Minecraft

Oh wow that Yogscast clip at the beginning kinda makes me want to revisit their old content. Completely forgot they did jokes like that.
There was a charm to old Minecraft let's play especially from the Yogscast; where it wasn't trying to pander as being family (or politically) friendly or making brain damage low effort content that we see nowadays, but was playing the game for simple fun (one of my favourites being a bunch of Brits screening at the letter 'E')
 
There was a charm to old Minecraft let's play especially from the Yogscast; where it wasn't trying to pander as being family (or politically) friendly or making brain damage low effort content that we see nowadays, but was playing the game for simple fun (one of my favourites being a bunch of Brits screening at the letter 'E')
one of the best things about old let's plays is lack of minmaxing. Building an iron farm in first hour of gameplay would be too difficult for your average 2012 let's player.
 
one of the best things about old let's plays is lack of minmaxing. Building an iron farm in first hour of gameplay would be too difficult for your average 2012 let's player.
minmaxxing has ruined all of gaming in my opinion. Everything needs to be hyper optimized and needs to have a gameplay purpose. It's resulted in games stripping away mechanics under the guise of 'quality of life'.
 
There was a charm to old Minecraft let's play especially from the Yogscast; where it wasn't trying to pander as being family (or politically) friendly or making brain damage low effort content that we see nowadays, but was playing the game for simple fun (one of my favourites being a bunch of Brits screening at the letter 'E')
Oh yeah I remember these guys, they did showcases of mods from some Japanese Minecraft forum where there was a lot of unique shit. Too bad they ended up using coomer bait later on to keep their dying channel alive.
 
Oh yeah I remember these guys, they did showcases of mods from some Japanese Minecraft forum where there was a lot of unique shit. Too bad they ended up using coomer bait later on to keep their dying channel alive.
I haven't seen them in a while but with Minecraft resurfacing, how did they not return to making Minecraft videos again? I'd imagine they would do well rather than (WTF) they're doing on YouTube.

On a side note, I miss the old mods (and the modpack) content both in game or even sometimes watching something like Yogscast for unique or even obscure or esoteric mods. I don't know if it's me but I remember losing interest when Mojang introduced resourcepacks/datapacks instead of making a very nice Modding API (video's almost ten years old).
 
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Maybe I've been spoiled far too much by modded Minecraft — particularly Applied Energistics 2 — because looking at the new auto-crafter from 1.21 in action, it kinda... sucks. There's just far too much bulky infrastructure required for a setup only capable of doing a single specific crafting job or sequence thereof.


I'm not really sure what Mojang's end-game is here, because if they think this is going to somehow obsolete modded auto-crafting, then a hearty "lol, lmao" to them.
 
There's just far too much bulky infrastructure required for a setup only capable of doing a single specific crafting job or sequence thereof.
This is the issue with all of nuMojang's vanilla-esque attempts of doing the type of stuff that's doable in mods. They won't add pipes, because it wouldn't fit, so you have to do it with hoppers and each hopper costs 5 iron ingots a piece, whereas in something like BuildCraft it takes two cobble and one glass to make 8 pipes for item transport.

They won't make it better because if they make it better it will feel "modded" and if they do it the "vanilla way" it will be shit, expensive, and people will still complain that it's ripped straight from mods.

Also why the fuck would anyone care about anything newer than 1.12.2?
 
Also why the fuck would anyone care about anything newer than 1.12.2?
I care because most mods are simply better-developed nowadays than they used to be during 1.7/1.12 and you couldn't pay me to go back to versions of mods like AE2 missing all of the QoL features that they've had in recent times. Most of the popular packs at present — especially All the Mods — are also geared towards the new versions and that's where a lot of the incentive lies for modders to keep developing.
 
I care because most mods are simply better-developed nowadays than they used to be during 1.7/1.12 and you couldn't pay me to go back to versions of mods like AE2 missing all of the QoL features that they've had in recent times. Most of the popular packs at present — especially All the Mods — are also geared towards the new versions and that's where a lot of the incentive lies for modders to keep developing.
The scope of what mods can achieve is currently better but the abundance of mods, modpacks, and the overall community is worse. The modding community is split into multiple APIs and most modders are more focused on version chasing that it's not uncommon for a mod to only get ported to a newer version instead of getting new content.
 
The scope of what mods can achieve is currently better but the abundance of mods, modpacks, and the overall community is worse. The modding community is split into multiple APIs and most modders are more focused on version chasing that it's not uncommon for a mod to only get ported to a newer version instead of getting new content.
This right here is the reason why 1.12.2 and 1.7.10 despite being so outdated are still the best. It's just one modding API and one version. Meanwhile nowadays you have Forge, NeoForge, Fabric, Quilt and maybe even more API's that are all incompatible with each other with all of them and all the modders chasing the newest freshest version that nuMojang shat out, so it's this autistic cat and mouse chase that doesn't let you have a nice cohesive experience.

By the way, someone mentioned how the GregTech New Horizons team is backporting a lot of good mods back into 1.7.10. Any idea if those mods can be obtained/used standalone so that I could make my own modpack that's not bullshit hard like every GregTech based modpack? It sounds like an interesting experience.
 
one of the best things about old let's plays is lack of minmaxing. Building an iron farm in first hour of gameplay would be too difficult for your average 2012 let's player.
That's one of the things that's made modern minecraft videos and even servers so boring. Everyone there is such a tryhard and is rushing to get fat stacks of netherite armors and totems of undying so they can trivialize they main threat of Hardcore worlds, building huge mob farms for resources they'll probably never truly need, or rush to kill the ender dragon (you know, what was originally considered the game's finall boss) by clicking on some beds instead of actually having fun with the game. It's even enabled buy the updates with the ruined portals making getting to the nether as easy as spawning in and opening a chest next to it.
 
I swear that speedrun cheating scandal with Dream is the "Bogdanoff Affair" for Minecraft. I'm sure he faked those runs just so he could put "Minecraft speedrunner versus 5 hunters" or whatever. Just like how the Bogdanoffs faked their PhD's so they could be called "Dr." in their tv program.

Edit: Also fuck Dream for keeping his face at an angle for maximal aesthetic like he's some Twitch whore.
 
Dream popularizing speedrunning is one of the core reasons Minecraft players minmax so hard now. I don’t think it’d be a stretch to say he’s one of the main culprits for the game becoming so shit. Speedrunning is already an incredibly gay and autistic hobby, but to try and speedrun a sandbox game like Minecraft is a new tier of absolute fucking faggotry.

Anyways, I’ve got some free time to spare and I’ve got the itch to do some building. For those of you who play modded Beta, I need some recommendations. It’s been a very long time since I modded those versions, so I’d appreciate both mod suggestions and tips on how to get it set up. I’d like something substantial with a lot of content and an emphasis on adding more options for building.
 
Anyways, I’ve got some free time to spare and I’ve got the itch to do some building. For those of you who play modded Beta, I need some recommendations. It’s been a very long time since I modded those versions, so I’d appreciate both mod suggestions and tips on how to get it set up. I’d like something substantial with a lot of content and an emphasis on adding more options for building.
Better Than Adventure is a mod that features a ton of new features, blocks, block variants and ""modern"" building "elements" (like horizontal logs). Not a big fan of it myself, but it's good enough to mess around with.
There's also Mango Pack that tries to combine all popular mods of Beta into a single pack. Aether, IC2, Buildcraft, Better Than Wolves, Mo' creatures... Pretty much everything. it also backports some features (like snowmen) and restores useful bugs (like minecart boosters).
 
Better Than Adventure is a mod that features a ton of new features, blocks, block variants and ""modern"" building "elements" (like horizontal logs). Not a big fan of it myself, but it's good enough to mess around with.
There's also Mango Pack that tries to combine all popular mods of Beta into a single pack. Aether, IC2, Buildcraft, Better Than Wolves, Mo' creatures... Pretty much everything. it also backports some features (like snowmen) and restores useful bugs (like minecart boosters).
Thanks a lot! I'll try them both out. There are some interesting features in both that would be a lot of fun to play around with. It's a shame I have to return to a version of the game from over a decade ago to get a decent experience. Thankfully mod autism will always be there to make up for the disappointment I'm accustomed to seeing from Mojang.
 
I haven't seen them in a while but with Minecraft resurfacing, how did they not return to making Minecraft videos again? I'd imagine they would do well rather than (WTF) they're doing on YouTube.

On a side note, I miss the old mods (and the modpack) content both in game or even sometimes watching something like Yogscast for unique or even obscure or esoteric mods. I don't know if it's me but I remember losing interest when Mojang introduced resourcepacks/datapacks instead of making a very nice Modding API (video's almost ten years old).
There's only so much content you can make from doing posh British accents. It got stale after a while and I'd imagine that if they were seriously interested in taking their careers further they'd tone it down and cover other media, but instead they just... sold out for coomer bait. Not many prospects there.
 
Does anyone else find it annoying how cute and smooth the aesthetic is getting? I've kinda categorized the vibe of each versions of the game.

Minecraft until b.1.7.3, the classical vibe. generally a quaint, cozy, nostalgic, frontierist feeling. Weird dungeons with chests? Zombies? Where there people here before? Who cares! live your life and build.

b1.8 - 1.6 The medieval post apocalypse vibe. Underground strongholds, villages and abandoned mineshafts, you are an armored knight with enchanted armor on his way to defeat a dragon. There is a center continent with rolling blue-green hills surrounded by an endless ocean. Quite an interesting vibe. It felt distinctly European.

1.7 - 1.12 I'm not sure what to name this. Modern? Fantasy? New Classical? But a vibe shift happened with the new biomes being added. This was also the era where to popularity and respect for minecraft was a downturn. Nobody really thought about this game. Personally I kinda missed when nobody talked about this game.

1.13 - Present. With new textures we have the cute vibe of minecraft. Everything is much smoother and professionally done.

I don't know. I kinda miss the older look.
 
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