plastic Consumer
kiwifarms.net
- Joined
- Apr 22, 2025
You mean the thing the elytra + rockets does without even needing to set up infrastructure to use?Mojang still hasn't patched it despite it trivializing all other transport methods.
Theres no need to "patch" methods of transport that require you to build infrastructure to use, the point of survival was meant to put pressures into building infrastructure.
In old minecraft, you walk slow, night is pitch black, and mobs were dangerous, so you set up minecart tracks, lit up the area, and set up walls or builds to protect yourself and set up mines.
Now you can sprint as fast as a minecart with no need to spend hours building railways, you can fly anywhere at the speed of light, and you can easily "minmax" your armor enchantments and get to diamond in like an hour if you're "speedrunning" so mobs are trivial.
All the new "bosses" and features seem to attract a part of the current player base which thinks minecraft is like terraria and needs "progression" and "balance patches" and "nerfs" missing the point entirely. The point of survival was to pressure you into building/give reason to build. Instead people are treating it like a boss rush game. They add features which attracted a certain type of player who wants to play it like terraria and "progress" and become strong and get the "best" everything as fast as possible and rush through bosses, but that was never the point of the game, its not Terraria and honestly terraria was better played when it copied minecraft more and encouraged automation and infrastructure instead of loot progression.
The hunger bar was supposed to incentivize you to build food farms, instead eating just becomes an annoyance, but that was the idea.
If anything, they need to remove the rocket flying with elytras, this way people would have to set up towers to use them and maybe use their creativity to make cool floating islands. They don't need to remove ender peal stasis chambers for teleportation, you can make really cool builds around those things like the star trek transporter. They need to incentivize building things, make minecarts faster to encourage players making them, make horses travel faster on trampled dirt but slower than minecarts to encourage building paths, stop elytras from using rockets to infinitely fly, etc. Also remove phantoms or change how they spawn because they discourage players from making large builds without taking a break to sleep through the night every 3 days, "if you don't like a feature just don't use it" is what they said when they made beds, then they designed around that and force you to sleep once every 3 days or deal with an enemy that hits you, then flies up and circles till they hit you again. They're annoying. They need to stop encouraging the zoomer brained dopamine fried types of players who play for 2 weeks and quit after fighting the ender dragon or getting "the best" gear.
The one thing I did enjoy was the copper golem, it bridged the gap between hand sorting and making mega item hopper sorters which almost became a necessity with the million block types they added. They're fun to torture too, speaking of, its stupid they switched from having the "optimal" way to farm animals be unethical, then when they added other animals decide "we can't let people kill armadillos or turtles for armor because they're real animals" ignoring the cooking chickens alive or breeding animals in minecart thing. It marked a symptom of Minecraft marketing towards kids and trying to "encourage environmentalism" instead of you know, fun. Seriously, they started having a design philosophy of "if its a real animal don't incentivize the player to inhumanely farm it" and "everything bad in the world that happens must be due to the player doing something" meanwhile Notch just adds in exploding dick and teleporting tall black man who steals ur shit.
Last edited:



