pyromaniac, a Gunslinger no doubt inspired by Zodiac, a Paladin, and a Revenant.

A Gunslinger class is definitely in the cards (Zodiac was always popular even during playtesting).
My bets are easily on some kind of gunslinger and 200% a permanent summon/taming class. Druid is only a halfway point (that really focuses more on general support for most of its passives and half of its actives) and McMillen hasn't been shy about his Pokémon influences whatsoever. Combine that with there being entire status conditions devoted to controlling opponents, multiple quest items that give you the chance to do so (but never permanently), and several major bosses focusing on enemy control without it being their main thing... if there isn't some kind of outright Pokémon trainer equivalent in DLC, I'll be very shocked. But I will be disappointed if McMillen doesn't give it a higher chance to loot items that are outright copy-pastes from the series (like the Citrus Berry).
I agree that gunslinger is probably lime, even though that is a hilariously gaudy color to give a bullet-dispensing class, but I'm not super confident that the summoning class would be pink. I mean, it's possible-- Hunter, Necromancer, and Druid all have some substantial focus on familiars and are completely unrelated colorwise-- but I just think Pink will have more to do with physical fighting given the precedent Butcher and Fighter have set. Or maybe it'll be mostly debuffs and elemental damage since Psychic/Mage are purple. Dunno.

I don't know why McMillen would add a Paladin class when Cleric already fills that niche completely (tanky, Holy Element spells (including AoE that damages enemies if you count Evil Patron + Prayer), multiple passive and active abilities geared towards killing shit, etc.), so assuming that the other guesses are 3/4 correct, that leaves... gunslinger, pyromaniac (which I'm only now realizing doesn't already exist. Does a fire-focused Mage not count? those guys are awful to play), bomber, Pokémon trainer summoner/enemy converter (Revenant in the mods).

I'm not sure why you're trying to draw comparisons to other bosses here, because most of the proper bosses do not have an existing class equivalent, but if we're doing that... the Bomber could be Radical Rat, the Gunslinger would be Zodiac, the Revenant/Summoner could be any one of the Lab bosses (Stacy if it focuses on some kind of permanent, modifiable sidekick; Spewer if it focuses more on spam and debuffs) or the Infested Pair, and the Pyromaniac could be Hitler II or the Tormentor.

I can see it. ¯\_(ツ)_/¯
 
Y'know how all the classes have minibosses themed after them? Arthur's the Jester equivalent, and until Gaylel Glaiel nerfed his Metronome pool he had access to every class spell in the game, including the aforementioned Split The Atom, We Are One, and Become Entropy. Now he no longer has access to those.

IIRC, Glaiel said that modders and their custom classes got 3 out of 4 guesses right, and looking at Nexus we have a Bomber class themed after Radical Rat, a Pyromaniac, a Gunslinger no doubt inspired by Zodiac, a Paladin, and a Revenant.

A Gunslinger class is definitely in the cards (Zodiac was always popular even during playtesting).
My guess is Paladin (DnD trope), Gunslinger (lowkey confirmed), then a sort of Bomber/Alchemist...
Revenant is too close to necro...

as someone mentioned in the thread, the difficulty curve in this game is retarded, it has a decent wall & floor where you feel like you eating shit left and right, trying to play super optimal and getting fucked over by lack of knowledge - then the considerable spike during desert rewarding good & consistent play (with clerics being a buffer / scrub friendly) - but once you unlock monk and breed & get fist of fate, then the game becomes almost braindead
fist of fate is unbelievably broken, there are other skills & combos that are just as broken but they do require a bit of setup
  • hone/repair - get a uzi or a sniper rifle
  • vurp - spam invincibility star (BROKEN), mana, +5 str/dex pill OR +5 luckpill
  • spin to win with arrow of infinity, even stronger with fist of fate and some kind of weapon refresh from items/passives
  • mind meld (free turn)
  • chosen warrior
  • power up (have to unlock jester & find it)
  • heavy shot with some way to negate missing attacks (high luck or passive/item)
and some mutations are clearly a step above the rest: anything with bruise, luck, reroll or extra turn is just busted

What I don't like about the progression of this game is that it's 100% RNG with no guarantee you'll hit the checknarks.

Roll X mutation, get X ability, breed X can with X mutation and X ability...

You can cheese Immobile bosses with the use of the Psychic's Foresight
 
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>I'm playing the game completely unpatched
Oh good, you get to use the Alt+F4 store exploit to dupe furniture/Tracy offerings/stuff salvaged by the Organ Grinder.
I'm not sure why you're trying to draw comparisons to other bosses here
Given that the modder who made the Bomber class mod styled the collar to look like RR, I figured I'd make my guesses.
 
I think looking at some of the bosses is fair game. Every single act so far has had cat bosses that represent all of the classes, it wouldn't seem farfetched to me if we might get some based on the few that aren't like Zodiac, Gambit, Trampy, etc.
 
1774813465456.png

I swear this game is making me question genetics.
 
What i want is jester to have more abilities of his own, all centered around being random and unreliable, metronome is not enough, i want the absolute most random bullshit cat, he either kills himself or kills everyone else or both.

View attachment 8775947

I swear this game is making me question genetics.
I've heard that midgets irl can have normal non midget kids even if both are dwarfs.
 
I can sleepwalk through crater but the moon probably has the most dead runs out of any area because of those stupid fucking meteor enemies. And it doesn't even have a furniture box like bunker/core does so I literally never go unless I have to for a sidequest or smth.
Dude fuck the Man in the Moon, too. That guy has the worst fucking boss mechanic, and it punishes you for being a summoner, because any unintended hit on those hands and you're *fucked*.
View attachment 8775947

I swear this game is making me question genetics.
I've heard that midgets irl can have normal non midget kids even if both are dwarfs.
My IRL cat is tiny (she's like 4lbs), and her kids ended up bigger than her. It took a few years, but it does happen!
 
Dude fuck the Man in the Moon, too. That guy has the worst fucking boss mechanic, and it punishes you for being a summoner, because any unintended hit on those hands and you're *fucked*.
IMO act 2 is jut not a fun place for summoners (minus desert). Crater has plenty of spikes and such + its annoying for the boss, Man in the Moon is obvious, Johnny feels like he should but its debatable with the cultists upgrading, Cerberubs retaliates, and I don't think uncontrolled summons would go great for the Coven candles (though decent otherwise in that fight).

Pretty good for Act 1 or 3 in my experience though.
 
IMO act 2 is jut not a fun place for summoners (minus desert). Crater has plenty of spikes and such + its annoying for the boss, Man in the Moon is obvious, Johnny feels like he should but its debatable with the cultists upgrading, Cerberubs retaliates, and I don't think uncontrolled summons would go great for the Coven candles (though decent otherwise in that fight).

Pretty good for Act 1 or 3 in my experience though.
Great place for druid though, simply because you can control the summons.
 
That guy has the worst fucking boss mechanic, and it punishes you for being a summoner, because any unintended hit on those hands and you're *fucked*.
Just feed him a spellcaster and spam stop hitting yourself, bonus if the spell caster has thorns, or you could just stack obscene ammounts of blight and bleed and use sudden affliction to completely bypass his shitty gimmick.
 
Just feed him a spellcaster and spam stop hitting yourself, bonus if the spell caster has thorns, or you could just stack obscene ammounts of blight and bleed and use sudden affliction to completely bypass his shitty gimmick.
The fuckin dead astronauts took my tank...
But I took one of them with my necromancer.

...and that was a bad move. Should've been a good move, but those fucking hands.
 
The fuckin dead astronauts took my tank...
But I took one of them with my necromancer.

...and that was a bad move. Should've been a good move, but those fucking hands.
The Crater and Moon are so fucking ass i believe Edmun was angry that month of desing or something, the injury brothers i've manage to defeat them 3 times without an injury, the key is to focus on one of them and use knockback on the other, once the head pop off just ignore the skull and kill the body then repeat for the other fucker. i think the best classes for this fucking route is thief and psychic (with vacuum) the ability to move units is so fucking good, specially for those maggots that hit everything in line of sight and get brace if they get hit and survive and thief for shield bypass, for damage either bring a figther or butcher to rape them.

1774881502086.jpeg

This team made that route an actual breeze, i barely felt the hard route because my chud psychic just kept sending them to the cuck corner and butcher just raked them on the glass with his hook.
 
Crater is my least favorite area in the game but I just feel so compelled to go down that path because I get to trigger Shimmer and have my cats mutate twice. Sometimes I get Shimmer on the moon, too, so an extreme amount of mutations happen per cat. Never ever pick rock aspect if you're going into the crater.
 
The Crater and Moon are so fucking ass i believe Edmun was angry that month of desing or something
no, they are painful, but game is just designed with similar to linear difficulty. caves has risk of difficulties but is simplest, then boneyard and dybbuk's gimmicky mechanics, then bunker and the simple raid mechanics and the core and the "time bomb" mechanic, then by crater standard enemies mechanics get more complicated, alongside bosses, which is comparable to act 3's lab shit.

the crater itself i don't really have issues with besides enemies having more gimmicks you can usually just overpower, but on the moon, the asteroids are very gimmicky/pia, especially without a hunter essentially "playing pool", and man in the moon im pretty confident in saying winds up being the most complicated boss in the game off of pure mechanics required to do. asteroid's health gimmick and the mitm's brace self attack or riskier cat eating gimmick are probably the hardest mechanics to attempt to just "overpower" without dealing with. without status effects or dot stacking, mitm has to be played by the rules, while every other non house boss can be brute forced besides arguably dybbuk and lord bunga
 
Since we're talking about Act 2, should I go for Butcher/Core or Psychic/Moon for unlocking classes? Guillotina's primed to arrive and I don't want to cause any sequence breaks, let alone juggling the kaiju while managing the Throbbing Domain unlock.
 
Since we're talking about Act 2, should I go for Butcher/Core or Psychic/Moon for unlocking classes? Guillotina's primed to arrive and I don't want to cause any sequence breaks, let alone juggling the kaiju while managing the Throbbing Domain unlock.
Butcher/Core is going to be an easier time, butchers are almost always good if not great. Psychic/Moon is a gamble, you could end up with some unstoppable combo and just steamroll everything or you could end up with a guy that does 2 points of damage and flops around.

I like druid a lot for crater, the bird being able to ignore brambles and soak weird permanent effects is really good.
 
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